More UI and XP changes on the way, too.
By Tim Colwill on January 24, 2013 at 4:41 pm
Although “accessibility” has sort of become a dirty word, there’s still a lot to be said for making something easier for new players to understand — and that is what Blizzard are hoping to do when Heart of the Swarm hits in March.
Game director Dustin Browder said to Polygon that the new training mode against learning AI forms part of their approach to making sure new players don’t get overwhelmed. “We have some time set aside to give new users a better experience,” he said. “We used to say ‘The campaign is the tutorial for the multiplayer’ and it never really was.”
“It was partially true. You’d learn the race, you’d understand what the units did, but you didn’t know how many barracks to build, you didn’t understand that a rush was incoming right now, so get ready! The campaign just doesn’t play that way. The reason a lot of players are strong at ‘turtling’ is because that’s how campaign teaches you to play; a lot of our past campaigns certainly did. We’re doing that less in this game.”
Also coming are a series of UI tweaks related to making harvesting easier to understand, auto rally points, unranked play, and a new XP system to keep you progressing regardless of whether you win or lose.