I’m going through some strange gaming period right now where I totally ignore all these great new releases — I’ve yet to even smell the open box of a copy of Borderlands 2, an experience similar, I imagine, to abstinence — in favour of buying up oldish stuff I’ve wanted to play for ages. One such game is Alpha Protocol, which JB Hi-Fi pretty much paid me to take.
Now, I’ve heard terrible things about this game. It’s been universally sledged as “quite bad, yes” for reasons so numerous I can’t remember them all. However, I’ve been here before. Too often have the critical majority mobilised against a game that I absolutely loved, like Silent Hill: Downpour and even Inversion, say.
So I got this thing more to allay my disbelief than satiate my curiousity. C’mon, Obsidian made this. Those guys are awesome. New Vegas is both the bees knees and the other fun thing. And it’s got Mass Effecty bits in it, y’know, conversational tomfoolery and moral quandaries.
How can this not be, at the very least, really workable? I chuck in my -$5 copy of Alpha Protocol and get started.
I really like the beginning. Waking up in a secret underground lab and going mad test subject on my captors is reminiscent of many a weekend IRL, and I immediately feel something resembling kinship. Sure, the camera’s a bit mental and what’s-his-name’s walks like he sat on a carrot, but I just karate’d a guy in the spleen and couldn’t take his gun because it, for some reason, does not exist. I’m down with surrealism, and I can forgive this for the sake of tutorial pacing, no worries. So far kinda good.

Then the game begins apropos and I’m somewhere in a sandy place with the intention of killing some dubious guy before he can action his dubiousity. Oh my god this is the worst thing ever. The stealth, man. You can even put points into improving your stealthy McStealthing, but being that obscurely placed guards spot you without any kind of warning and immediately open fire, why even.
Subsequently I decide I have no choice but to go full commando on these rubes. After unloading an entire clip into one pedestrian footsoldier, he’s… wait, no, he’s only half-dead. I am a special agent who has trained for years. I pause the game and stare fixedly at the $5 note JB’s gave me in return for taking this game home with me. My face sort of contorts a bit like emotive Dawson Leery. I start weeping openly.
I think I howl “Al-pha Proto-cooool!” into the great cold distance and clench my fist as if it has taken my son from me. Everyone else is playing Borderlands 2 right now and having the time of their young lives.
I persist, flirting with my attractive handler in the most mortifying way possible. The dialogue, dear god, the dialogue. Surely it was lifted directly from public toilet walls.
I’m loathe to admit it because I’m goddamn cowboy who lives by his own rules, but sometimes, the majority is correct. Not often, but sometimes. I don’t think you all got it right with Deadly Premonition (misunderstood genius!), but I’m not gonna argue on Alpha Derpocol’s behalf one moment longer, Mr. Simpson. Tune in next week to find I’ve consigned myself to Fiorina 161’s furnace like Ripley in Alien 3.
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Oh come on Toby, it wasn’t that bad. My memory of the game is pretty fuzzy but I believe I played it full stealth style because the shooty stuff was pretty awful. Picking guards off one by one with takedowns from behind is almost as fun as all the other great games that do it (though I agree with the camera, animations and movement in general being a clunky mess).
Though you might not want to hear that when you max your skill points in stealth you can literally activate invisibility, sprint at a soldiers face, run around behind him without being detected and follow up with a silent takedown.
For all it’s faults I still persisted through to the end because around halfway through the conversations and semi branching story starts to actually become interesting and surprisingly engaging (possibly more so than Mass Effect, but I don’t actually remember it that well). And I haven’t even finished Borderlands 2 yet.
I got it in some Steam sale and I thought it was good. I put points in stealth, pistols, (eventually)assault rifles and melee. Stealthing wasn’t that hard. Stupid boss fights though, bad in the same way that human revolutions were. Wanted more story from the mute(?) girl.
Yeah, I thought this was decent, no classic by any means but I enjoyed it.
Madness
No, Toby is right, this game is awful.
AHAHA SEE HOW THE TABLES TURN IN BUT A SMALL INSTANT
I thought it was decent too…
i mean it’s gunplay is HORRENDOUS especially at the start.
but the game itself was quite entertaining once you wrap your heads around it…
(and work out it’s limitation, ie: melee or stealth > guns until guns get significant upgrade)
I really enjoyed the game. I also stacked stealth skills because of the terrible shooting. Ended up with nothing but pistol and stealth skills. I always thought people were too harsh on it.
The most entertaining part of it was the multiple options you can pick…
that and being able to sometimes take the third option:
ie: normally option you get when u talk to him A. let him go to save the hostage B. kill him and the hostage
i instead just took my sniper rifle crept to a pathway that sees him and sniped his head off, filling the request to kill him without losing the hostage.
Not only did I like Alpha protocol, but I actually thought it was marginally better than mass effect 1, story wise.
Sticking with the conversations for the ’24′ character type was absolutely hilarious, and really made the game for me.
I also went full commando, and I don’t remember the gunplay being bad at all. Multiple magazines to kill someone is also a feature of New Vegas, something which you claim to love, so I’m honestly scratching my head how you had a problem with it.
As far as actually being fun goes, I personally rate alpha protocal over Fallout 3, New vegas, and mass effect 1, with alot more genuinely fun features going for it.
Toby
Alpha Protocol was brilliant.
Did you get past Saudi Arabia? The game takes off after there when you start getting to make meaningful decisions.
I watched two “let’s plays” of this game; one a gun’s blazing approach, and one stealth. The difference as the game progresses is striking. Stealth is definitely the better way to go.
It looked like fun and the stealth takedowns were pretty cool.
I played Alpha Protocol for GON after it was released, back in the day. It had some AMAZING ideas and really did a great job of freeform gameplay with long-term consequences but… putting up with the broken AI, buggy animations, awful dialogue and utterly tragic boss battles to get there really wasn’t worth it.
It felt rushed out, so rushed out. There were issues there that should NOT have passed QA. And then, no surprise, any hope of a sequel was canned. I’m certain we’ll see a post-mortem in about five years where Obsidian members come out and say “Yep, we were pressured to release the game early. Sorry.”
I enjoyed the game and thought it got bashed a little too heavily.
There are somethings that bugged me, Obisidian stick to a very RPG type combat system over Mass Effects FPS system. The result being weapons and the like are just crap until levelled up. Mass Effect 1 was almost just as bad but at least it got resolved but that also makes the game less RPGish. But I think keeping in RPG elements in to the detriment of a game is also bad.
However I still think the game gets bashed too much.
I kinda liked it. It just takes some good will and a bit of time to get used to it.
I quite liked Alpha Protocol. Apparently the AI was terrible, but I’ve played enough Splinter Cell not to notice. Where I couldn’t take down patrolling guards quietly and without alerting them, I’d just get behind cover and shoot things in the head. I’d love to see a sequel that expanded and improved on the original concept. I’m sure it wouldn’t be the first “terrible” game to get a quality sequel.
Funny, I did the same thing when I emptied a dozen bullets into an enemy at close range in Borderlands 2 and none of them hit. I immediately switched the game off and uninstalled. Back to shooters where the bullets actually hit somewhere close to where you aim.
I thought the game was meant to be really easy since you could turn invisible and just run up to melee people?
I thought it was decent. Bugs aside it had some great ideas that would have only been improved upon in sequels.
I really enjoyed the conversation pacing. Better than Mass Effect where you have infinite time to choose your response, it felt like a real conversation.
The stealth mechanic needed a bit of work, similarly once levelled, the pistols become godlike. With another 6 months of refining and balancing the gameplay it would have been perfect.
The features of the mission structure were good as well. If you succeed in a side mission, the main mission can become easier due to less guards, or some tactical advantage. Similarly, if you fail it can make it harder.
The story was decent. Clever enough to keep me entertained. The boss battles were annoying, they don’t really fit in a stealthy type game.
??? As far as shooters go BL2 is one of the best for hit detection. I’m able to land crit hits while jumping and aiming with a sniper rifle. Maybe try and find a gun with better stats based around accuracy if that’s what your after. So many comical head shots, you don’t know what your missing out on!
I quite liked it. I’m stuck on a battle with a guy in an indoor stage area… ridiculously hard. Your article has perversely inspired me to go back and have another crack at it.
The common attitude to these mostly-panned games seems to be “It’s either good or terrible and one portion of the reviewers are lying, I’ll play it to find out who was right”. I think of it more as an indication of how hard it is to find the fun in the game.
It sounds like the reviewer didn’t “get” the stealth mechanics – they’re probably very quirky or hard to get. Don’t get me wrong, that makes the game sucky, but it doesn’t mean there isn’t fun to be had if you do figure out how to work with it.
Nice positive outlook Nebby_99 but at the end of the day some games just don’t have fun in the title…