Pictures of first building interiors for standalone DayZ emerge

DayZ Interior

The official DayZ developer blog has been updated with the first pictures of what the newly-revamped building interiors for the stand-alone version of the game will look like.

“Our artists have been very busy, methodically going through all buildings in Chernarus and adding interiors,” writes Dean ‘Rocket’ Hall. “The task can be pretty difficult, when the buildings where made interiors were not considered so it an be a challenge for the artists to make the interiors both look correct and work properly.”

Creating interiors for all the buildings is conflicting with the team’s need to scale back graphical lag. “Most focus has so far been on the buildings that are situated outside of the center, but focus now is turning to doing interiors for the city buildings. This is complicated by our desire to dramatically increase performance, and given the scene complexity inside cities we need to balance this with the desire to increase building scavenging opportunities inside the cities.”

Head over to the official developer blog to check out a slideshow of the interiors.

Source: DayZ Dev

17 comments (Leave your own)

Cya WarZ…

Though this does still look like it’s on the ArmA 2 engine…

 

rsoblivion,

It does doesn’t it.

I liked DayZ but if the standalone is on the ArmA 2 engine I won’t be playing it, the engine just feels too… clunky or clumsy for it.

 

rsoblivion,

I’m pretty sure it is on the ArmA 2 engine.. Which is why I might not buy it… It’s just like buying the same game 2 times… I just want them to fix the awful glitches like if you just touch something with a car it blows up, or the zombies that hit you through a wall and floor o.O

 

rsoblivion,

What apparently makes one game better then another these days is 8 room interior screenshots…

 

I don’t see it still being on the same engine as such a bad thing…

Weren’t those stupid clunky features of ArmA 2 one of the reasons it is going standalone? I remember someone saying that there are some things they just can’t fix as long as DayZ remained as a mod – because it would require making changes to ArmA 2 itself.

 

It just occurred to me but why don’t the use the newer engine that ArmA 3 will be on? Interesting.

 

yeah I’m sure I read somewhere they were going to use the arma 3 engine

 

It’s going to be on the new engine for Arma 3… why do people make such assumptions from screenshots? Engine doesn’t dictate the quality of assets, the assets do, sure the lighting is a bit bad. And this could well be rendered inside the Arma 2 engine, it really doesn’t matter as the game has already been announced to be on a modified Arma 3 engine.

And on that point, the Arma 2 engine looks fine, it’s everything else the engine does that fails. Some of the bugs I have seen in it are so trivial, like the ladder animations.

Either way I hope DayZ or WarZ get it right. Competition between the two should help keep them pushing the boundaries.

 

Actually I just read somewhere they might be using Arma 2 engine with some of the Arma 3 one in it… :/ This would most likely be a deal breaker for a lot of people as I can’t see them fixing all the issues with it..

 

It’s neither the ArmA 2 version of VR engine or an entirely new engine.

“It’s a mixture of Arma 2, Take On Helicopters and bits of Arma 3, so it’s a real smorgasbord of Bohemia Interactive products lumped together.” – Rocket

http://www.vg247.com/2012/10/08/dayz-standalone-interview-selfishness-breeds-success/

A brand new engine is unnecessary to address the mod’s issues, it would also take forever to finish and be relatively untested – creating new issues.

The programmers who created the Real Virtuality engine in the first place are part of the DayZ standalone team so they can theoretically make any changes they want.

 

*RV Engine : http://en.wikipedia.org/wiki/Real_Virtuality_(game_engine)

While DayZ and ArmA II are on “Real Virtuality 3″ and ArmA III is on “Real Virtuality 4″ they’re just different versions of the same engine with interchangeable components/modules.

DayZ standalone will have ragdoll physics and other systems developed for ArmA 3, while keeping parts of ArmA 2 that are already proven and stable.

 

s1elite,

Yea, but why not do the same thing with the Arma 3 engine and have more possibilities and prettier?

I wont play DayZ again unless its atleast in arma3 engine.

 

robbo89,

Its not, Rocket said it will technically be on a arma2.5 engine, pretty much his own words.

 

Correct me if I am wrong but is this comment section not a bunch of people arguing about something they know nothing about as if they did?

Also, my Bundy ginger beer tastes like it is missing most of the ginger (bad batch?) :(…

 

The bigger problem is that running on that engine doesn’t remove most of the hacking potential.

 
Village idiot

pinothyj:
Correct me if I am wrong but is this comment section not a bunch of people arguing about something they know nothing about as if they did?

People commenting in a comments section about an issue that may or may not be the clincher for them buying the game? Yeah, how dare they do that!

It’s ironic that your comment here is only one not of any substance.

 

“The standalone engine we are using is a branch of Take on Helicopters, which itself is a branch of ArmA 2 Operation Arrowhead. We chose this because of its stability, ease of development, very achievable optimization, and the fact that our programmers are the architects of the engine: – the very people who built it from the ground up over ten years.” – Rocket (DayZ Blog: http://dayzdev.tumblr.com/post/31347010829/the-integration-begins)

shlaimon:

I wont play DayZ again unless its atleast in arma3 engine.

Why does it matter exactly what version of the engine it runs on?

Do you know of anything specific that ArmA 3′s version will have that DayZ’s version won’t?

 
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