MechWarrior Online’s rescheduled open beta begins today

MechWarrior Online

The MechWarrior Online open beta, originally scheduled for earlier in the month and then rescheduled, has now officially gone live. If you’re interested in pretending to be a giant combat robot, the official site is now open for signups.

This open beta launch represents the final data wipe: all characters created from here on out are the real deal, although Founders can look forward to having their premium time reset by an additional two weeks in an estimated November 13 patch.

With Hawken going into closed beta over the weekend, it’s clearly time for mech-lovers around the world to start gunning their engines. Two different games, with two very different approaches to robotic warfare: which will you choose?

14 comments (Leave your own)

Hope you all don’t mind lagging so hard that none of your shots register even though it registers on your screen :)

That being said it’s an excellent game. Just frustrating at times.

 

Is Node hosting the client?

 
Unworthy King

tera,

Nope.

 

You have to download the launcher and it downloads the rest. Annoying.

 

From what I’m reading on the official forums all of the new players in trial mechs are getting annihilated by premade groups in custom mechs. GG PGI.

 

which is what we (beta testers) told them that would happen

i really hope this game succeeds but its got some really big hurdles to jump over at the moment and may not get there

 

“That’s the problem with first impressions; you only get to make one.”

I don’t know who at PGI thought it would be an ever-so-brilliant idea to allow pre-made gangs of closed beta veterans stomp all over newbies with their customized founder mechs but I have to say even as a Battletech/Mechwarrior fan, I am already closing to writing the game off. The trial mechs have pretty lousy loadouts on the most part (Even the Awesome which isn’t too bad doesn’t have nearly enough ammo for the LRMs and leaves you pretty much screwed when you run out) and are no match for a customized mech, especially when you are new to the game.

The game could very well be all rainbows and unicorn kisses once you get enough money to buy and customize your own mech and it won’t mean a damn thing because I’d say 90% of new players are going to be turned off being a giant clay pigeon for founders within a few rounds. To top it off, the game has zero international servers so have fun trying to compete with players with 10% of your ping even if you do manage to get a “fair” match.

It’s a crying shame but it seems to be another case of a great idea/licence being ruined by short-sighted development and penny-pinching.

 

i don’t buy that new players in trial meeting premade group on regular basis…

there’s certainly a lot of new players alright in that i see a lot of trial mech…

but i just took trial awesome to 5 matches and out of 5 i get 2win 3loss, averaging at 450dmg per round and out of that 3 losses not a single one of them was with my team having more new players than the opposing team… judging from the trial mech they fielded themselves, and the non founders in the scoreboard.

nor do i take anyone who says trial mech being crappy and what not seriously because with the exception of some variant, that’s BS, what’s crappy is new players taking their trial mech with zero clue on how to use it…

like that trial awesome that came straight to me an unload his LRM at point blank to my face… so i shot him in the face with my large laser and he was cursing non stop that my custom mech was OP, it didn’t occur to him that i am sitting in the EXACT same trial awesome as he is.

 

Let me get a few pointers out for Trial Awesome for example,

the Trial awesome has 23 heatsinks, and 2 large lasers and 2 LRM 15.

like seriously… it’s NOT meant to just support mech with LRM, because that’s not what the design is for, wasting the rest of it’s weapon and equipment.

anyone acting in that manner with the trial awesome.. is AN IDIOT.

You are supposed to use the LRM to soften targets, EXPEND the ammunition (since you have no CASE) and then enter effective laser range and make the best use of your large lasers, rumbling at close range before expending your LRM ammo is suicidal as without case the ammo detonation will likely gut you inside out.

2 Large laser produces almost as much damage as 4 medium laser, with slightly less alpha and slightly slower ROF.

with 23 heatsinks the trial awesome can fire the large lasers for quite some time (why else do you think it has that many heatsinks?), and i can generally hold my own ground in close range.

 

So, yeah… i don’t take the words of the ppl complaining in the board about premade seriously (except some, that actually presented good argument and case point), nor do i take anyone saying trial mech is bad and what not seriously either…

because anyone who had played the game long enough KNOWS how to use the trial mech and what they can do.

The game has A LOT of things it needs to fix, including the hit detection and lag compensation which is pretty bad at the moment.

But premade vs pug? i don’t see it from the matches i did so far since open beta (i never joined any premade though i am a founder), and i most certainly know that the trial mech are anything but incapable of fighting effectively and killing other mech, custom or not.

 

I played a few rounds. Did see a couple of premade groups and my team was summarily slaughtered. I suspect the problem is worse in US prime time when there are more people playing.

I also like how I still have to aim my lasers so far forward of an enemy mech that my lasers ‘miss’ yet still do damage. I wonder if that’ll ever be fixed.

Also not helping that you have to play quite a lot of games in a trial mech before you can even afford a Commando, the cheapest thing in the game. 1.8 million credits + extra for customisation at 70k per game average takes a while and is going to turn people off, especially if they are getting stomped at the same time.

 

its a far better game plan to stay in the trial mechs until you can afford something of mid range (like a centurion or hunchback) and at 3mill thats easily doable
instead of jumping at that super cheap commando (unless you want to of course)
but your going to be paying repairs, ammo costs and more when you own your mech and if you have your eye on a bigger prize its going to be harder to earn cash in a commando

i get a ping of 230 like the rest of us AUS players and i do not need to lag shoot at all
i have no idea what you guys are doing wrong

also the premade thing, they are addressing it next patch i believe
its funny you should of seen the amount of QQ in the forums from the premade jerks who liked things they way they were

 

Played 10 games last night. 6 were against founder pre-mades and they just steam rolled our team without anyone of them dying. The gameplay is painfully slow… maps are really small… Also for a game made on cryengine 3 at max settings it really looks unimpressive.

What you are forgetting is the game just came in to open beta. People who haven’t played the beta for the duration of closed are now playing it, why the developers though it would be a good idea to even allow founders to match against people who have never played is mind boggling because as far as impressions go, the games failed already for many.

If you think there wasn’t an issue with pre-made groups you should just read the forums which are rife with people complaining about entire teams of founders rolling over free mechs.

In it’s current state, let alone any future state it’s not a game I’m going to keep playing and I usually fork out for founder crap but this game just isn’t worth it… Hopefully Hawken gets their shit together and gets Australian servers.

 

The matchmaking is horrible.

I rarely see a fair game happening, 90% of the times, one side has a significant advantage simply due to their equipment.

So yeh, its rather pointless unless the fix atleast 2 things:
1. Matchmaking with premade groups only against other premade groups
2. Teams need to be balanced by tonnage, not by weightclass.

Oh and aside from that, it doesn’t seem to make much difference c-bill wise how you perform on the field.
By default you get 60k c-bills for a loss and 80k for a win, the additional c-bills for actually doing a good job on the field are laughable compared to that.

Basically you could grab ur trial mech, press play, go afk till round ends and repeat that until you have enough money for proper mech. (which takes countless rounds, since mechs costs several million c-bills)

However, due to the problem mentioned above: While you may fare slightly better with a custom mech, you’d still get only slightly more c-bills each round. (except that you now also have to pay for ammo and repairs)
A pain really.

Guess I’ll just have to stick with MWLL a bit longer.

 
Leave a comment

You can use the following bbCode
[i], [b], [img], [quote], [url href="http://www.google.com/"]Google[/url]

Leave a Reply

Follow Games.on.net

Steam Group

Subscribe

Subscribe

Stay updated and get games.on.net delivered daily to your inbox!

Email:

Upcoming Games

Releasing Soon
Dead Island: Riptide Metro: Last Light Company of Heroes 2

Community Soapbox

Recent Features
Red Orchestra 2 Rising Storm

Banzai for glory: Red Orchestra 2 Rising Storm beta impressions

Charge into the enemy guns with RO2's latest expansions.

Xbox One

Microsoft reveals the Xbox One: must go online once a day, will charge to play used games

Everything you need to know about Microsoft's announcement last night.

Path of Exile

Path of Exile launches an AU gateway: We talk to Grinding Gear about bandwidth costs, lag, and more

Bandwidth costs in Australia "over a hundred times more expensive" than other countries.

World of Warcraft

Building heroic scenarios, tweaking valor, and reduced XP: We talk to Blizzard’s Ion Hazzikostas about WoW 5.3

Why are Blizzard slashing the XP for the final five levels by 33%? Find out inside.

Streaming Radio
Radio Streams are restricted to iiNet group customers.

GreenManGaming MREC

The Regulars
Shadow Warrior

Legal opinion: What keeps a game true to the IP?

What legal measures are in place to ensure that licensed games don't just... suck?

GeForce GTX 780

Friday Tech Roundup (24 May 2013): GTX 780 wholesale price revealed

Get ready to drop around $750 on this promising beast.

Windows 8.1

Friday Tech Roundup (17 May 2013): Windows 8.1 is almost upon us

Plus, Google CEO says "don't be evil" was "stupid", and the $325,000 in-vitro burger.

Clive Barker's Jericho

Sitrep: A Troubled Romance with Clive Barker’s Jericho

Toby's guilty pleasure is this atrociously designed FPS.

Facebook Like Box

Friends of games.on.net