Project Eternity drops a pile of concept art, fans scrabble excitedly for clues

Project: Eternity

By on December 7, 2012 at 10:02 am

While you’re passing the years until Project: Eternity shows up with the game of your dreams, why not kill some time with these concept arts and “grey renders” from very early prototypes?

Revealed on the Obsidian forums by Rob Nesler, Art Director on Project Eternity, the images are part of an attempt to “prove to ourselves and you, that we know what we’re doing, and to lay the groundwork for expanding these vacant golems into player and non-player characters”.

Nesler reveals that the company are now moving into Maya as their new rendering software, and having to learn a few new tricks along the way. Take a look at these WIP screens and concepts below.

Source: Eurogamer

One comment (Leave your own)

Probably love the last image the most as it looks like the good o’l Baldurs Gate dungeons. Really looking forward to this game and glad that they’re being very open with the development (I guess it’s in their interests given the investments people have contributed).

 
Leave a comment

You can use the following bbCode
[i], [b], [img], [quote], [url href="http://www.google.com/"]Google[/url]

Leave a Reply

PC Gaming Calendar 2014

Follow Games.on.net

YouTube

Steam Group

Upcoming Games

Community Soapbox

Recent Features
Civilization: Beyond Earth

Civilisation: Beyond Earth shoots for the stars but lands on the moon

Firaxis make some great strides, but not everything in the future is always better.

Borderlands: The Pre-Sequel

Borderlands: The Pre-Sequel’s great humour carries it through

It may feel like the world's biggest piece of Borderlands 2 DLC, but the Pre-Sequel has a flavour all its own.

The Evil Within

The Evil Within: It’s a fine line between pleasure and pain (especially on PC)

We check out Shinji Mikami's latest punishment simulator, but buyer beware when it comes to the PC version.

Shadow of Mordor

Choose your own adventure: Why heavily scripted cinematic games need to loosen up

It's time for game developers to sit back and let the players take control.

world of warcraft warlords of draenor

World of Warcraft’s Tom Chilton talks Warlords, paid level 90 boosts, and jumping the shark

WoW's Game Director explains how they've been on, off, and all around the shark since 2004.

Streaming Radio
Radio Streams are restricted to iiNet group customers.

GreenManGaming MREC

Facebook Like Box