"This is work in progress! So don't get all arrrghh."
By Tim Colwill on December 7, 2012 at 10:02 am
While you’re passing the years until Project: Eternity shows up with the game of your dreams, why not kill some time with these concept arts and “grey renders” from very early prototypes?
Revealed on the Obsidian forums by Rob Nesler, Art Director on Project Eternity, the images are part of an attempt to “prove to ourselves and you, that we know what we’re doing, and to lay the groundwork for expanding these vacant golems into player and non-player characters”.
Nesler reveals that the company are now moving into Maya as their new rendering software, and having to learn a few new tricks along the way. Take a look at these WIP screens and concepts below.