Zombie MMO The War Z’s purchased items can be permanently lost

The War Z

By on September 10, 2012 at 5:20 pm

Hammerpoint are taking realism to a slightly higher level in their upcoming zombie-themed MMO, The War Z, by revealing that everything in your character’s backpack will be lost permanently if you die. Even if you’re playing on Normal mode, and even if you paid real-world money for it in a microtransaction.

“You’ll lose what you have in your backpack when you die – both in Normal and Hardcore modes. And yes, if you bought something using real money, you’ll lose that item as well,” said Hammerpoint’s Alex Josef. “This is a price you’ll have to pay.”

“We’ve discussed that a lot and at the end decided that this will provide a pretty good incentive for players to either be extra cautious while playing, or just not spend too much money in the game and, instead, try to procure all items by finding them in the game world,” he added.

The War Z was announced back in July.

Source: Cinemablend

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22 comments (Leave your own)

Pay to win with items you can lose? Pass :/

 

How is it pay to win when you can’t buy weapons or anything else game-changing

Anyway, I’m glad you still lose items upon death

 

ITS GRIEFING TIME.

 

fraudie,

I’m fairly sure, if its anything like WarZ, you can buy medical supplies (oh no, health too low? Pay for a repair kit!), food and ammo. Its pay to win, as you can get the best items at the start of the game, and with a game like DayZ where the game isn’t too long to collect the important items, its a bit of a bad system, that sound like it’ll easily get boring.

revengous,

Unfortunately, I feel that these will be words uttered far too often. You now have the added fact/bonus of listening to the player complain as you kill them and steal their $15 worth of guns and supplies. Purchasers will be less trusting, and those who don’t will purposely hunt those that do purchase.

 

“Incentive for players to either be extra cautious while playing, or just not spend too much money in the game and, instead, try to procure all items by finding them in the game world”

Will be interesting to see how this pans out in real life, as with anything there will ALWAYS be someone that will just buy everything then go on a hunting spree……so I would like to know how they are going to handle that.

 

spkypwnsuall,

Hey, look, uhh, misread the article. Just, uhhh. Damn it, why don’t we have an edit button… I thought this was DayZ specific. Silly me.

In a previous article, they confirmed buying medical supplies and such. Point still stands that it’ll shorten pay time, and end up wasting money

 

rdshoes,

I really enjoyed <> your comment. Good trolling.. <> Thankyou for this useless information <>. I certainly enjoyed your adverts.. > I have subscribed to your channel and liked all the things <> go screw yourself bot.

On the subject of the game itself, I think this is a really silly idea. Many delicious tears will be enjoyed by the griefers and I can see it causing a lot of problems for the company as eventually people will just not buy anything and use low tier weapons that they’re not afraid to loose, the same as they do in EVE. Reminds me a lot of how Plex works actually- which I still think was a stupid idea… JUST PLAY THE FUCKING GAME lol.

 

I don’t see how this is a big deal, if it actually is pay to win, and you can have it taken away like that, isn’t it then a risk-reward system? You can take the “reward” of buying the better items, but then the risk is you’re able to lose those items by dieing. I don’t see how this is a big deal, You don’t HAVE to buy those items, you can go through the game without spending any money right? If you feel like you think you can survive pretty well, then buy the items. IT gives the ability for the dev to give a bit “more powerful” items through the cash shop but then if you’re careless you can then lose those items.

I don’t know, I guess everyones view is different, but so many people whinge about “pay-to-win”, I think this is a good idea to resolve the “pay-to-win” fiasco, it gives you a sense of not entirely powerful, you can at any time die and lose those items.

 
 
Deserteagle1266

say if dayz had this.. someone buys a m107,,, sure.. one hit sniped by lee – enfield.. no such thing as pay to win people

 

Bit rough in a world of imperfect net connections

 

sounds like an interesting option :)

 

LOL this clone of DayZ is literally gonna be a problem. In the article image the players avatar is identical to the stock DayZ avatar with the best backpack. Such a rip off that I’m surprised BI Studio’s hasn’t sued them yet.

On the subject of paid weapons, I say bring it on. By all means let the rich kids feed my inventory :)

 

I don’t know the history of this game (just this article and the linked one), but it really comes across as a cynical cash-in on the dayz mod.
Are these developers doing anything innovative, besides charging people extra for items they can lose?

 

It’s mad people are complaining about this. I am imagining if the article read, “Bought items kept after death” .. now that would be something to complain about. What would be the point if you kept your items through death??? People just love to complain these days.

rsoblivion,

I think how far along they are in development it kinda shows it isnt a ripoff. The concept of a dystopian world where you wonder around and scavenge in a zombie apocalypse with a bag full of loot isnt necessarily an original concept now.

 

rsoblivion:
LOL this clone of DayZ is literally gonna be a problem. In the article image the players avatar is identical to the stock DayZ avatar with the best backpack. Such a rip off that I’m surprised BI Studio’s hasn’t sued them yet.

On the subject of paid weapons, I say bring it on. By all means let the rich kids feed my inventory :)

These guys were developing this game way before Rocket even came up with the idea for Dayz. If anything Rocket made a clone of this game.

 
Deserteagle1266

looks better graphics and the zombires should be good, as their made for the game. not arma2 modded in so their clunky

 

ooshp:
Bit rough in a world of imperfect net connections

They better make sure their scripts are 100% hack-proof or it is going to hit HARD!

-_-…

 

matty: These guys were developing this game way before Rocket even came up with the idea for Dayz. If anything Rocket made a clone of this game.

Not exactly. DayZ was in the works for quite some time; not only as a mod but in concept.

There is still talk to whether DayZ standalone will be paid or free-to-play…

 

pinothyj: Not exactly. DayZ was in the works for quite some time; not only as a mod but in concept.

There is still talk to whether DayZ standalone will be paid or free-to-play…

A component of the DayZ mod has been around for a very long time and was never out of beta. This component was built upon for the DayZ mod so that concept could have been around for up to 3 years. http://www.armaholic.com/page.php?id=9207 .

 
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