Fargo “committed to creating an old-school RPG experience” with Wasteland 2

Wasteland 2

Brian Fargo has been talking perma-death and consequences for Wasteland 2, the upcoming, successfully-Kickstarted RPG sequel to his 1988 classic. In an interview with VG247, Fargo claims “We will indeed have perma-death in the game. If you make a bad decision and get a party member killed, they won’t come back.”

“We committed to creating an old-school RPG experience and we are definitely looking to make this a hard core experience.”

Speaking of the squad creation and combat in the game, Fargo explained that: “When you start the game, you will create four rangers that you spec with the attributes and skills you want. Along the journey, you’ll also run into many other companion NPCs that can join your party.”

“Each of these NPC’s has a different personality and will have their advantages and disadvantages. Some might be incredibly annoying but have an useful skill that you might not want to live without. It’s all about choices and trade-offs in Wasteland.”

Source: VG247

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