Minecraft sells over 8 million copies, Notch returns to his robot roots

Minecraft

By on November 13, 2012 at 5:41 pm

Have you guys heard of the latest thing sweeping the Internet? It’s a little game called Minecraft and it’s doing pretty well apparently. By ‘pretty well’ I mean, it’s just passed 8 million copies sold for PC and Mac.

Congrats, Mojang! This makes Minecraft the… (counting)… ninth best-selling video game for PC (including Mac and Linux, for what it’s worth, tee hee) ever, right in front of Guild Wars Prophecies and StarCraft II: Wings of Liberty, right behind Half-Life and Skyrim, but nowhere near The Sims or The Sims 2.

When asked to comment on the success of their baby, Jeb said, “I can’t think of anything clever to say. It’s simply amazing”, while Notch responded with a series of random characters. No, really:

“69I960EHE0A4A0IVG0EHE02500R4R0G1T30PLJ00V6V0EHE0V1U01V10U5U0VGV0V4R”, he said. They might not be random, knowing Notch’s love of cryptic puzzles, so if you figure out an explanation, do let us know in the comments.

Source: Mojang

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18 comments (Leave your own)

Quick google search says that this is a seed for a map.

 

I’m generating it now, and I’ll tell you guys how it goes.

 

“spawns in a large plains biome with some pigs and a spider dungeon in a nearby cave , very dense caves under spawn , though not much in surrounding areas, extremely long river going through dozens to biomes (all different biomes, boths ends are in oceans , joins with several other rivers through big shallow lakes)”

Thats what google says, and its pretty much spot on. so I guess that can’t be it.

 

Now can people PLEASE stop attesting this to what indie games are capable of? This is a mainstream game, it is made by a company (as were Portal and L4D despite not beginning as such) and is not indicative of ‘the standards of indie games’.

 

rapid101:
Now can people PLEASE stop attesting this to what indie games are capable of?

Ummm.

It *is* the very definition of a rags-to-riches Indy game. It was one guy, who kept going, and it became the monster it is. The company came *after* the game.

 

rapid101,

I was under the impression it was made by a small team of friends with a great plan that went big enough to allow them to expand to a company,

 

wyld,

That’s what I was thinking

 

It’s a company now, it’s called “success”

 

Anyway many indie games are made by companies. Team Meat for example.

 

Indie games quite often have “company names” attached to them…what they don’t have is a publisher logo slapped on the product that shows the massive funding they have received.

Sure Portal started out as an Indie game, but, what you see today is NOT what the game was…not even close. The reason for that is the team being “acquired” and the big publisher logo slapped on the product that shows the massive funding they have received.

Again, L4D started out with a small team, and Valved said “Hey look…potential profit!”, in which they acquired the team, and then slapped a publisher logo on the product that shows the massive funding they have received.

Just because Indie games have a company name (generally a team of developers hoping for the best), does not mean they actually have the funding to create their project.

 

hadokenx,

Narbacular Drop (original Portal) was made by Digipen students and Left 4 Dead was made by another developer so neither were actually indie.

 

wyld: Ummm.

It *is* the very definition of a rags-to-riches Indy game. It was one guy, who kept going, and it became the monster it is. The company came *after* the game.

Though really he just took an earlier game he worked on with someone else [wurm online] and copied the basic idea while simplifying it. it.

 

exe3,

Ok…Explain to us what Indie is then.

A group of students? What do you call that? it’s certainly not a huge studio with massive amounts of back-end funding. It’s indie….

“Left 4 Dead was made by another developer”…yeah..one with NO PUBLISHER, as I had already stated previously…it was self funded.

I myself can make a company name and develop a game. It would be an indie game…who’da thunk it?

 

Minecraft was made by 1 guy, without a publisher, who put it out on his website and sold ridiculous amounts pretty much through word of mouth alone.. That all happened while the game was still in alpha, before it went ‘mainstream’ and he hired a team of people to form a studio and port to game to other platforms.

“Indie” can have different definitions to different people, but you can’t argue that Minecraft isn’t indie: 1 guy, makes game, no publisher, no funding, puts it on his website = indie. I think Minecraft is pretty much the gold standard definition of an indie success story.

 

hadokenx:
exe3,
A group of students? What do you call that?

I’d call that a…wait for it…A GROUP OF STUDENTS. They were essentially just doing an assignment when they made Narbacular Drop, not trying to get it out there to sell. It was pure luck that Valve decided the concept was good enough to hire the group.

hadokenx:
exe3,
“Left 4 Dead was made by another developer”…yeah..one with NO PUBLISHER, as I had already stated previously…it was self funded.

So was iD indie, I repeat, INDIE, before they were bought by Zenimax? Yes they were *independent* but in the context of the ‘indie’ developer in which 99% of people would define as a couple guys in a garage with a dream more or less (and no actual salary for their game development) they were anything but indie.

 

Well yeah, I would have called iD software an independent developer. (not any more of course…) Consider iD had a start not unlike many indie devs of today: a few guys making games in their garage. Just look at a lot of the stuff they did that was published through Softdisk for example.

 
Ninjabear2012

The code translates to “Have a Hug”

 

Doubt anyone will see this .. but .. here’s the solution

http://www.reddit.com/r/Minecraft/comments/134djh/solution_to_notchs_code/

 
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