Duelling detailed for Diablo III 1.0.7, Blizzard reveal other upcoming changes

Diablo 3 PVP

Although team deathmatch mode for Diablo III has been canned, duelling is set to come in in the next patch (1.0.7). Blizzard have now detailed how it will work, and it begins with speaking to a new NPC named Nek the Brawler in New Tristram.

Speaking with Nek will teleport you and your party to the Scorched Chapel, a new custom-built PVP zone with four distinct areas: a church, a graveyard, a river and a lake. Yourself and up to three friends can then battle in a free-for-all format.

“The game doesn’t keep score and there are no objectives,” wrote Wyatt Cheng on the official blog. “We wanted dueling to be as simple and straightforward as possible, so we created a minimalist system — we know that even without rewards and objectives, some players just want to beat each other up.”

“Some matchups may be one-sided, and we don’t expect that battles will be necessarily balanced. But that’s okay, because dueling in Diablo III is more about kicking ass and taking names in a no-holds-barred sort of way, and this design certainly allows you to accomplish that.”

Wyatt’s post also details some other changes that you’ll see in 1.0.7, including class balances for the Wizard and Monk, new crafting recipes, new gems, monster power changes, and other nitty-gritties. Check out the full post for more.

Source: Battle.net

11 comments (Leave your own)

laziness me thinks

 

No score-keeping, no objectives, no ranking, and it took them 8 months after launch to release?

 

What is it now days with companies releasing games with massive faults and then trying to complete the game with patches, it would be like buying a new car and being told to bring it back to the dealership in three months to get the stereo fitted , then again in three more months to have the air bags installed.

 

aetherfox:
No score-keeping, no objectives, no ranking, and it took them 8 months after launch to release?

to be fair, they’ve been working on a bunch of other things. the content added and improvements so far aren’t exactly short work.

schrapple:
What is it now days with companies releasing games with massive faults and then trying to complete the game with patches, it would be like buying a new car and being told to bring it back to the dealership in three months to get the stereo fitted , then again in three more months to have the air bags installed.

it is a bit frustrating, especially for a company like Blizzard. I think part of the issue was that Blizzard had different expectations of the game on release. they thought inferno was going to last long enough for them to naturally progress into extra content. instead, through their own mistakes and laziness, players found shortcuts and Blizzard needed to change inferno to compensate.

 

So basically it’s a sub-par diablo 2 dueling feature, when they promised that sometime last year players would have a fully working arena with rewards and stuff ?

I think I’ll avoid the diablo forums for awhile as I’m sure there will be endless amounts of rage happening.

 

spooler:

I think I’ll avoid the diablo forums for awhile as I’m sure there will be endless amounts of rage happening.

This was the best move I made shortly after the game launched :). I’ve had a great time with D3 over the past 6 months. I grabbed a few friends/family to play with and it’s been a blast! :D

 

I’ve started playing it again after buying it for my Dad, I’m almost finished Nightmare difficulty and am looking forward to another play through.

I can appreciate some of the gripes people have but IMO it is a fantastic game. If you’ve played through the game and completed Inferno I think it’s safe to say you got your monies worth.

The production quality is awesome, the pacing feels just right too me. I will never get sick of fucking shit up with my Barbarian.

 

spooler:
So basically it’s a sub-par diablo 2 dueling feature, when they promised that sometime last year players would have a fully working arena with rewards and stuff ?

did you even play D2? this is better than the D2 hostile system.

as for them not releasing what was demoed, it makes sense. they aren’t happy with it, and they have learned from their mistakes. they probably felt the same way about the D3 release, and we all know how that turned out.

 

skitzor: did you even play D2? this is better than the D2 hostile system.

as for them not releasing what was demoed, it makes sense. they aren’t happy with it, and they have learned from their mistakes. they probably felt the same way about the D3 release, and we all know how that turned out.

The hostile system was awesome, I had incredible amounts of fun with it, both public PvP and with friends. Seriously the custom pvp zones seem like a waste of resource to me what’s wrong with going outside town and beating each other senseless ?

 

spooler: The hostile system was awesome, I had incredible amounts of fun with it, both public PvP and with friends. Seriously the custom pvp zones seem like a waste of resource to me what’s wrong with going outside town and beating each other senseless ?

because it was awkward as fuck for actual dueling.

the whole thing about having a (typically) small exit into the dueling zone, and the ability to easily get back into a safe zone. just made for awkward times.

sure, it was fun to muck around, but for actual, proper dueling, this sounds much better.

 

skitzor: because it was awkward as fuck for actual dueling.

the whole thing about having a (typically) small exit into the dueling zone, and the ability to easily get back into a safe zone. just made for awkward times.

sure, it was fun to muck around, but for actual, proper dueling, this sounds much better.

proper dueling my understanding is there is no risk involved, or balance or reward for dueling in D3 … so how is this not just for mucking around ?

 
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