Dishonored reviewed: The game that the industry needs, and that players deserve

Dishonored

In one of the middle-ish Dishonored missions, I find myself in a quandary. The city watch have blockaded a bridge to the next section of town and set up an arc pylon: a device that will detect me if I get close and automatically convert me into a small pile of ash via the medium of white-hot lightning. I can’t get close because the pylon is always watching, and I can’t sneaky-on-by because there’s no room and, oh damn, they’ve got dogs on patrol as well.

I leap to the roof and assess the situation. Every electrical device in Dishonored has two weaknesses: a control box, and a whale-oil power tank. The control box can be rewired to force it to attack enemies instead, while the power tank can be simply disconnected. I can see the power tank, but the control box is… wait. It’s facing away from the guards, over the edge of the bridge?

A couple blinks later and I’m on the docks, approaching the bridge from the side. There’s no cover by the control box, and I hear the tell-tale musical sting of a suspicious guard who has spotted somebody fiddling where they shouldn’t be. Calmly I open the power wheel and freeze time, rewiring and closing the box and then disappearing into the sea below. Time unfreezes, and the newly rewired pylon starts to spark angrily at all the enemies suddenly surrounding it. The death screams of the guards filter, muffled, through the water above me. I feel a twinge of sadness for the dog.

Immersive yourself in a world of rats

I’m not going to really bother recapping the story of Dishonored because frankly if you don’t already know about the supernatural-assassin-revenge-stab-stab plot line already then you’ve probably been living under a rock and, let’s be honest with ourselves, the storyline of Dishonored is pretty naff. It’s a tale of vengeance and betrayal painted in enough of a broad stroke to give you a justification for a bit of the ol’ revengey-stabby-stabby but really, when it comes down to it, isn’t going to win any awards. No, where Dishonored really shines — and shines greater than many other games in recent memory — is in its setting.

Dishonored’s setting is, as Penny Arcade accurately surmise, a melting pot — but it’s one that works. It’s a glorious world of dystopian alt-London steampunk whale-oil voodoo nonsense, with religious paranoia and devil-worship shades-of-grey stirred in over a furnace powered by a thousand scurrying, festering rats. It’s the creative genius of Raphael Colantonio and Harvey Smith, shaped by the watchful eyes and hands of Viktor Antonov’s artistic direction. It’s such a delightful, well-rounded and above all well-curated world that it would be a capital crime if it remained un-explored by future games.

In fact the Viktor Antonov connection is perhaps one of the most important here, because Dishonored and Half-Life 2 share not only Antonov’s stylish industrial European art direction, but the same basic conceit: the frankly uninteresting story of a personality-free and unconvincingly mute protagonist, told in a staggeringly well-crafted world full of weird gameplay systems that you can arrange in bizarre fashions to unexpected ends. Sure, Half-Life 2 doesn’t feature the ability to teleport from rooftop to rooftop and then summon a swarm of rats to give an unsuspecting guard an involuntary exfoliation, but hey, there’s plenty of time to fix that particular glaring error when (or if) Half-Life 3 ever makes it out. Get on it, Valve.

A swiss army knife disguised as a game

I always had Dishonored pegged as a stealth game, and if that’s what you want to do with it then it can certainly be that for you. It’s a fine stealth game and one of the best I’ve played in ages (and one that doesn’t allow you to get away with utterly unbelievable shadow-hiding that so many others do), but it’s so much more than that. Dishonored is a genuinely special game: not only does it actually make good on its promise to allow you to play any way you like, but it does it really well.

Unlike Deus Ex: Human Revolution, which shouted from the rooftops about its ‘four pillars of gameplay’ but ultimately was deathly boring if you were anything other than a stealth hacker, Dishonored’s gameplay systems are highly adaptable. Pure stealth? Not a drama. All-out combat? Get in. Ghost through the level, never seen even by your final target? Yep. Completely non-lethal? You can do that too – you’re never forced to kill someone literally ever in the entire game, not even in the boss batt- oh wait! There aren’t any boss battles. Snaps and dang.

I personally clocked in at 21 hours, but I’ve been told you could do it in as little as eight or so if you just legged it for the objectives and ignored everything around you (or a matter of minutes if you’ve played before and know where to blink to). Don’t do this.

You don’t get your supernatural powers until maybe an hour or so into the game, but here’s the ultimate kick in the teeth to the pre-scripted games which we’ve become so used to: even with all these amazing powers — possession, teleporting, stopping time — you don’t need to use them at all. You can reject The Outsider’s gift completely and finish the game as a normal, angry man with a sword and a gun who never inhabited the body of a rat in his life. Some might call this “hard mode”. I call it “a triumph of game design”.

The game supports this flexibility not only with its level design — which is beautifully filled with nooks, crannies, vents, basements, rooftops and tunnels — but with its mechanics as well. Enemies have a three-level detection system allowing you to fade from sight if a guard is getting suspicious, and a broad cone of vision coupled with occasionally unpredictable patrol routes to spice things up.

Even if you’re going in guns blazing you’ll find a system that rewards the thinker: careful parrying, blocking and sword-crossing is integral to success, as is knowing when to pop a blunderbuss into a guard’s torso and when to scamper away, bleeding.

Objectives emerge organically as you play through the levels. If you miss a conversation between two guards that reveals the existence of a non-lethal way to dispose of the target, tough luck. Pay attention to your surroundings, and you’ll see a handful of ways to reach — and get rid of — anybody. During the game’s final confrontation, I idly wondered if I could take out my ultimate target with a well-aimed crossbow bolt from 100 feet away. It turned out not to be a good idea as he and the person he was holding plunged to their death, but that wasn’t the point: there was an enemy, I had a crossbow, and nothing stopped me from shooting him in the face. There genuinely is no best way to play, and anybody who tells you otherwise is in need of a good kicking.

Take your time, hurry up, the choice is yours

Despite this, Dishonored has been the subject of some discussion around exactly how many hours of gameplay-bang you can expect for your buck. I personally clocked in at 21 hours, but I’ve been told you could do it in as little as eight or so if you just legged it for the objectives and ignored everything around you (or a matter of minutes if you’ve played before and know where to blink to). Don’t do this. I mean, sure, you can and the game won’t stop you — Dishonored rarely stops you from doing anything at all — but you’re cheating yourself.

With the amount of sidequests, optional objectives, loot, bone charms, runes and secret areas to find, there’s no reason at all to rush it other than a self-defeating desire to have as shallow a time as possible. Take your time, turn the HUD off, and see what Dishonored has to offer. You can always come back for another go — and you should, because with the way Dishonored tracks your progress and adjusts to your play style, you’d be crazy not to play it at least a second time.

Great PC support completes the package

On the subject of the HUD, Dishonored’s PC configuration options are sure to please: although they’ve already been extensively detailed ahead of time, in practice they’re still a delight. Your level of control is quite granular, with minutiae present like the ability to disable shadows on rats specifically because… well, let’s not question it.

Graphically speaking Dishonored is hands-down gorgeous, with a lovely painterly-texture and slightly distorted, stylised anatomy to it that brings the world to life in a way that the ultra-realism of modern military shooters has never achieved. The system requirements aren’t exactly going to push your rig to overheat, but with all the settings cranked up you’ll get a genuinely pretty game that’s a lot more than just a console port — and fully rebindable controls that actually recognise all the buttons on my mouse are the icing on the cake.

No game is perfect

I mentioned earlier that Dishonored’s storyline and character are a bit colourless, but from the excited words you’ve been reading so far you might think that’s the worst of Dishonored’s problems. It’s unfortunately not: although there is a bit of the ol’ repetitive dialogue and occasionally painfully dense AI, Dishonored’s biggest issue is that it will sometimes spawn enemies out nowhere just to frustrate you. During the Golden Cat level in particular, I was surprised multiple times when enemies came from behind me, despite the fact that I’d worked my way up through the levels and left every single guard sleeping in an office. At one point the guards literally appeared directly in front of me out of thin air, which was superbly illusion-breaking and more than a bit irritating. Corpses also have a tendency to disappear, which is unsettling to say the least. Presumably, both these are bugs that can soon be ironed out.

Dishonored can also sometimes be a bit heavy-handed in presenting its options. “Don’t touch the valve near the steam room,” a note might say. “Whoever is in there will be boiled alive! P.S. Also, the guy you need to kill is in there!” Or at the Boyle party, every guest you talk to will remark on what a mystery Lady Boyle’s real identity is and then in the very next breath loudly and unsubtly remind you that you could solve the puzzle by heading upstairs and reading the lady’s diary.

When I spoke to Dishonored’s executive producer Julien Roby about this, he lamented that players simply had no idea what they should — or even could do — if they didn’t get a little suggestion. Sometimes though, it feels like Dishonored’’s suggestion is more of a shrieking megaphone blast. You never need to obey these suggestions and you can, to Arkane’s absolute credit, always deal with a problem your own way. But it is a little bit jarring, and it does deserve note.

At the end of all things

Dishonored is part Bioshock, part Half-Life 2, part Deus Ex, part Thief, part Mirror’s Edge, and yet still a game and a world all of its own. It’s the game that the our industry desperately needs: a breath of fresh air in a release schedule filled with annual instalments of military shooters with tacked-on multiplayer and licensed sporting titles, a game that not only refuses to run pre-scripted events but tears the script up and throws it out the window. It’s not perfect, but it tries so hard and gets so many things right that to let it pass you by un-purchased and un-played would be a crying shame.

Good:

  • Amazing systemic gameplay that allows you almost total freedom to accomplish your objectives
  • Brutal supernatural powers that are a joy to use
  • Gameplay that adapts to and reflects your choices as you progress
  • Deeply compelling world and setting
  • Gorgeous artistic direction
  • Impressive replayability
  • Purely single-player, no tacked-on multiplayer
  • Solid PC support and options

Bad:

  • Characters and actual story are fairly shallow, game is clearly built around world and mechanics
  • Occasional bug with re- and de-spawning NPC’s
  • Some unsubtle hints may discourage initial experimentation
  • There’s no way to do a non-lethal drop-takedown on an enemy, for some bizarre reason

Dishonored is $80 AUD on Steam, or $60 from Green Man Gaming. Additionally, you can get it from GMG for $45 until October 12 with this code: GMG25-EVFWS-4Z4ZN.

50 comments (Leave your own)

I’ve only played an hour so far but I really enjoy it. The 2 main concerns I have is the limited FOV. A slider is good but it maxes out at 85, I edited the config and got 110 and it’s SO much better (some glitches with it but better than making my eyes bleed from low fov). The other is that left mouse button controls the right hand (sword) and right mouse button controls the left hand (gun), very confusing.

 

Welp that’s me completely wrong! Only gripe I have is I can’t post this hat-eating.jpg!

 

Very excited to start comparing endings with people! Everybody’s is different.

 

I think the fov restriction might be intentional, to give the world a slightly claustrophobic vibe, I generally would use higher than 85, but as it’s not giving me eye strain or headaches or anything, I’m quite enjoying it.

5ish hours in and I am really enjoying myself, so from my experience I support this review! (Seriously, stop vanishing unconscious guards, it’s annoying!)

 

Ooh, 80 bucks… is it worth it? I say yes but my pantry and refrigerator say no…

 

Can get a steam key for $60 from http://www.greenmangaming.com, and probably cheaper at other resellers, but GMG appear to be entirely legit, I’m still unconvinced about others.

 

Yeah, you can get it for cheaper at GMG. Here’s what I added to the bottom of the review:

Dishonored is $80 AUD on Steam, or $60 from Green Man Gaming. Additionally, you can get it from GMG for $45 until October 12 with this code: GMG25-EVFWS-4Z4ZN.

 

makena,

GMG are completely legit. I’d even recommend bookmarking them, they have some good deals.

 

I played for 2 hours today and it’s really living up to my expectations so far. The freedom is great and the world is quite detailed / fleshed out. Not going to write heaps of stuff right now as I’d rather get back to it :)

 
spitfires_son

makena,

Disappearing unconscious guards is the game helping you out so that they don’t get discovered by other guards :P

 

Loving it so far, it’s very enjoyable. The world they’ve created gives a very Thief “The City” feel (as in the overall feel of the expanse of the city and depth of it’s character, you want to plunge in and find more even if you are worried about what you might discover).

It plays well, runs well, no crashes for me and it looks good. I’ve had no graphical issues, the FOV feels constricted, though can be varied in the menu and as someone already mentioned it helps add to this claustrophobic feeling – the FOV isn’t overbearing and limiting as it can feel in other games – it isn’t detrimental.

I’m exploring absolutely everything, reading every message looking at every item, it’s quite entrancing lol

 

Tim Colwill:
Yeah, you can get it for cheaper at GMG. Here’s what I added to the bottom of the review:

Dishonored is $80 AUD on Steam, or $60 from Green Man Gaming. Additionally, you can get it from GMG for $45 until October 12 with this code: GMG25-EVFWS-4Z4ZN.

An absolute steal from gmg…. sold.

 

Of course it’s not worth $80 (or even $60) – no game is anymore. The price rules have changed, it’s too much money to spend on a fucking GAME of all things. Really, Christmas is not too far away, I’m sure you can find some games in your backlog to play until Steam starts its Xmas sales.

That’s assuming of course you don’t just take the far cheaper approach and pirate it.

 

Or spend $45 on a game to support a developer and publisher who produced a game I think is worthy.

I think my vanishing body issue is occuring when I stack 2 bodies on top of each other, or touching at all, if I wander off and come back, one or both are gone.

 

The controls are wonderful and very fluid.

I love how you can squeeze under desks, pipes and whatnot without beeing limited by the regular duck-key. The thought of it might be strange, but it works surprisingly well.

 

makena,

Nah. It’s a lot of money to spend on something you don’t even own (since if Steam goes down, your games library does too). I’m not against buying the game but only if it’s sufficiently cheap to offset the fact you are only perpetually renting it. A discount for being Steam-DRMed.

The review kinda irritated me when Tim got to the comparison to Deus Ex: Human Revolution, insinuating that combat is not fun in it. Sure it is – certainly more fun that the original was at combat. Then again Tim’s got a “Bachelor of Science in Games Technology”, so it’s hard to take someone with such a retarded degree seriously.

 

ElectroTyrian,

Some of us can actually afford to spend that on a game. I mean, if you get 50 hours out of it, are you seriously saying entertainment is not worth $1 an hour?

People will happily pay $5 for a crappy indie title that they play for an hour, but $60 is the downfall of society. Amazing.

And if you pirate good games that you can afford, I hope someone steals your wallet and you lose your job.

 

Gotta appreciate the irony – The current header on games.on.net is a picture of a guy getting his head cut off. Scroll a few over and there’s another nice banner of a guy getting a chainsaw stuffed into his chest. And in between them is an article titled “Legal Opinion: Western Australia treats games as pornography, and this needs to change”.

heh. :)

 

God you guys are easy to troll. You really think I believe the bullshit I wrote? Well, the part about Steam and it being too much for a perpetual rental is true, the rest is just trolling cos it’s a cold and boring Thursday. Sorry. I’m off. :)

 

ElectroTyrian:

The review kinda irritated me when Tim got to the comparison to Deus Ex: Human Revolution, insinuating that combat is not fun in it. Sure it is – certainly more fun that the original was at combat. Then again Tim’s got a “Bachelor of Science in Games Technology”, so it’s hard to take someone with such a retarded degree seriously.

Wow, cool! Completely unwarranted personal attacks AND suggestions that we pirate games rather than pay acceptable amounts of money for them. DOUBLE WHAMMY.

First of all, I said the game was deathly boring if you’re not a stealth hacker, not that DXHR’s combat was boring. And it’s true: you miss out on so much of the game’s content by not being a stealth hacker.

Secondly, creepily looking me up on the internet much?

 

Oh whoops you were trolling, well guess that’s that then

 

ooshp,

Will say though, wishing evil on me and losing my ability to support an income sounds sounds like a very unbalanced punishment to pirated games. FFS man, they’re just games, not worth such a response.

 

ElectroTyrian,

Like ooshp says, someone us can happily afford the cost of the games. Many games offer great value for money entertainment.

I’d also dare say Tim’s degree would have been harder to earn in some respects than my degree was, and his points about Human Revolution match my own, for everything that game did right, it did a good number of things wrong.

You are of course welcome to your opinion on buying the game or not, and feel free not to, but to deride others for doing so is a bit silly.

 

Tim Colwill,

Dude, it’s called google. If you didn’t want people to find out info about you, why are you hosting a website with an About link on it?

I really gotta stop posting…

 

Oh self admittedly trolling, YOU SURE GOT ME BRO!

I just default to taking everyone’s opinions seriously and discussing them as they’re presented, and It’s a much happier life style than assuming everyone is trolling.

 

ElectroTyrian:

Dude, it’s called google. If you didn’t want people to find out info about you, why are you hosting a website with an About link on it?

I really gotta stop posting…

Well yeah, but you took the time to go look for it so I can only presume you think I’m really hot or something. Can’t blame you I guess *flexes*

 

Uhg, fine.

Back on topic, it seems like a good game, though the Penny Arcade boys have almost an inverse opinion of it. I think the problem is that stealth-based games are perhaps over-saturated? Deus Ex, Assassin’s Creed, MGS, Splinter Cell, etc. They’re the current thing and kinda have been for a while, but maybe we need something new.

 

Ah yes, the trolling excuse, put in place of a ‘sorry guys, I guess I was acting like a douche and should apologise’ response, but being not quite adult enough to say it, try to turn it into a joke and a laugh with a woeful lack of skill.

Bought the game myself today, even though I won’t get to play it until Sunday at the earliest. I love the idea and the setting, and while I mourn a detailed plot, I can forgive that for finally getting a game that doesn’t stop me from doing what I damn well please and can think of, rewarding actual ingenuity and tactics rather giving a gold star for hand holding.

 

I can forgive that for finally getting a game that doesn’t stop me from doing what I damn well please and can think of, rewarding actual ingenuity and tactics rather giving a gold star for hand holding.

It does this, without spoiling anything, some objectives will change on the fly as you take different actions.

 

It’s $40 from Gamersgate’s .co.uk storefront if you have the 15% lifetime discount ;)
It’s also $45 from Ozgameshop’s digital store – Oh yeah Those guys have actually started digitally selling keys as opposed to waiting 2+ weeks for imports now FYI.

Link to get a proper playable PC standard FOV that doesn’t cause nausea:
http://forums.steampowered.com/forums/showthread.php?t=2964078

 

I bought it from JB’s for $69

Fine by me….

 

at $45 sold… thanks GON cant wait for the download to finish

 

If i didnt have a buttload of essays to do right now i would be all over this game :(

 

So I’ve played the first proper mission through now, and the game really is brilliant. Movement is great, combat is heaps of fun (Although I’d hoped for 4 directional attacking/blocking for swords), there’s so much to explore / read, the supernatural powers are amazing and useful… at this rate Dishonored might actually dethrone Deus Ex 1 as the greatest game of all time.

 

If you want the most out of the game, disable the objective markers and set it to Very Hard!

 

dues ex was a disappointment compared to this game, this is a great game, if anybody has been disappointed with this winters PC games, look no further, it is a very good game with no bullshit difficulty curve like some other PC titles of late (GB dev)

 

logging into green man gaming now, that’s half the price of JB! <3 you GON

 

Also; will green man games be launched via steam? how does this work?

 

jellygoose:
Also; will green man games be launched via steam? how does this work?

They should send you a Steam code which you can then redeem into Steam :)

 

Tim Colwill,

yup installing now for 45$ you can see why retailers be mad :P

 

I saw a machinima review which, while praising the game too, highlighted the AI issues a bit more. If you go to 6min 20secs you will see the issues that have made me hesitant at the moment.
http://www.youtube.com/watch?v=9TRMYkeZtUA

I hope some of those issues are patched.

 

Bought the PS3 version myself, it’s been neglected from games too long and I’ll end up grabbing PC during steam winter sale. :)

 

trixxter,

lol yep my ps3 is for blue rays and streaming from vuze.. my controller is only ever fished out of the draw to copy files :P

this might all change when the last of us is released though…

 

debri:
I saw a machinima review which, while praising the game too, highlighted the AI issues a bit more. If you go to 6min 20secs you will see the issues that have made me hesitant at the moment.
http://www.youtube.com/watch?v=9TRMYkeZtUA

I hope some of those issues are patched.

I’ve played for about 6 hours so far and can’t say I’ve come across any of those issues. Also, when detected it definitely does not alert everyone in the level. There is a radius of sorts, whether that be line of sight or shouting distance. This is the PC version, so I’m not sure if that differs greatly from the console.

 

Yeah, I’m also not really noticing any of the issues in that video. I’ve never been detected through a wall once, and guards only come running in the nearby vicinity — absolutely not from across the whole level.

 

Tim Colwill,

colsey,

That is good to hear. This game sounds really good.
cheers guys :)

 

Sounds like this game needs a community go over.

Anyone know if there is/will be mod tools?

 

Bought for $45.

I’m one of the few still happy to buy games at $80-$100 so I think this is a pretty awesome price.

 

Having a great time with this game so far.

In terms of art it has that whole eastern european soviet bloc era look and “feel” to it, basic construction, mixed with some edifices, the city has a run down and burnt out feel to it, time has moved on and the soul of the city was left behind in the techno rush.

Gameplay is entertaining, very much as a Thief feel to it with the stealth aspects, albeit without Garretts ability to meld with the shadows. There are also a fair few references to Thief in the game so far, some subtle and some not so, it’s obvious these guys are fans of the Thief games. The game gave me that immediate Thief feel which is great and it also gave me a good laugh reminiscent of back playing Thief when it came out. Back in Thief I once (cunningly I though) hid an unconscious guard in shallow water only after the mission was completed to have realised that after ghosting the rest of the level I had one death I had caused – the unconscious guard drowning in a few centimetres of water, also did it with bodies dumped near fire places as well. Suffice to say I used a sleeping dart on a patrolling guard while in the sewers in dishonoured and he collapsed into sleep.. with his head and shoulders submerged under the water. Deaths caused: 1

>_<

The Combat is uncomplicated but has enough choice and variation to not make it seen "samey", at least not if you mix stealth with combat. The powers you unlock and utilisation of them gives you that whole Deus Ex feel where you can mix stealth and combat effectively.

There are some quest bread crumbs which are far too obvious as in loaves of bread instead of crumbs, you can reduce this though with a higher difficulty level and turning cues off. There are plenty of areas to explore and a lot of ways to navigate levels, though like most games it can have times where there is a convenient duct, or rail etc.. to allow a "stealth" passage.

Sound design is good and there is a lot of ambience. Like Thief this game rewards listening to conversations, the ability to *being vague to avoid spoilers* "discern" motives is also very well done and really adds to the characters, it pays to study your environment.

Anyway enough waffle from me. Game well worth purchasing.

 

I’d be happy if my PS3 version didn’t keep freezing at least 3 times a session…

 
Leave a comment

You can use the following bbCode
[i], [b], [img], [quote], [url href="http://www.google.com/"]Google[/url]

Leave a Reply

Follow Games.on.net

Steam Group

Subscribe

Subscribe

Stay updated and get games.on.net delivered daily to your inbox!

Email:

Upcoming Games

Releasing Soon
Dead Island: Riptide Metro: Last Light Company of Heroes 2

Community Soapbox

Recent Features
Path of Exile

Path of Exile launches an AU gateway: We talk to Grinding Gear about bandwidth costs, lag, and more

Bandwidth costs in Australia "over a hundred times more expensive" than other countries.

World of Warcraft

Building heroic scenarios, tweaking valor, and reduced XP: We talk to Blizzard’s Ion Hazzikostas about WoW 5.3

Why are Blizzard slashing the XP for the final five levels by 33%? Find out inside.

Anomaly 2

Anomaly 2 reviewed: Refreshingly clever strategy is back

The addition of multiplayer makes this twisted strategy title even better.

Civilization V: Brave New World

Hands-on with Civilization V’s Brave New World expansion

James tries to recreate the rise and fall of the Mayans in Civ V's new expansion.

Streaming Radio
Radio Streams are restricted to iiNet group customers.

GreenManGaming MREC

The Regulars
Windows 8.1

Friday Tech Roundup (17 May 2013): Windows 8.1 is almost upon us

Plus, Google CEO says "don't be evil" was "stupid", and the $325,000 in-vitro burger.

Clive Barker's Jericho

Sitrep: A Troubled Romance with Clive Barker’s Jericho

Toby's guilty pleasure is this atrociously designed FPS.

Binary Domain

You Know What I Love? Rough Games

Brendan explains how sometimes it's better to try for something new than polish something old.

7GHz Haswell Processor

Friday Tech Roundup (10 May 2013): Would you like a 7GHz processor?

Plus quantum internet a reality, and the open-source gun controller.

Facebook Like Box

Friends of games.on.net