Last month, The Secret World’s game director told us a little bit about the upcoming update and the game’s first raid. Now, there is a new devblog up telling us a little bit more about what went into designing the raid, and what we can expect.
The post goes into some of the challenges the team faced creating a raid for such an unusual skill tree, but also mentions that the raid is designed to be inclusive and introduce players who are new to the concept to the idea of raids. It’s also balanced so that you don’t need to be equipped with the best endgame gear to be able to complete it, and that it’s on a level with some of the game’s Tier-1 Nightmares such as Polaris, Hell Raised or Darkness War.
It’s a 10-person raid that will have a 32-hour cooldown upon beating the bad guy at the end, who will, predictably, drop some phat lootz and hand over some sweet achievements. The post is lengthy and I’ve only skimmed the surface here, so I suggest that if you’re interested you head over to the official site and check it out.
Source: The Secret World