007 Legends developer forced to cut staff by 75%

007legends

By on November 24, 2012 at 10:34 am

Eurocom, the developer behind the recent multi-platform release 007 Legends, has announced it will hugely reduce its workforce of over 200 to just 50 staff. In a statement provided to GamesIndustry, studio head Hugh Binns said Eurocom is facing tough times.

“We’ve fought to try and save as many jobs as possible, but the steep decline in demand for console games, culminating in a number of console projects falling through in the last week, left us with no option. Eurocom has retained a core staff of just under 50 employees and will be focusing mainly on mobile opportunities moving forward,” he explained.

I’d like to say I can’t imagine why Eurocom might have lost a pile of contracts this week but the extremely poorly-received 007 Legends might provide a clue. There is some talk of a ruthless publishing contract as an explanation for the game’s lack of quality, but no concrete details have surfaced, and Eurocom’s history is unfortunately dotted with rapid turn around licensed titles, a business model which has sharply declined over the last decade. The developer’s best-rated releases of recent years include 2011′s Goldeneye: Reloaded and 2009′s Dead Space: Extraction on the Wii.

Source: GamesIndustry

3 comments (Leave your own)

That is a shame when people loose their jobs in this corporate world we live in :(

 

ever since goldeneye, they made the wrong bond games, they had a perfect game, then made rubbish after, they could of milked the 007 name after goldeneye with making simular games yet they let other companies make it and went 3rd person or just crap.

bond games will never sell now, too much rubbish has been dealt up no one will ever give one a shot

 

I was going to pick up 007 Legends on PC. It looked alright, but after reading on the steam forums about had badly it was ported (specifically with mouse aiming issues) I decided to give it a miss.

I can handle a port, but if I can’t even aim smoothly with a mouse in a FPS I will avoid.

 
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