Most Disappointing Game of the Year: games.on.net Staff Picks for 2012

GOTY 2012: Staff Picks: Most Disappointing Game of the Year

By on December 27, 2012 at 10:00 am

At the end of each year, we gather our staff and regulars together and put the question to them: what were the most standout games for you? Here, then, are our staff picks for the Most Disappointing Game of 2012. Let’s see if you agree…

Toby McCasker: Every Single JRPG Released This Year

It wasn’t so much a game that disappointed this year so much as an entire genre – or the lack of it. I’m a huuuge JRPG person and there was just shitting nothing going on here all year. The stuff that did come up was either tired as all hell (Hyperdimension Neptunia Mk2) or just flat-out terricrap (Mugen Souls). I had to make do with Tales of Grace f. Yeah, that was my highlight. Awesome, right? I’m not sure exactly when JRPGs went from the resonant esotericism of Final Fantasy VII to pedo bear J-pop dance numbers and flashing lights everywhere, but get away from me.

Alice Lynton: Hitman: Absolution

Almost the exact opposite of Dishonored with this one. It was supposed to take a classic hardcore formula and take out all the niggles that kept it from being perfect, but in the end, Hitman: Absolution just stripped out all the things I’d loved about the early games. The attempt to string everything together logically just made Agent 47’s adventures seem even more ludicrously unrelated; and smoothing the way for action players erased any motivation to do things the hard way. Plus, let’s face it, the AI is almost as unbearably stupid as the weak attempts at humour. Walk through it, guns blazing, and get it over with.

Matt ‘El_Funko’ Long: Diablo III

The amount of fun to be had in Diablo III can be measured by the time it takes until you have to grind for loot to beat something in Inferno. I waited 10 years to play this game, and I had a great time playing through the game with a group of 4, but it was all downhill once “Butcher runs” became a thing. As a side point, Blizzard’s attempt to turn the Diablo series into an MMO would have been more successful if it wasn’t for all the unbalanced abilities and gimmicks allowing certain builds to free-farm the end game zones for items to sell on the Auction House.

Jess Colwill: Kingdoms of Amalur: Reckoning

This one’s a no-brainer — I was so excited about Kingdoms of Amalur: Reckoning. It looked like everything I loved in a videogame in one shiny package. I was counting down the hours until I could play it, watched the download progress bar like a hawk. I don’t know, maybe my hopes were too high. When I got into it, it was just… blah. Such a non-event of a game, so dull and lifeless.

Brendan Keogh: Halo 4

Halo 4 wasn’t disappointing so much as predictable. As a fan of the series since the release of the very first Halo, I was happy for it to end with Halo 3. Or, rather, I was happy with Master Chief to end with Halo 3. But, of course, Microsoft needed to make more money. It’s not that Halo 4 is a bad Halo—it’s just an unnecessary one. It isn’t one that was worth waking Master Chief for. Throughout the game I just felt like I was going through the motions, like I was just walking on a Halo-themed treadmill just for the sake of it—I wasn’t going anywhere I hadn’t been before. It certainly didn’t help that the lack of a Martin O’Donnell score had me snoozing off during some battles. Many people will still enjoy Halo 4, I don’t doubt. And 343 should be proud of their ability to replicate that feeling that made Halo Halo for so many years. But the entire endeavour felt empty to me. I would happily play more games that explore the Halo universe, but I think I am done with Master Chief’s never-ending story.

Tim Colwill: Of Orcs and Men

Those who know me know that I have a deep and abiding love for orcs, goblins and greenskins of all varieties that can only be described as “unnatural”, and so it was that I was prepared to enjoy the poop out of Of Orcs and Men, Cyanide’s out-of-nowhere offering that took the RPG genre and turned it on its head by having you play as the enemy. Unfortunately, it also turned the RPG genre on its head by taking everything that we’ve learned about how to make a good RPG in the last ten years and throwing it away, delivering an uninspired, buggy piece of trash with some of the most phoned-in, boring game design you’ll ever witness and a staggering linearity that shames the very concept it’s built around. Such a let-down, I may never recover.

James Pinnell: Diablo III

It had to happen eventually. Blizzard, the strategy behemoth that has made a living of extending hardcore experiences to the masses, finally over-extended. Diablo III was a mess of too many ideas, too much last minute poking and prodding, and too many attempts to simplify a system that was already practically perfect. Coupled with an anemic story, overbearing DRM, a sloppy attempt to disguise monetisation through a game-breaking auction house and a devastatingly short campaign removed much of what made its predecessors so entertaining. There was very little sense of passion about Diablo III: it felt like too much was developed by committee in order to create a commodity rather than a great game. Here’s hoping that Blizzard can turn things around when the first expansion drops sometime next year.

Alex Walker: Syndicate

Syndicate is not by any means a bad game, but by standing in the shadow of Deus Ex: Human Revolution, instead of immersing itself in the deep and rich legacy of the 1993 title, players were left with an overwhelming sense of unfulfilled potential. And when you mess around with one of the sleeping giants of the 90s, an IP established by the company responsible for making Peter Molyneux’s career, the foundation for a host of creative talent that would bring us Theme Park, Dungeon Keeper, Magic Carpet, Hi-Octane… people are not likely to forget.

In trying to be all things to all men, Syndicate missed out on an opportunity that was partially picked up by Dishonored. I suspect, however, we won’t truly get to fully appreciate what was possible until Watch Dogs launches next year. If only the developers had sat down, looked at the co-operative mode, scrapped the rest and remade it in a light that was more truthful to the freedom of the original titles, we could have something truly remarkable. Instead what we got was an enjoyable game — but nothing more.

Patrick Vuleta: Syndicate, also

I really enjoyed the original Syndicate. As a kid growing up with an Amiga 500, Syndicate was one of the pinnacles of classical gaming: an intelligent RTS released alongside the many console renditions of Mickey Mouse (which were also cool).

Unfortunately, Syndicate redux has none of the original’s charms, aside from a bitchin’ title track. While Syndicate’s a passable game in its own right, it also represents the FPS-ifying of everything that used to be cool. Bullfrog’s design of the early 90’s worked, and as Firaxis’ excellent UFO remake just proved, the old designs are still good today. That the redux developers weren’t willing to stick with the original, excellent design was a mega let down, because if it ain’t broke, don’t fix it.

What game most let you down this year? 

42 comments (Leave your own)

I don’t play enough new release games to have many 2012 games to pick from as most disappointing.

That said, I will pick F1 2012 as my most disappointing. Not because it is a bad game, it actually has a lot of wonderful features and gameplay. That fact it had so much potential was let down by the typical Codemasters release and run method to game publishing, that disappointed me once again (As they have done so many many times). Releasing a game, problems are found and mostly overlooked by the minor patching done, and it is “seeya later till F1 2013″, which for all purposes will be F1 2010 patch 3.

I salute you Codemasters, with my middle finger held high!

 

Diablo III for me too. So much fun initially turned to utter frustration as I constantly lagged out at crucial moments. I hardly ever grouped as I found it became more distracting than anything, and the initially enjoyable story became a case of “ok can it end now?”

Worst of all, I kept lagging out at Diablo’s sergeant right before fighting the big man himself, causing a number of unnecessary deaths by being rubber banded back to his stun zone. Not to mention being 2 hits away from killing Diablo and getting DC’d. There was no inclination to go back and try it again!!!

 

ashigaru,

After hearing about how the connection stuff worked with that I stayed well clear of the game and never got it, for that reason.

 

mearehear,

For good reason, it was definatly disappointing for me too, once you get into the harder difficulties the lag really starts to become an issue. Got my money back after 2 weeks.

 

shlaimon:
mearehear,

For good reason, it was definatly disappointing for me too, once you get into the harder difficulties the lag really starts to become an issue. Got my money back after 2 weeks.

I could of got my money back? Shit…. should have done that!!!

 

I bought D3 on launch day and had a lot of fun with it the first time through, playing with some strangers and getting some good parties together. It petered out in Nightmare and I never even finished Hell. Since my last SSD corrupted and had to be replaced I haven’t even bothered reinstalling the game.

Very underwhelming for a game that promised so much.

 

FC3…

 

TOBY WHAT ABOUT DARK SOULS? WAS THAT DISAPPOINTING? I DONT THINK IT WAS. I THINK YOU NEED TO CHANGE WHAT YOU WROTE BECAUSE IT WASN’T DISAPPOINTING. LIAR.

 

revengous,

Dark Souls isn’t a 2012 game.

 

slazza,

i bought it in 2012, so it counts for me!

 

Hmmm… as I said in the ‘Worst Category’ I didn’t really buy any games this year that I haven’t somewhat liked.

Although the ones I thought would have grabbed me a lot more than they did were Diablo 3 and FarCry 3.

I’d say equally disappointed with both so far. Diablo 3 due to loot drop restrictions being implemented just so that they could earn some extra dimes off the auction houses. FarCry 3 because the game is just too damn easy. So easy that it doesn’t really matter how good the rest of the game is.

 

Dark Souls on PC would have to be the most disappointing game for me simply because of the lack of care the devs seemed to have for the PC version (use of GFWL, low res textures, unnecessarily capped frame rate, etc). Their attitude seemed to be pretty poor as well (saying that you’re not putting any effort into the PC version is a sure way to get a lot of hate coming your way).

The fact that the low res textures and the framerate cap were fixed by modders so soon after release is even more damning for From Software in that it was so easy to fix those issues that you have to wonder why they didn’t do that from the get go.

 

Microsoft Flight was my biggest disappointment. It wasn’t even close to its sim-roots but most criminal of all it didn’t have mod-support. MS only has a name in flight-sims because of the massive mod community that surrounds it and while I agree, they never made extra money from it, they also must understand that it won’t sell as many titles if people can’t see the potential for user-made add-ons.

 

Murray Hibble,

It was a F2P title so MS wanted to make money off DLC rather than having modders ruin their revenue stream.

 

Hitman: Absolution Agreed this is mine aswell

Diablo 3 is a close second tho all the patches have made it alot more enjoyable

PinothyJ:
FC3…
Was amazing and you know you love it.

 

Murray Hibble,

Forgot about Flight..it truly was a let down. Especially all the “no cockpit” DLC.

 

palzer0: Murray Hibble, It was a F2P title so MS wanted to make money off DLC rather than having modders ruin their revenue stream.

Shocking revelation.

 

palzer0:
Dark Souls on PC would have to be the most disappointing game for me simply because of the lack of care the devs seemed to have for the PC version (use of GFWL, low res textures, unnecessarily capped frame rate, etc). Their attitude seemed to be pretty poor as well (saying that you’re not putting any effort into the PC version is a sure way to get a lot of hate coming your way).

The fact that the low res textures and the framerate cap were fixed by modders so soon after release is even more damning for From Software in that it was so easy to fix those issues that you have to wonder why they didn’t do that from the get go.

I ranted on the forum and everything else that this was going to happen and the partition was a stupid idea and yet everyone told me I was just a raving lunatic and to stop being so pessimistic.

I am a realist, motherflippers…

 

Murray Hibble:
Microsoft Flight was my biggest disappointment. It wasn’t even close to its sim-roots but most criminal of all it didn’t have mod-support. MS only has a name in flight-sims because of the massive mod community that surrounds it and while I agree, they never made extra money from it, they also must understand that it won’t sell as many titles if people can’t see the potential for user-made add-ons.

Simulation modders are the most dedicated, diligent and intelligent of anyone in the gaming community. The around-the-clock work that has gone into a lot of the Sim City 4 mods make your head spin (teams of twenty to thirty working for three or four years, in some cases), not to mention the Flight Sim modders who have spent years on the physics alone on some of their offerings.

I cannot wait to see what happens with the new Sim City…

 

Have to agree with Diablo 3 in the list. Everyone was desperate for this game to surpass Diablo 2 but what Blizzard et al actually did was find a way to make the game more intrusive, annoying and just a bad experience all round. I don’t think there is one stand out feature that hooks you into the game. It’s like they had countless meetings discussing the layout and direction of the game, took the first suggestions that came to mind, used a bit of group think and then thought they were onto something big and amazing. I used to play a lot of D2 with mates via lan. In D3 i made one run through the game then uninstalled it, it was so lifeless and boring.

 
Leave a comment

You can use the following bbCode
[i], [b], [img], [quote], [url href="http://www.google.com/"]Google[/url]

Leave a Reply

PC Gaming Calendar 2014

Follow Games.on.net

YouTube

Steam Group

Upcoming Games

Community Soapbox

Recent Features
Heroes of the Storm

Heroes of the Storm: We talk to Blizzard about new heroes, rage quitting, and why they want you to spend money on Stimpacks

What's up with Stimpacks? And how about those Goblin Techies spotted in the game files? We ask Blizzard for details.

the crew-580w-4

The Crew: A gorgeous open world, if you can handle the interruptions

Alex drives across the United States and back to bring you his thoughts.

Game of the Year 2014

Win a PS4 in our Game of the Year 2014 Competition!

Think you know who should take home the crown? Share your thoughts and win!

Streaming Radio
Radio Streams are restricted to iiNet group customers.

GreenManGaming MREC

Facebook Like Box