Dishonored eschews “lazy”, “dogmatic” tropes, likes boss fights

dishonored

By on October 6, 2012 at 12:32 pm

Each mission has a target, and clumsy would-be assassins will face some nasty fights, but Dishonored doesn’t have boss fights. Designer Harvey Smith told Kotaku that this was a deliberate move to distance the immersive sim from cut-and-paste game design.

“We’re very conscious of tropes in video games that are kind of lazy, frankly. Or dogmatic is the better word perhaps. You know: here’s a boss, he reveals his weak spot, you gotta hit it three times and then three times again, whatever,” he said.

“We never really felt the need for boss monsters. And it seems like a dogmatic feature. And sometimes it’s brilliant, right? One of my favorite games of all time was Shadow of the Colossus. If you count those as boss monsters, then wow—way to take that whole feature and make it your whole game and do something utterly brilliant. And it’s one of the best 100 games of all time in my opinion. But in our case it wasn’t the focus, and we are kind of careful about avoiding those kind of dogmatic tropes that video games are built on.”

Smith also commented that Arkane Studios avoided describing Dishonored as “steampunk” and tried to leave out design elements typical of that aesthetic for similar reasons.

“One of our tenets was avoid this overly familiar because god, if you’re gonna spend X dollars on something and X years of your life, you don’t have to do exactly what everybody else has done or what you’ve seen. You don’t have to draw your inspirations from what else is on the shelf.”

Dishonored releases on October 11. Start practicing your best pull-a-sickie phone voice.

Source: Kotaku

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17 comments (Leave your own)

Wait… what? … Top 100 games? Way to give a complement.

I do love the looks of this game though.. Cant freakin wait..

 

If he said top ten, people would argue with him left right and centre, I fear. I agree with putting it in the top 100, it isn’t really a point that can be argued when he puts it like that, and people focus more on the article rather than deciding what games ‘should’ be in the top ten list, or whatever. And he never said how high up that list of 100 that it was, either – but either way, its subjective.

I am looking forward to this game, very, very much so. Actually, I’m looking forward to any game. I’m currently lost in outback Australia hell with poor (and expensive as all hell) internet on a cruddy computer. I miss Borderlands 2 so much right now it hurts.

 
spkypwnsuall

nemesis22,

My greatest condolences to you. I know the feeling.

 

I agree that game design seems to be copy paste right now. Mass Effect for example has followed the same game design techniques since SWTOR. You go around to maybe 3 or 4 places and then hit the ending with each place having a boss fight.

Each game just changes the locations but it always seems to be a very similar layout to all games.

 

Am i the only one who thinks this game looks and plays crap?

going by the many gameplay vids, its graphics are a mix of hl2 with hl1 mod – the ship mixed in, the gameplay is like a cheap mod alwell, the jumping around frantically the bad motion animations. It looks like a first person wow clone

Why is this game getting hyped so much? is it trying to be a theif or dark messiah clone? i dont get it

 
spkypwnsuall

wazzuppi:
Am i the only one who thinks this game looks and plays crap?

going by the many gameplay vids, its graphics are a mix of hl2 with hl1 mod – the ship mixed in, the gameplay is like a cheap mod alwell, the jumping around frantically the bad motion animations. It looks like a first person wow clone

Why is this game getting hyped so much? is it trying to be a theif or dark messiah clone? i dont get it

I’m not exactly a part of the hype, and I will admit that some of the animations just don’t look right (In my opinion, most Bethesda games have poor animation [Skyrim's combat didn't feel right, and FO3 the guns just didn't feel like they'd kill anything. Fatman excluded]).

But the whole stealth aspect mixed with the various unique abilities and weapons (ambush of rats? Awesome!), an interesting art style (HL had a good art style, can’t deny that) and all in a sandbox environment pushing you to play how you want.
Tell me if I missed anything.

 

wazzuppi,

Waiting for some reviews, opinions and most likely a sale before I buy it myself. Brink is too fresh in my mind.

 

Maybe I’m lucky I haven’t played HL or Brink then, because this just looks plain awesome to me. I prefer slow paced stealth action over fast paced shooters anyway.

 

It’s a Deus ex like (Immersive sim) game with elements of Arx Fatalis, designed by Harvey Smith and Raphael Colantonio. What more could you want?

Also I highly recommend reading this http://www.theverge.com/gaming/2012/6/27/3115822/arkane-dishonored-bethesda-origin-crossing-deus-ex-arx-fatalis

if you’re still curious.

 

yurtles,

*Shudders* That game was the biggest disappointment. I’ll be watching this carefully too.

 

I am going to wait and see with Dishonoured too, despite their calls of doing it different, I am yet to really see anything new in the gameplay.

 

vencha88:
I am going to wait and see with Dishonoured too, despite their calls of doing it different, I am yet to really see anything new in the gameplay.

Name all the games that you know that:

1) Have multiple ways to approach/solve each problem (Whether it be combat, social, or exploration based)
2) Allow you to complete without killing a single person

I could probably think of more unique things but I’ve been avoiding spoilers on the gameplay.

 

bek: Name all the games that you know that:

1) Have multiple ways to approach/solve each problem (Whether it be combat, social, or exploration based)
2) Allow you to complete without killing a single person

Both questions are really the same thing; complete objectives without killing. The countless social options in…so many RPGs. Hell Dues Ex last year. That’s not just done it’s somewhat expected from a talky RPG. You could honestly play 10 or so games in my Steam list that include the ability to progress and win by doing something other than shooting and stabbing.

I really don’t think there is any point in comparing individual mechanics to other games, because most have already been done, what I mean is that Dishonoured is looking pretty similar to Dues Ex 3 and Bioshock in the first-person-talky-shooty-with-progression department and for all the game play I’ve seen I still get that impression.

So despite the big names behind it (but in this industry how many more games like Daikatana, RAGE, Brink, and Fable do we need to prove that names and exciting trailers really don’t mean a damned thing) I can’t really see Dishonoured being all that.

 

Given Arkanes track record I give them the benefit of any doubt on the forthcoming game, they have gameplay pedigree.

If the game turns out to be a steaming pile I would be very surprised by it. If it turns about to be another Arkane gem then I won’t be surprised.

 

vencha88:
So despite the big names behind it (but in this industry how many more games like Daikatana, RAGE, Brink, and Fable do we need to prove that names and exciting trailers really don’t mean a damned thing) I can’t really see Dishonoured being all that.

Daikatana would probably be the only in that list that was a disappointment while still having strong designers – maybe fable too but I’m not familiar with the series. Rage was made by iD who haven’t made a great game since quake III, brink by Splash Damage, whose previous title (Quake Wars) didn’t live up to expectations.

And no, those questions were not the same thing. What games have multiple paths through levels, multiple ways to complete an objective (Social, combat, stealth, etc)? Deus Ex 1, 2 and 3 come to mind, also VTM:B to some extent.

Also, you cannot complete DX3 without killing anyone, you are forced to (spoilers) fight the bosses. Every normal NPC can be avoided / KO’d though. Deus Ex 1 is the same, although there is only 1 instance where you’re forced to kill for memory.

So considering Dishonored is a game about assassination, that’s quite cool that you have this level of freedom. Freedom to choose where to go, what to do, how to do it basically.

 

And no, those questions were not the same thing. What games have multiple paths through levels, multiple ways to complete an objective (Social, combat, stealth, etc)? Deus Ex 1, 2 and 3 come to mind, also VTM:B to some extent.

I can’t actually give examples, but I’m sure a point could be made comparing games that have that to games that claimed to have it.

 

meji:
Given Arkanes track record I give them the benefit of any doubt on the forthcoming game, they have gameplay pedigree.

If the game turns out to be a steaming pile I would be very surprised by it.If it turns about to be another Arkane gem then I won’t be surprised.

Pretty much my stance as well. I’ll only worry when they’ve bought out a title that is sub-par.

Though I hope in future Arkane go back and attempt another Dark Messiah type game with their own take on the MP mode, without outsourcing the development. God knows we need more competitive first person warrior/mage/rogue fighting games.

Dark Messiah MP was crazy fun but I know it’s nothing compared to how good it could have been were Arkane working on it with some proper publisher support.

 
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