Dishonored patch adds multi-screen support, squashes bugs

Dishonored

By on December 5, 2012 at 7:35 pm

Bethesda and Arkane have overnight released the first post-release update for the excellent Dishonored, with the patch now available for all PC, PS3 and Xbox 360 players.

The patch fixes multi-screen support, properly saves and loads game settings, and addresses several issues with non-lethal playthroughs being un-completable.

Take a look at the full patch notes below.

  • Support for playing the game on multiple screens.
  • Game Settings are now saved and restored properly even when using Steam offline.
  • Fixes for some interactions with Granny Rags that invalidated nonlethal playthroughs under certain circumstances. (Note: These fixes work even for savegames AFTER the final Granny Rags encounter.)
  • Fix for a crash that could happen during loading/transition between areas – notably near Dr. Galvani’s house.
  • Reworked “Choke” interaction to make it more reliable in valid contexts.
  • Fixed minor localization issues (PS3/360).
  • Fixed global post-process that sometimes worked improperly during some missions.
  • Fix for a rare crash that could happen when killing a NPC with a possessed rat and spring razor (PS3/360)

Want to know why Dishonored is one of the best games of the year? Read our massive review.

Source: Bethblog

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5 comments (Leave your own)

Oooer,

Fixes for some interactions with Granny Rags that invalidated nonlethal playthroughs under certain circumstances. (Note: These fixes work even for savegames AFTER the final Granny Rags encounter.)

Maybe I can finally get that stupid achievement.

 
Ralph Wiggum

Heh. The game worked perfectly for me. Not a single crash.

 

By multiscreen support does that mean when you play it at a resolution that splits across 3 monitors for example? Or can you actually play it with the main fps action on one screen and the map on another etc?

 

nirvesta,

I’d assume it’s native eyefinity or whatever.

ralphwiggum,

Same… didn’t manage to break this one. I miss the days of geometry hopping->hall of mirrors->beeeep->restart. It’s nice to know where the boundaries are.

 

I also never crashed it while playing, but more importantly, I was finally awarded clean hands for my play through :D

 
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