Brian Fargo promises the humour will remain, alongside believable science.
By Jess Colwill on October 26, 2012 at 4:26 pm
This is interesting news! Creators of crowd-funded game Wasteland 2, inXile, have brought in a team of scientists to add “depth and believability” to their setting, its inhabitants and its content. Without spoiling exactly what they’re working on for us, we do know they’ve consulted experts in evolutionary biology, entomologists, nuclear engineers, and geologists, among others.
Montreal-based gaming science consultancy Thwacke is hoping to bring “interesting science” to the setting and story, with its CEO Sebastian Alvarado saying they’re hoping to create “moments where the player feels the line blur between reality and fiction”.
“The more smart guys we have in room looking at the writing and design is always a good thing and in this case we have a group of very bright people checking our work,” Brian Fargo from inXile said. “Don’t worry… Wasteland will still keep its odd humor, mutants and Scorpitrons etc. Thwacke helps with overall logic and science in parts.”
Sounds like an interesting step!