Training mode coming to Heart of the Swarm: practice against learning AI

StarCraft II Kerrigan

By on December 16, 2012 at 12:00 pm

Blizzard’s Mike Morhaime has revealed in an interview with PCGamesN that a new training mode will be included in Heart of the Swarm, where an AI that analyses your play and offers you tips will steadily improve you until you’re ready for unranked play.

“There’s a really nice feature we’re adding in Heart of the Swarm which is a training area where you can basically play against the computer and the computer gives you tips on what you should be doing,” said Morhaime. “It gradually gets harder. When you have completed the training program, you get unranked matched against the AI.”

Asked if it was scripted, Morhaime replied “This is a little bit more scripted. It scripts out some basic builds for you so you know, you’re not building, willy nilly. It gives you more of a safe build to start with. It’s there to make people more familiar with the tech tree – because there are differences between the tech tree in campaign and multiplayer.”

Source: PCGamesN

9 comments (Leave your own)

Sounds interesting… I could do with something to train me up to be a bit more competitive in multiplayer. Pity I don’t have the drive to invest in competitive gaming in the long term.


So casual


this sounds awesome for me, im terrible at starcraft… hell even skirmish so i could just play the AI at my leisure would be welcome.




Hopefully they make the AI better than a complete moron without cheats, as it’s pretty sad that such a popular RTS has such an abysmal AI for skirmish mode.

SupCom: FA with Sorian’s AI mod and new build orders was quite a challenging foe that didn’t have to surpass me through cheats to be a challenge.


I can understand why they don’t put a lot of effort into the AI, the aim is to get people playing online. I’d rather they put more time into building the online community, especially for new players, then developing ai -which appears to be just what they are doing with this training mode.



‘+ Easy : GT AI ( normal vision like player)
+ Medium : GT AI ( full vision )
+ Hard : Better upgrade than Medium AI.
+ Very Hard : Same harvest rate at the player at the beginning, then increase from 1 to 1.5 times in 15 minutes.’

Still has to cheat to provide any sort of difficulty unfortunately.


There’s a good reason RTS ai’s cheat… it’s really hard to make a good ai. There’s just too many variables so it’s very hard to make an ai that can’t be exploited. A good RTS requires fast adaptation/learning – something humans are just much better at than computers.

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