BioShock Infinite‘s Ken Levine has explained that the game’s original religious themes have been “highly altered” based on feedback from his development team.
“I had some very valuable conversations. One of the characters in the game was highly altered based upon some very interesting conversations I had with people on the team who came from a very religious background, and I was able to understand they were kind of upset about something,” said Levine to OPM.
“What I said to them was, ‘I’m not going to change anything to get your approval, but I think I understand what you’re saying and I think I can do something that’s going to make the story better, based on what you said,’” he explained.
Despite this, Levine wants to assure viewers that the game isn’t centrally themed around religion. “I think people first saw it and thought it was a game about the tea party in America, then they saw it as a game about the labourer movement,” he said. “Now people are going to think it’s a game about religion.”
“It’s about patriotism, it’s about all those things but I think we keep larger meanings a little closer to our vest.”