Saxton Hale will personally punch you in the face for abandoning TF2 MvM matches

TF2 Mann vs. Machine

If you’re one of those strange people who enjoys playing with total strangers (you probably like “sunlight” and “fresh air” as well, you weirdo) then you might have been miffed at the amount of people straight-up bailing on your Mann vs. Machine Team Fortress 2 matches when things go south, they get bored, or just alt-tab out to watch cat gifs.

This is soon to be a thing of the past however, as Valve are introducing new penalties for players who abandon their comrades in the heat of battle. A new letter from the desk of Saxton Hale highlights the problem and points to the updated FAQ on ‘Abandoning’. The criteria for being labelled an ‘abandoner’ is as follows:

  • You leave a game while playing a Mann Up game on an official server; and
  • You have not played through a single wave to completion or failure; and
  • There are 5 or more players currently connected to the server (including you).

Players who repeatedly abandon games will be punished with longer wait times by being placed in a low-priority cheaters pool, and presumably made to wear embarassing water wings.

Source: TF2 Blog

7 comments (Leave your own)

:D…

 

For real? That’s stupid. This isn’t LoL, this is a simple little drop in and out game like the TF2 main game. I see no reason why I should be stuck to play till the end, my leaving is hardly going to affect the battle in any meaningful way unlike LoL.

 

I’d like to see the stats regarding MvM. Is it dying on its arse? Is this an attempt to keep it going? I haven’t played TF2 in aaaages with Borderlands 2 out and catching up on a whole bunch of other games.

 

exe3,

I don’t see how you can justifiably come to that conclusion. AFAIK the difficulty in MvM is solely reliant on the setting you pick, so if you leave that means x more robots for the remaining players to kill, thus clearly being more difficult.

In any event, it seems like a more elegant solution would be to implement some kind of player-based enemy number/difficulty scaling ala Killing Floor.

 

I read the letter, and it sounded really aggressive, and I thought this might be another Halo somehow; but the actual FAQ section makes it seem quite lenient.

 

jez,

Unfortunately, I don’t think Valve considered Scaling in their games. Would’ve solved so many problems with MvM getting everyone slaughtered. 2 players can’t hold the machines off on a good day.

 

new maps are required. or are there more than the default 3 or whatever it was when i tried it awhile back… seemed to wear off very quickly without enough variety to keep me coming back

 
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