Dishonored’s Corvo wasn’t always intended to be the silent protagonist

Dishonored

By on November 3, 2012 at 2:08 pm

In our massive review of Dishonored, we likened the game very strongly to Half-Life 2, and not least of all because you’re a completely mute protagonist who takes orders from everyone. It turns out that this wasn’t always the plan: speaking to Official Playstation Magazine, creators Raphael Colantonio and Harvey Smith revealed that Corvo was originally intended to have a voice.

“(Making him mute) was a deliberate choice,” said Raphael (or possibly Harvey). “If we portrayed Corvo angry and seeking revenge, it might offend the nonlethal player who is seeking a stable outcome for the City of Dunwall, and vice versa”.

“We added some text input options for Corvo around alpha but never really went further. To this day, we wonder what the other version would have felt like in the game”.

The interview also revealed that the original pitch for Dishonored, in its shortest possible form, was “ninjas”.

Source: OPM

Tags:
8 comments (Leave your own)

See, they likened him to Gordon Freeman before the game was released. After playing the game for a few minutes I was given dialogue options. Sure, the dialogue wasn’t voiced, but it’s dialogue none the less.

I think their whole “silent protagonist” claim is null and void.
Unless of course they want to be technical little bitches and claim silent as in sound, meaning not voiced.

I don’t remember Gordon Freeman getting a single dialogue choice in any Half Life game??

 

4th Dlc pack confirmed, Corvo voice pack $4.99 ($8.99 AUD)

 

yeapal,

and thats what makes him a shitty character (imo) I’v enever been a fan of silent protagonists, it’s always just felt odd when NPC’s speak to you and automatically know what your character said.

 

At least Half-Life 2 made reference to Gordon being a silent protagonist.

“Man of few words, aren’t you?”

 

imcloughy11:
yeapal,

and thats what makes him a shitty character (imo) I’v enever been a fan of silent protagonists, it’s always just felt odd when NPC’s speak to you and automatically know what your character said.

THIS! I loathe silent protagonists unless you’re ultimately not that important like in CoD or sometimes in games like Skyrim when you have a crazy level of freedom in character creation. People claim they feel more into the game when the player is silent but it always takes me out of it completely especially in Half Life when people keep showering me in god-like praise where i’m sitting here going ‘but I didn’t do anything…’

 

exe3,

+1

I thoroughly enjoyed the game, great mechanics and great world. But it really didn’t achieve what it could have with some strong characters (particularly the protagonist). Fairly weak excuse for a silent Corvo – Garrett (the Thief games, if you don’t know) is a great character with well written dialogue, and somehow they managed to write all his lines without slipping in “I SHALL KILL EVERYONE IN THE NEXT LEVEL” and removing player choice.

It really is quite jarring – it’s very difficult to get a sense of motive from a character who has no…. umm… character.

 

I’m pretty much in agreeance.
I’ll take a voiced character over a silent character any day. Having a completely silent character does not make for immersion.

 

The Mass Effect series fixed this “out-of-character” nonsense. Lame excuse for covering a budget constraint T_T

 
Leave a comment

You can use the following bbCode
[i], [b], [img], [quote], [url href="http://www.google.com/"]Google[/url]

Leave a Reply

PC Gaming Calendar 2014

Follow Games.on.net

Steam Group

Upcoming Games

Releasing Soon
Thief Shadowrun Returns South Park: The Stick of Truth

Community Soapbox

Recent Features
Titanfall

Titanfall: Crush your enemies under your robotic foot with these gameplay tips

Wallrunning speed boosts, room clearing strategies, and more inside.

Diablo 3 Competition

Diablo 3: Reaper of Souls Giveaway – The Winners!

You cannot kill Death -- unless you have sick new gear.

Betrayer

Betrayer reviewed: Run like hell from skeletons and murderous ghosts in 17th century Virginia

What's black, white and red all over? Betrayer is, and it's also an intriguing new indie horror title, as James discovers.

Murdered: Soul Suspect

Murdered: Soul Suspect hands-on – Put on your ghost detective hat and step into this fridge

Possess people, mess with TVs, and run through walls all in the name of solving your own murder.

Streaming Radio
Radio Streams are restricted to iiNet group customers.

GreenManGaming MREC

The Regulars
Bad at Aiming

Sitrep: Waiting in line at the FPS dole queue

Toby is so incompetent that he needs an entire new genre of games invented just to cater for him.

Amazon Fire

Friday Tech Roundup (04 April 2014): Radeon R9 295X2 specs leak

Also, the man behind the "Microsoft" phone scam has been captured and fined.

Barrett M98B

Legal Opinion: Where does your money go?

Why do games cost so much to manufacture? Because everybody wants a slice of that licensing pie.

Staying Up Late

Sitrep: A Time to Kill, at Different Times of the Day

Toby's terrible sleeping habits drive him towards some interesting observations.

Facebook Like Box