Torchlight II receives healthy-sized patch – includes two new pets!


By on November 16, 2012 at 4:28 pm

There has been a reasonably sized patch for Torchlight II released, which mostly seems like a bevy of bug fixes and rebalancing, a few pathfinding errors and typos here and there, as well as adding Russian and Polish languages and better support for Cyrillic characters.

But most importantly, the patch has added two new pets: an owl and a badger. I imagine it will be about 5 minutes before someone mods him into a honey badger. Hit the jump to see the full list of changes the patch makes.


  • Owl pet added
  • Badger pet added


  • Russian language now available
  • Polish language now available


  • Several spelling errors fixed
  • Dimensions fixed on one texture
  • A lot of internal fixes to support translations better, and copy-pasting of cyrillic characters and use of IME
  • Characters with certain special characters in their names won’t fail to save
  • Attacks that deal weapon% no longer give bonus crit for values over 100%
  • Missiles with an AoE were not properly taking into account some untargetable states
  • Run speed bonuses were sometimes added twice
  • Fixed Trillbot achievement quest


  • Engineer
    • Rank 8 and 9 or Seismic Slam scale soak values properly on direct damage
    • Flame Hammer, Ember Hammer and Emberquake correctly list staves in requirements
  • Berserker
    • Storm hatchet now targets better on slopes
    • Storm hatchet should be less likely to collide with walls and more likely to collide with units
    • Ravage knockback/slow resistance fixed
    • Ravage falls back to autoattack when mana is low
    • Battle rage properly refreshes now
    • Shadowbind procs now level properly
  • Embermage
    • Rank 4 of Firestorm now has correct max damage
    • Issues w/ Prismatic Bolt duration effects resolved
    • Fixed mana cost for rank 10 of Infernal Collapse


  • Made requirement reduction spells work properly


  • Rifle and Cannons now use weapon damage instead of DPS – fast weapons were stronger than intended, slow weapons were weaker than intended
  • A non functioning proc on the Tundra set was converted to a functioning Lifesteal
  • Tomes of Weapon Expertise (spells) now correctly state that they improve Claw use, amongst the other weapons
  • New ring for Emberweave set
  • New pants for Embercraft set
  • Legendary wand Earth Dies Screaming can no longer crash the game
  • Fixed some issues with item-based proximity effects getting doubled


  • Various pathing and collision fixes
  • Various new boss rooms added for maproom maps
  • Several new Phase Beast rooms added
  • Can’t be knocked behind fence in Arena of Slaughter


  • Exploding zombies now strike only once per explosion
  • King gels have champion resistances and minion gels cannot be charmed


  • Transmutation recipe for sockets can’t eat gems with no return.

Random Maps

  • Some random map affixes better tuned

Quest Related

  • You must talk to the guardian of mana before you can enter the dungeon from Act 4 hub
  • Some players stuck in a state where their quests will not advance, or the final quest will not complete, allowing access to the mapworks, should be resolved.


  • Fix for crash in certain circumstances when wearing gear that requires a requirement reduction spell
  • Fixed crash when quitting the game from the options menu while the shared stash is open.

Source: Runic Forums

3 comments (Leave your own)

GUTS (the editor) can not come soon enough!


If it was a real honey badger, the player would become unnecessary. The damn things are insatiable hate machines of furry indestructible rage.


Where is my OWLBADGER‽

Clearly Runic are not paying attention to the most important things…

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