As well as some new features of the upcoming zombie shooter.
By Jess Colwill on October 24, 2012 at 4:34 pm
Dead Island: Riptide is on it’s way, and Deep Silver’s creative director, Sebastian Reichert, has been out about discussing the new setting, character and plot.
“The request from the fans after the success of Dead Island was very clear – they want more and they want it now! However, creating a whole new setting will take a lot of time,” Reichert said to VG247. “So the question shifted to ‘do we have enough ideas in the same setting to offer another great experience, or do we have to shift the setting to deliver a full experience?’ Dead Island: Riptide is the answer to that. We changed the setting partially, built in new features fitting to this different environment and now we make sure the experience rocks again.”
“Plot-wise, ‘darker’ is good description of where we’re heading, but of course we stay bright and beautiful on the outside. We are taking a very special step in this instalment and we are looking forward to see how the fans react to it,” he went on. “There will be a new character, and yes we have a lot of ideas as mentioned before. There will be whole lot more to do. One small example would be that the game now tracks which weapons you use and mirrors that in your proficiency with those weapons.”
What do you think? Are you jungle-bound for more zombie slayage? Or do you think it’s simply too similar, too soon, too much, oh God why? Let us know what you think.