EB Expo 2012: Hands-on With Crysis 3

Crysis 3

Aaaaand the winner of “Most Painstaking Queue Award” at EB Expo 2012 unexpectedly goes to… *drumroll* …Crysis 3. This may seem counter-intuitive as there were games on show that were always going to be more popular, but the Crysis 3 queue definitely moved far slower than any other title that I saw at the expo. That aside, the demo itself was showing off some gorgeous Crysis 3 goodness, and that made the whole wait worthwi… well. Almost.

As we have come to expect, new Crysis games continue to look incredible. The demo took place in an overgrown dam, which gave Crytek a chance to show off more of the amazing foliage that has been a staple of the series since the original Crysis. Seemingly as a response to player feedback regarding Crysis 2’s more corridor-like nature, the Crysis 3 demo gave us a much broader area with which to wage power-suited war upon hapless and unspecified goons.

Making an obvious return are the armour abilities from the previous games — Maximum Armour and Maximum Stealth. These seem to be mostly unchanged, though I felt like my energy was running out far too quickly, which forced me into a more methodical cover-based approach.

At the outset, the player is provided with the compound bow featured in many of the preview trailers to date. This thing feels deadly. It is immensely satisfying to enter stealth and take out an enemy with an arrow forcible enough to throw him backwards, followed by his squadmates casting about helplessly as they try to work out where the damn thing came from. The other weapon at my disposal was a pistol which was killing enemies with a single shot, and was unerringly accurate when using the iron sights. This thing was so efficient that I felt compelled to keep it, rather than swapping it out for my previous go-to gun in Crysis 1 and 2, the SCAR assault rifle.

It is obviously hard to be sure from a mere seven minutes with the game, but once I broke stealth and went loud, the AI seemed to be omniscient — or at least to be operating as part of some sort of hive mind. Even breaking line of sight and attempting to stealth away seemed to be a poor choice, as I was constantly discovered. I ended up eschewing stealth in favour of maximum armour because, at least at this early point in the game, stealth seemed to be the weaker option. I would assume that some sort of upgrade system will be in play in Crysis 3 as it was in 2, which would mean that stealth would become far more useful after bolstering it with a few rounds of upgrades.

All in all, Crysis 3 is shaping up to be another strong member of the series, despite the fact that what I saw didn’t really do much to make it stand apart from the previous games. It’s hard to tell so far if Crytek have lived up to their plans to do away with the linearity of the second game, but in terms of combat at least, fans are going to feel right at home.

4 comments (Leave your own)

I played Crysis 3 as well and there were a couple of really shocking bugs.

1. Pressing the middle mouse button to aim/zoom would also bring up the nanosuit mode selection radial menu.

2. Sometimes, pressing fire (left mouse button) would bring up the attachment selection screen.

Mind you, this was pre-alpha code.

 

I must admit I am looking forward to this it looks a lot more interesting than Crysis 2 was. That said I will not preorder the game before I can make a better judgement on whether I will enjoy it more than Crysis 2. Crysis 2 had an alright story etc but firing the guns didn’t feel as cool as Crysis 1 did. Nor did running around in the linear city as opposed to open forests.

 

Crysis 2 just really killed the entire world for me. The aliens were different (Ok Crysis 1 aliens sucked, but the aliens in 2 had no connection, not even the same colour tone) It also seemed to change the gameplay and the guns. Really it was like going Halo 1 to Halo 3 to me.

 

The series has lost the “HOLY S**T THIS IS INCREDIBLE” feeling that I got in Crysis 1 and Warhead…the open areas, exploring an island, and independent suit functions (god that really got to me in crysis 2, massive excuse to simplify a great system for consoles). Graphics are great as always, but not so far ahead of their time that they’re mind blowing like the first game. Crysis 1 is almost getting on to 6 years old and still looks great up against most new games today, whereas I’m sure that in a couple of years we’ll have games that make crysis 2 look dull.
Don’t even get me started on the multiplayer in Call of- I mean Crysis 2. They took a great big swan dive in that area as far as I’m concerned.

 
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