Company of Heroes 2 dev diary discusses “TrueSight” LOS system

Company of Heroes 2

By on December 11, 2012 at 10:02 am

Relic and THQ have released a new dev diary for the delayed-to-2013 Company of Heroes 2, discussing in detail the new line-of-sight system “TrueSight”, as well as the themes and horrors of World War II battlefields. There’s a teensy bit of new gameplay too, if that’s the sort of thing you enjoy.

As VG247 points out, there’s a new Producers Letter available over on the official forums, which explains that Relic are aiming for a closed beta sometime in the early new year and “everyone who scored keys from Events and our Pre-Order customers will get access”.

9 comments (Leave your own)

Wish they’d make a walkthrough video as I STILL don’t fully understand what truesight is. Originally I thought it was a case that you could literally only see what your unit could see so enemy unit could stand 2m behind your unit and you wouldn’t know but now it sounds like it just blocks out stuff that’s at the other side of a building or something which isn’t that amazing like how they’re hyping it up.

 

It sounds similar to how Wargame: European Escalations Line of sight worked. It was reliant on whether a unit could see units and thus recon units were vital. I wonder if COH2 will have cheap recon infantry or perhaps a recon plane.

 

So essentially units still have 360 degree sight they just can’t see through brick walls anymore. It’s a good addition sure but why are they hyping it so much? Haven’t tons of games already done this? Dark Reign did it i’m sure and that’s like 15 years old or something. Maybe they really don’t have anything else to set CoH2 apart from the original. :S

 

exe3:
So essentially units still have 360 degree sight they just can’t see through brick walls anymore. It’s a good addition sure but why are they hyping it so much? Haven’t tons of games already done this? Dark Reign did it i’m sure and that’s like 15 years old or something. Maybe they really don’t have anything else to set CoH2 apart from the original. :S

First of all, media hypes things, not the developers.

Second of all, I can’t think of any RTS’s that do this with buildings, just on a general level. What they’re talking about is a lot of LoS detection, whereas something like Starcraft 2 has big open maps that have very general fog of war line of sight detection, so to implement it in a game is quite an accomplishment.

 

Men of War had something similar but it wasn’t as clean as this is (its detection with regards to fences and buildings wasn’t as precise as what this is). But still hyping up about it is a bit silly. Especially naming everything “Tech”.. I mean ffs, knock it off with the buzzword shit..

 

It’s quite the game changing feature really. CoH online play was all about positioning and using hedges/walls etc to your advantage. Now they can’t even see you over them!

I’m super excited for 1v1 online play.

 

I’m with Nightstaar, I think 1v1 combat is going to be very complex and very unforgiving – ambushes are going to be brilliant with this new LOS system and I think the patient players are going to do well.

 

I’m not saying it’s a bad inclusion i’m just saying I don’t like how they’re thumping their chest and hyping it up like it’s never been done before.

 

rapid101: First of all, media hypes things, not the developers.Second of all, I can’t think of any RTS’s that do this with buildings, just on a general level. What they’re talking about is a lot of LoS detection, whereas something like Starcraft 2 has big open maps that have very general fog of war line of sight detection, so to implement it in a game is quite an accomplishment.

Actually, the marketing department hypes things and the developers help them by making Developer diaries to feed to suckers like you.

 
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