By Alice Lynton on January 27, 2013 at 11:48 am
The Standalone release of the notoriously hackable Day Z has embraced some fundamental departures from ArmA 2′s engine in order to reduce illicit activity, lead developer Dean “Rocket” Hall said in a new developer blog.
“Contrary to some who say Day Z will be releasing with no anti-hack mechanisms, one of the key things we are doing with development is entirely redeveloping how the engine works. I can’t stress enough just how fundamental this change is,” he said.
“Day Z’s game servers will function like servers in other MMO style games, that is the server will control the behavior and the sending of updates. No longer will your machine receive all the updates allowing their analysis by various cheats.”
Hall said the team is experimenting with spawning all zombies and loot when a server initialises. Other recent development milestones include an improved inventory system allowing for weapon modification and the beginning of an internal closed test phase. Character customisation is the next major goal, followed by vehicles and base building.
Source: Day Z blog