Dean “Rocket” Hall has taken to the official Day Z development blog to outline to major changes they’re implementing behind the scenes of the stand-alone game. In the post, Hall explains that the move to a client-server model is “a massive departure” from what they’re currently using, so much so that he claims it is, essentially, an entirely new version of the engine.
“Release will be on Steam,” claims Hall, “using many of Steam’s key features such as delta patching, VAC, server browsing technology. Patches to steam can be deployed by the click of a button in our build pipeline thanks to new technology developed by Steam, that is making our process extremely easy and exciting.”
Hall also discusses the change to a more streamlined UI, completely re-thought controls, cleaner, more responsive animations and the way that server and client handle decisions. Minecraft is cited as an inspiration multiple times during the post, with Hall claiming that lessons are being learned from the Mojang title that will enable players to feel more engaged with their environment.
What do you think, banditry fans? Want a bit more Minecraft in your Day Z?
Source: Day Z Dev