Five difficulty levels of Hitman: Absolution revealed

Hitman: Absolution

By on October 8, 2012 at 6:26 pm

Kotaku have used an early preview build of Hitman: Absolution to detail the five difficulty levels available in the game. Ranging from the obviously-expected ‘Easy’ to the previously-revealed ‘Purist’, the difficulty affects not only the amount of enemies and their reaction time but also how much ‘Instinct’ you have, whether it regenerates, and what (if any) HUD elements are available to you.

Check them out below.

Enhanced: Easy
Supreme training and a physique enhanced beyond ordinary human capacity mean that your enemies are no match for you. By cunning or by brute force, you are unstoppable.

  • Players can activate additional checkpoints
  • Instinct regenerates
  • Instinct will provide hints
  • Enemies react more slowly than normal

Enhanced: Medium
You can rely on Agent 47′s superior training and instinct. Remaining completely unnoticed can be a challenge, but you can always rely on your guns to get you out of trouble.

  • Players can activate additional checkpoints
  • Instinct does not regenerate
  • Instinct will provide hints
  • Normal enemy presence with normal reaction times

Professional: Hard
You like a challenge and your enemies will provide you with just that. They will be more numerous and with faster reactions. Evading your enemies will be difficult and you must strike with flawless timing.

  • Players can activate additional checkpoints
  • Instinct depletes when used and does not regenerate
  • No instinct hints
  • Additional enemies with improved reaction time

Professional: Expert
You fight for every inch of progress, often without firing a single bullet. You don’t rely on any help and accept trying many times before reaching your target…and perfection.

  • No player-activated checkpoints
  • Instinct depletes when used and does not regenerate
  • No instinct hints
  • Maximum number of enemies with fastest reacton

Professional: Purist
This is a challenge for a true perfectionist. You know every rule, every detail, and all environments by heart. Even then you will die trying.

  • No Help
  • No guides
  • No Interface
  • Only a crosshair

For more Hitman, why not check out today’s hands-on preview, or find out why the Sniper Challenge shows a game looking great on PC?

Source: Kotaku

4 comments (Leave your own)

“Insting depletes”
^ under professional : Hard, I believe it should read INSTINCT


And you’d be correct!


What’s the difference between these two?

Instinct does not regenerate

Instinct depletes when used and does not regenerate



It is kind of a weird way of stating the two, I’d presume that depletes when used means the actual bar or resource gets smaller and smaller as you use it, where as the resource bar stays the same and can be refilled to full through the use of items or some restorative natured thing.

So in the hardest, you’d have it as one bar, and once you’ve used it all its gone, compared with using it and having the ability to get the same amount as before when you refill it.

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