BioWare have taken to their blog to show off the first pieces of concept art for the upcoming Dragon Age III: Inquisition, for which many details were revealed over the weekend. The concept pieces show an epic scale somewhat lacking in the previous two games, and fits in quite nicely with the claim that “one level in Dragon Age III is as big as all the levels in Dragon Age II combined”. I’m excited.
Click to embiggen, as always.
You can use the following bbCode
[i], [b], [img], [quote], [url href="http://www.google.com/"]Google[/url]
Leave a Reply
You must be logged in to post a comment.




facebook
twitter
google+
rss



At least their concept art looks good.
I like the Overgrown building, it doesn’t look too gloomy and looks like it would be cool to explore. it’s probably gonna be full of undead or demons though.
The larger areas won’t matter if the game still plays like DA2.
I must say I did like the ferocity and over the top combat in DA2, however it was poorly matched with a dragged out story, repetitive level tile sets and not much customisation. Also it felt much more linear then the first one. They were definitely trying to make it more ‘Mass effect’ friendly and console friendly.
This. They can have their Anime Hack and slack action adventure game (which for some reason has the word ‘RPG’ in the genre) in as large of an area as they like.
I’ll be over here twiddling my thumbs patiently waiting for the Project Eternity RPG.
The only problem with DA2 is Bioware got lazy and decided to make Mass Effect: Dragon Age.
Back to the screenshots at hand: the problem with epic areas like the first image is there is very rarely anything to do in these far expanses and simply lead to extra travel time. Darksiders 2 suffered from the same use of grand spaces.
We will see…
stoibs,
Couldn’t agree more mate. To top it off, I’m still pissed I can’t play as anything other than a Human. Boring ass shit.
Because you play the Role of 1 specific person in the story line?
Not sure if you are aware, but just in case you aren’t
I’d say dragon age fits that description yeah?
collect0r,
Yeah because that’s the yardstick to judge RPGs by, a quote from Wikipedia. By that definition there you could nearly cover every game in existence. Super Mario Brothers must be an RPG because I play the role of Mario for example.
Well i wasn’t nit picking, merely pointing out a silly comment, but if that’s where you want to go with it.
Now it’s been a long time but I can’t for the life of me remember at what point in Mario that the character advanced beyond the point of being an Italian plumber trying to rescue a princess.
Would love to see more vertical maps, proper climbing etc. something new we havent had in a Bioware RPG to date.
Well depends on how you define character advancement. If you mean character advancement in that some numbers magically go up after completing tasks, such as defeating enemies or completing quests, then I guess you could point at less games as RPGs. In fact some games that some declare as RPGs could then be declared something else given that. If you mean that, in a storyline aspect that a character advances then you could point at a lot of graphic adventure games and visual novels as RPGs too. The main protagonist in the Broken Sword series evolves and advances as he learns stuff about his predicament in his games for example. He doesn’t magically “level up” however.
Nonetheless, I really just wanted to make fun of you for using Wikipedia as a reference. The term is abstract enough as it is without using a source such as that. There are many arguments for and against whether computer-based RPGs can even be included as RPGs anyhow, but I won’t go there.
The hell…? You knew precisely what I was talking about with my sarcastic comment. Why play the part of internet troll by being needlessly pedantic?
I think the term ‘RPG’ gets associated too much with ‘a game where you level up’ or ‘customise your character’. Personally I think a much better definition of an RPG is a game where you make decisions about a character that have meaningful impacts in terms of the context of the character, that are then reflected in the game world.
Borderlands, for example, by my definition is not an RPG – choosing to level up a Siren in the fire damage tree as opposed to the healing tree does not make any difference in terms of the character’s context to the game. Sure it might change the gameplay, but if you want to go that way then you’d have to call say Counter-Strike an RPG because buying a sniper rifle gives a very different gameplay to buying a shotgun.
Games like Dragon Age or The Witcher are most certainly RPGs though – your decisions have a definite impact on the context of your character in the game world. The core plot in Dragon Age 2 is about an ideological choice between the Templars and Mages. It’s a whole other thing than simply choosing what spec tree you pick when you level up. You can argue whether the execution of those Role Playing elements were successful or not (eg see complaints about ME3 ending being ‘the same’ for everyone) but the intent is certainly there.
I tend to judge RPGs according to how much it allows me to become the character on some level. It’s the difference between one of the Elder Scrolls games where you make decisions about your character’s behavior, or one of the Final Fantasy games, where you’re told your character is this, will behave like that, will always make this choice, etc. In my mind I never became Cloud Strife, I just moved him around while he did his thing. On the other hand, I usually end up crawling up in the mind of my Elder Scrolls characters because I’m given a blank canvas with which to paint whatever motivations I want.
Just my thinking.