
XCOM: Enemy Unknown is generally hailed as a great game, both in its own right and as a successor to the original XCOM. Enemy Unknown’s producer, Jake Soloman regards original XCOM‘s creator, Julian Gollop as a personal hero, which was part of why Enemy Unknown is such a faithful and reverent remake.
So we know what fans think, and we know what the creator of Enemy Unknown thinks. But how does Julian Gollop feel about this recreation of one of his old classics? “The game is addictive and absorbing, not to mention quite challenging on the Classic difficulty setting,” Gollop told Eurogamer. “Most of Firaxis’ decisions have been pretty sensible. Overall, I think they have preserved the essence of the original XCOM. Firaxis has done a great job.”
There was some small criticisms about some of the more ‘contrived’ departures from the original, though. “One small disappointment is that the positions of events and bases in the world view have no relevance at all,” he explained. “I often get the feeling that some things are just too deliberately contrived, the three simultaneous abduction sites [of which the player can only respond to one] being the worst offender.”
Source: Eurogamer
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completely agree with the simultaneous abduction thing. surely there was a more subtle way to make the player choose between priorities.
It was what I found most annoying as well.