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	<title>Comments on: Impressions from the Hawken beta weekend: A slick mech game in desperate need of local servers</title>
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	<link>http://games.on.net/2012/10/impressions-from-the-hawken-beta-weekend-a-slick-mech-game-in-desperate-need-of-local-servers/</link>
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		<title>By: bink</title>
		<link>http://games.on.net/2012/10/impressions-from-the-hawken-beta-weekend-a-slick-mech-game-in-desperate-need-of-local-servers/#comment-10850</link>
		<dc:creator>bink</dc:creator>
		<pubDate>Thu, 01 Nov 2012 03:27:31 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=9026#comment-10850</guid>
		<description><![CDATA[i think it&#039;s solid and it plays a lot like quake. 

there&#039;s so many changes in the beta. the siege mode wasn&#039;t even in the alpha, and the missile map had no textures.

the real thing that i think people didn&#039;t get a shot at in beta, that changes your game a lot, is the upgrades. in the alpha you had all 30 points. 

it really changes how your mech plays out. especially if you put 30 points into mobility on an assault mech. 

a huge amount of feedback was given on the alpha forum about pretty much everything you&#039;ve mentioned. 

as for aussie servers. well, bloodline champions never got servers, dead game as far as we&#039;re concerned.]]></description>
		<content:encoded><![CDATA[<p>i think it&#8217;s solid and it plays a lot like quake. </p>
<p>there&#8217;s so many changes in the beta. the siege mode wasn&#8217;t even in the alpha, and the missile map had no textures.</p>
<p>the real thing that i think people didn&#8217;t get a shot at in beta, that changes your game a lot, is the upgrades. in the alpha you had all 30 points. </p>
<p>it really changes how your mech plays out. especially if you put 30 points into mobility on an assault mech. </p>
<p>a huge amount of feedback was given on the alpha forum about pretty much everything you&#8217;ve mentioned. </p>
<p>as for aussie servers. well, bloodline champions never got servers, dead game as far as we&#8217;re concerned.</p>
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		<title>By: hastarin</title>
		<link>http://games.on.net/2012/10/impressions-from-the-hawken-beta-weekend-a-slick-mech-game-in-desperate-need-of-local-servers/#comment-10792</link>
		<dc:creator>hastarin</dc:creator>
		<pubDate>Wed, 31 Oct 2012 12:45:45 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=9026#comment-10792</guid>
		<description><![CDATA[Local servers would be welcome but let&#039;s face it, this isn&#039;t likely to happen any time soon.  :(  I only managed to play on the final &quot;bonus&quot; day and didn&#039;t have any of the issues you mentioned apart from the odd glitch with sync or joining a server.  Between the game support and xpadder I had it running on my home theater setup with a 360 controller which is great fun.

I enjoyed it enough with a 230ms ping (US West) and found it playable.  I did notice it would try to match folks with poor ping.  I had one match where everyone was over 130ms ping.

Hopefully it&#039;s only because it&#039;s a Beta but the lack of maps was it&#039;s biggest downfall IMHO.  I only noticed the two, and their general flow was virtually identical.

You can turn and run quite fast.  Just tap back and dodge at the same time to spin 180 then forward and hold dash to run away.  I did plenty of that to get back to team territory after chasing down a runner for the kill.

It may be like a FPS but one with classes and hiding to bandage and pipe bombs and deployable turrets and ....  Counterstrike it&#039;s not!

I didn&#039;t notice any texture pop but then I&#039;m running off a SSD.  It&#039;s likely something that will get optimized before a release build anyway.  I imagine there are options in the Unreal SDK for that sort of thing.

In short, it&#039;s still worth a look.  After all it&#039;s free!]]></description>
		<content:encoded><![CDATA[<p>Local servers would be welcome but let&#8217;s face it, this isn&#8217;t likely to happen any time soon.  :(  I only managed to play on the final &#8220;bonus&#8221; day and didn&#8217;t have any of the issues you mentioned apart from the odd glitch with sync or joining a server.  Between the game support and xpadder I had it running on my home theater setup with a 360 controller which is great fun.</p>
<p>I enjoyed it enough with a 230ms ping (US West) and found it playable.  I did notice it would try to match folks with poor ping.  I had one match where everyone was over 130ms ping.</p>
<p>Hopefully it&#8217;s only because it&#8217;s a Beta but the lack of maps was it&#8217;s biggest downfall IMHO.  I only noticed the two, and their general flow was virtually identical.</p>
<p>You can turn and run quite fast.  Just tap back and dodge at the same time to spin 180 then forward and hold dash to run away.  I did plenty of that to get back to team territory after chasing down a runner for the kill.</p>
<p>It may be like a FPS but one with classes and hiding to bandage and pipe bombs and deployable turrets and &#8230;.  Counterstrike it&#8217;s not!</p>
<p>I didn&#8217;t notice any texture pop but then I&#8217;m running off a SSD.  It&#8217;s likely something that will get optimized before a release build anyway.  I imagine there are options in the Unreal SDK for that sort of thing.</p>
<p>In short, it&#8217;s still worth a look.  After all it&#8217;s free!</p>
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		<title>By: jerichosainte</title>
		<link>http://games.on.net/2012/10/impressions-from-the-hawken-beta-weekend-a-slick-mech-game-in-desperate-need-of-local-servers/#comment-10703</link>
		<dc:creator>jerichosainte</dc:creator>
		<pubDate>Wed, 31 Oct 2012 02:16:23 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=9026#comment-10703</guid>
		<description><![CDATA[I&#039;m done with online shooters. Even with decent pings (mainly BF3) the poor hitreg combined with game lag and hacks that are pretty much impossible to call out and enforce it just spoils the game for the most part.

I&#039;ve played a bit of MWO and its not really doing it for me. You can only get so much out of an online only game. I feel this is more suited to single player simulation based type gameplay. Immersion is not great either, It just doesn&#039;t feel like you are in a 50 foot mech like the original games.

I&#039;m with ElectroTyrian. But unfortunately we will probably never see it given both titles are F2P.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m done with online shooters. Even with decent pings (mainly BF3) the poor hitreg combined with game lag and hacks that are pretty much impossible to call out and enforce it just spoils the game for the most part.</p>
<p>I&#8217;ve played a bit of MWO and its not really doing it for me. You can only get so much out of an online only game. I feel this is more suited to single player simulation based type gameplay. Immersion is not great either, It just doesn&#8217;t feel like you are in a 50 foot mech like the original games.</p>
<p>I&#8217;m with ElectroTyrian. But unfortunately we will probably never see it given both titles are F2P.</p>
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		<title>By: wanell</title>
		<link>http://games.on.net/2012/10/impressions-from-the-hawken-beta-weekend-a-slick-mech-game-in-desperate-need-of-local-servers/#comment-10686</link>
		<dc:creator>wanell</dc:creator>
		<pubDate>Wed, 31 Oct 2012 01:00:07 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=9026#comment-10686</guid>
		<description><![CDATA[Played MechWarrior last night and latency wise it was fine... To be fair though the general game speed of MWO is pretty slow, I was in the middle of installation Hawken because I prefer something alot more fast paced nowdays but with no mention of Australian servers it&#039;s pretty QQ...]]></description>
		<content:encoded><![CDATA[<p>Played MechWarrior last night and latency wise it was fine&#8230; To be fair though the general game speed of MWO is pretty slow, I was in the middle of installation Hawken because I prefer something alot more fast paced nowdays but with no mention of Australian servers it&#8217;s pretty QQ&#8230;</p>
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		<title>By: ottomatic</title>
		<link>http://games.on.net/2012/10/impressions-from-the-hawken-beta-weekend-a-slick-mech-game-in-desperate-need-of-local-servers/#comment-10679</link>
		<dc:creator>ottomatic</dc:creator>
		<pubDate>Wed, 31 Oct 2012 00:01:48 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=9026#comment-10679</guid>
		<description><![CDATA[&lt;strong&gt;&lt;a href=&quot;#comment-10666&quot; rel=&quot;nofollow&quot;&gt;naduk&lt;/a&gt;&lt;/strong&gt;, 

Smooth yes. But when you have to lead your target using lasers to the point where the lasers visually miss the target but do damage something is horribly wrong. Also genuinely fast mechs still rubber band.

From what I&#039;ve seen of the model at least Hawken appears to have a good chance of local servers. Any chance GoN could contact them about it?]]></description>
		<content:encoded><![CDATA[<p><strong><a href="#comment-10666" rel="nofollow">naduk</a></strong>, </p>
<p>Smooth yes. But when you have to lead your target using lasers to the point where the lasers visually miss the target but do damage something is horribly wrong. Also genuinely fast mechs still rubber band.</p>
<p>From what I&#8217;ve seen of the model at least Hawken appears to have a good chance of local servers. Any chance GoN could contact them about it?</p>
]]></content:encoded>
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		<title>By: ramjetr</title>
		<link>http://games.on.net/2012/10/impressions-from-the-hawken-beta-weekend-a-slick-mech-game-in-desperate-need-of-local-servers/#comment-10677</link>
		<dc:creator>ramjetr</dc:creator>
		<pubDate>Tue, 30 Oct 2012 23:25:44 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=9026#comment-10677</guid>
		<description><![CDATA[I played the Beta on the weekend also and found that the Pings to the servers available in the 300&#039;s. It had a HUGE hit on playability and as mentioned the hit detection was woeful for that kind of ping. 

I remember playing CS on dial up with similar speeds and the hit detection was &#039;okay&#039;. It was playable. But this was just terrible and sadly ruined the experience. 

Now hopefully they will release the server files as per a normal Unreal 3 dedicated server for local server farms. But till then, it really pulled from the experience.

The game experience minus the lag however is also a mixed bag for me. I was expecting more &quot;FPS&quot; feel? and whilst it was alot faster play than the MechWarrior kind. It really felt a little slow and cumbersome once you came under fire to turn around and either dash or take cover. Yes I know it&#039;s a mech game, but from the original alpha footage 12months or more ago, it really felt slower than what we&#039;d seen in the past. 

This may have been made worse by the lag and already taking extreme damage by the time I knew I was under attack leave little to no time to make evasive action.

Motion blur was extremely overused... and turning it off seemed to make little difference. Graphically it looked very grainy... and no amount of changing settings made it better? Too much sand/effect/smoke? I don&#039;t know, but I found it an eye strain to play. 

I got a few rounds in before the lag issue really made me leave the game and not return for the remainder of the weekend. But I was a little dissapointed, but ever so hopeful that the feedback in the forums are listened too and acted on.

Ramjet]]></description>
		<content:encoded><![CDATA[<p>I played the Beta on the weekend also and found that the Pings to the servers available in the 300&#8242;s. It had a HUGE hit on playability and as mentioned the hit detection was woeful for that kind of ping. </p>
<p>I remember playing CS on dial up with similar speeds and the hit detection was &#8216;okay&#8217;. It was playable. But this was just terrible and sadly ruined the experience. </p>
<p>Now hopefully they will release the server files as per a normal Unreal 3 dedicated server for local server farms. But till then, it really pulled from the experience.</p>
<p>The game experience minus the lag however is also a mixed bag for me. I was expecting more &#8220;FPS&#8221; feel? and whilst it was alot faster play than the MechWarrior kind. It really felt a little slow and cumbersome once you came under fire to turn around and either dash or take cover. Yes I know it&#8217;s a mech game, but from the original alpha footage 12months or more ago, it really felt slower than what we&#8217;d seen in the past. </p>
<p>This may have been made worse by the lag and already taking extreme damage by the time I knew I was under attack leave little to no time to make evasive action.</p>
<p>Motion blur was extremely overused&#8230; and turning it off seemed to make little difference. Graphically it looked very grainy&#8230; and no amount of changing settings made it better? Too much sand/effect/smoke? I don&#8217;t know, but I found it an eye strain to play. </p>
<p>I got a few rounds in before the lag issue really made me leave the game and not return for the remainder of the weekend. But I was a little dissapointed, but ever so hopeful that the feedback in the forums are listened too and acted on.</p>
<p>Ramjet</p>
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		<title>By: auld</title>
		<link>http://games.on.net/2012/10/impressions-from-the-hawken-beta-weekend-a-slick-mech-game-in-desperate-need-of-local-servers/#comment-10673</link>
		<dc:creator>auld</dc:creator>
		<pubDate>Tue, 30 Oct 2012 22:24:40 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=9026#comment-10673</guid>
		<description><![CDATA[Sounds really good. Is GoN looking at providing local servers?]]></description>
		<content:encoded><![CDATA[<p>Sounds really good. Is GoN looking at providing local servers?</p>
]]></content:encoded>
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		<title>By: naduk</title>
		<link>http://games.on.net/2012/10/impressions-from-the-hawken-beta-weekend-a-slick-mech-game-in-desperate-need-of-local-servers/#comment-10666</link>
		<dc:creator>naduk</dc:creator>
		<pubDate>Tue, 30 Oct 2012 20:12:41 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=9026#comment-10666</guid>
		<description><![CDATA[interestingly enough mechwarrior online is perfectly smooth with our pings to American servers 
would i feel the difference on a local server , most likely but at the moment it feels smoother than playing BF3 on local servers 
also MWO devs have stated they will at some point sort us out with a local solution (same for Europe) but they need to get the game built first]]></description>
		<content:encoded><![CDATA[<p>interestingly enough mechwarrior online is perfectly smooth with our pings to American servers<br />
would i feel the difference on a local server , most likely but at the moment it feels smoother than playing BF3 on local servers<br />
also MWO devs have stated they will at some point sort us out with a local solution (same for Europe) but they need to get the game built first</p>
]]></content:encoded>
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		<title>By: realone</title>
		<link>http://games.on.net/2012/10/impressions-from-the-hawken-beta-weekend-a-slick-mech-game-in-desperate-need-of-local-servers/#comment-10660</link>
		<dc:creator>realone</dc:creator>
		<pubDate>Tue, 30 Oct 2012 14:37:36 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=9026#comment-10660</guid>
		<description><![CDATA[Been playing Hawken since closed alpha and I do rather like it a lot more then MechWarrior Online. But yeah if there are no locals servers ah doesn&#039;t matter just go play PlanetSide 2.]]></description>
		<content:encoded><![CDATA[<p>Been playing Hawken since closed alpha and I do rather like it a lot more then MechWarrior Online. But yeah if there are no locals servers ah doesn&#8217;t matter just go play PlanetSide 2.</p>
]]></content:encoded>
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		<title>By: pearl</title>
		<link>http://games.on.net/2012/10/impressions-from-the-hawken-beta-weekend-a-slick-mech-game-in-desperate-need-of-local-servers/#comment-10652</link>
		<dc:creator>pearl</dc:creator>
		<pubDate>Tue, 30 Oct 2012 12:34:55 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=9026#comment-10652</guid>
		<description><![CDATA[Excellent games, yeh needs Aussie servers. Only other issue i have ATM is the negative scaling with my CrossfirX setup.]]></description>
		<content:encoded><![CDATA[<p>Excellent games, yeh needs Aussie servers. Only other issue i have ATM is the negative scaling with my CrossfirX setup.</p>
]]></content:encoded>
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		<title>By: iiimystiii</title>
		<link>http://games.on.net/2012/10/impressions-from-the-hawken-beta-weekend-a-slick-mech-game-in-desperate-need-of-local-servers/#comment-10649</link>
		<dc:creator>iiimystiii</dc:creator>
		<pubDate>Tue, 30 Oct 2012 12:20:39 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=9026#comment-10649</guid>
		<description><![CDATA[After watching some videos, while I am quite interested in checking it out I have to agree I cannot even begin to guess how something that fast pace would work on 200-300 ms ping. Local servers are a must-have though with no news on it, I am rather concerned we are going to be an afterthought yet again.]]></description>
		<content:encoded><![CDATA[<p>After watching some videos, while I am quite interested in checking it out I have to agree I cannot even begin to guess how something that fast pace would work on 200-300 ms ping. Local servers are a must-have though with no news on it, I am rather concerned we are going to be an afterthought yet again.</p>
]]></content:encoded>
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		<title>By: krapma</title>
		<link>http://games.on.net/2012/10/impressions-from-the-hawken-beta-weekend-a-slick-mech-game-in-desperate-need-of-local-servers/#comment-10646</link>
		<dc:creator>krapma</dc:creator>
		<pubDate>Tue, 30 Oct 2012 11:48:19 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=9026#comment-10646</guid>
		<description><![CDATA[It would have been nice if the article mentioned what their approach is regarding servers. Have Aus servers been discussed/rejected, etc.]]></description>
		<content:encoded><![CDATA[<p>It would have been nice if the article mentioned what their approach is regarding servers. Have Aus servers been discussed/rejected, etc.</p>
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		<title>By: lordporksword</title>
		<link>http://games.on.net/2012/10/impressions-from-the-hawken-beta-weekend-a-slick-mech-game-in-desperate-need-of-local-servers/#comment-10642</link>
		<dc:creator>lordporksword</dc:creator>
		<pubDate>Tue, 30 Oct 2012 10:40:56 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=9026#comment-10642</guid>
		<description><![CDATA[Yup,  local servers would be great!  The beta was a nice step up from the alpha as a lot of bugs were ironed out!  Gameplay is quite fun but yeah it does feel more &#039;FPS in power armour&#039; rather than mech sim,  but I don&#039;t mind that!  There&#039;s enough &#039;mech stuff&#039; in there to give you the illusion you&#039;re in a mech!

I didn&#039;t have the Mech setup issues you had however I did have issues joining servers.
The texture loading annoyance is with the Unreal Engine itself and fortunately once the textures are loaded it&#039;s all good!
I do have some concerns regarding the amount of grinding it&#039;ll take to rake up some hawken points to buy the good stuff, but that&#039;s just cuz I&#039;m a cheap a$$ bostardo who won&#039;t pay cash to earn them quicker.]]></description>
		<content:encoded><![CDATA[<p>Yup,  local servers would be great!  The beta was a nice step up from the alpha as a lot of bugs were ironed out!  Gameplay is quite fun but yeah it does feel more &#8216;FPS in power armour&#8217; rather than mech sim,  but I don&#8217;t mind that!  There&#8217;s enough &#8216;mech stuff&#8217; in there to give you the illusion you&#8217;re in a mech!</p>
<p>I didn&#8217;t have the Mech setup issues you had however I did have issues joining servers.<br />
The texture loading annoyance is with the Unreal Engine itself and fortunately once the textures are loaded it&#8217;s all good!<br />
I do have some concerns regarding the amount of grinding it&#8217;ll take to rake up some hawken points to buy the good stuff, but that&#8217;s just cuz I&#8217;m a cheap a$$ bostardo who won&#8217;t pay cash to earn them quicker.</p>
]]></content:encoded>
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		<title>By: phaser</title>
		<link>http://games.on.net/2012/10/impressions-from-the-hawken-beta-weekend-a-slick-mech-game-in-desperate-need-of-local-servers/#comment-10638</link>
		<dc:creator>phaser</dc:creator>
		<pubDate>Tue, 30 Oct 2012 10:09:22 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=9026#comment-10638</guid>
		<description><![CDATA[Desperately, indeed.]]></description>
		<content:encoded><![CDATA[<p>Desperately, indeed.</p>
]]></content:encoded>
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		<title>By: ElectroTyrian</title>
		<link>http://games.on.net/2012/10/impressions-from-the-hawken-beta-weekend-a-slick-mech-game-in-desperate-need-of-local-servers/#comment-10637</link>
		<dc:creator>ElectroTyrian</dc:creator>
		<pubDate>Tue, 30 Oct 2012 10:09:12 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=9026#comment-10637</guid>
		<description><![CDATA[I wish this was a single player game (or at least had a single player mode with a story/campaign).]]></description>
		<content:encoded><![CDATA[<p>I wish this was a single player game (or at least had a single player mode with a story/campaign).</p>
]]></content:encoded>
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		<title>By: makena</title>
		<link>http://games.on.net/2012/10/impressions-from-the-hawken-beta-weekend-a-slick-mech-game-in-desperate-need-of-local-servers/#comment-10636</link>
		<dc:creator>makena</dc:creator>
		<pubDate>Tue, 30 Oct 2012 09:50:09 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=9026#comment-10636</guid>
		<description><![CDATA[Pretty much the conclusion I reached. It&#039;s fun, but without local servers I simply won&#039;t play it.]]></description>
		<content:encoded><![CDATA[<p>Pretty much the conclusion I reached. It&#8217;s fun, but without local servers I simply won&#8217;t play it.</p>
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