You know what I love? Guns that feel chunky. When I pull that right trigger or click that mouse button, I want each and every bullet fired to feel like a fist attached to a rocket. The simple feel of a weapon in an FPS could make or break the game. Ideally, every single gun should feel like a kick in the chest whenever you fire it. But how does a virtual gun ‘feel’ like anything? Feel is impossible to really pin down (Steve Swink makes a good attempt, though, if you are interested). It’s a combination of a range of things, of mechanics and audiovisuals and physical control. When these three are combined rightly, a gun—an entire shooter—can just feel so good.
This is why console shooters were so bad for so long: the guns just didn’t feel chunky. Once we figured out the two thumbsticks thing, aiming wasn’t a problem anymore (for some of us, at least), but even then so many shooters still felt terrible. If I want a chunky gun that felt like it was firing rocket-propelled fists, most PS2-era shooters felt like I was blowing safety pins out of a drinking straw. There was just no ‘oomph’ to them.
But then Halo came along with some of the chunkiest weapons to ever grace a console. Now, I’m not saying there were never chunky weapons on PC games before this—of course there were.
But the stark contrast between the dreadful-feeling shooters I was playing on my PS2 at the time and the chunkiness of Halo provides a pretty great example of what I am talking about. All of Halo’s weapons felt gloriously chunky, from the weakest little plasma pistol to the mass-destruction of the rocket launcher. These guns didn’t shoot little laser beams or skinny bullets, but massive wads of melting plasma and hot lead that tore chunks out of the world.
Specifically, it was Halo’s standard, default assault rifle that remains the most memorably chunky weapon I have ever handled in a videogame. The ridiculous Xbox controller sat in my hands like a pair of potatoes, already giving the game a tactile bulkiness. Then the gun would fire and fist-sized bullet holes would be torn into the Forerunner buildings and Halo dirt as the controller purred in my hands like a lion. The shape of the crosshair (an area, not a dot) made the power of the gun feel hardly restrained, like it could break its leash at anytime. It was just inaccurate enough to feel insane and just accurate enough to still be powerful. The way the gun would roar and chew through sixty of those bullets in no time. The way I always somehow had SIX HUNDRED more of those bullets remaining so that I could just chew and chew and chew. Halo’s assault rifle wanted to be fired, and it wanted to be fired a lot.

It remains, to this day, one of my favourite weapons to fire in a videogame thanks to this perfect storm of chunkiness. The way it looked, the way it sounded, the way it worked against the world and against the Covenant, the way it felt in my hands through the xbox controller. Sure, it can hardly compare to the earth-shattering cacophonies of its contemporaries in games like Battlefield 3, but for its time it had a meatiness to it that so few guns did back then, especially on consoles. A chunkiness that has hammered its way into my heart.
Pin-blowing guns are far less common now than when Halo came out, but they still pop up time to time. As much as I love Bulletstorm, the assault rifle you are stuck with for the entire game really just does not feel chunky at all. The way you have to aim down the iron sight at that little orange dot, and the way enemies just shrug off bullets just feels the exact opposite of chunky. Though, to be fair, Bulletstorm is trying to tempt you away from shooting your enemies in lieu of finding a more creative way to kill them.
Elsewhere, my beloved Halo assault rifle has been sidelined by that franchise’s evolving focus on more accurate scoped battle-rifles. The assault rifle in the later Halos no longer feels chunky, just unwieldy. It has become the gun you pick up because there is no other choice, not because you just really want to fire it, which is sad because in its hey day, in the first Halo, just sitting back with an Xbox controller and unleashing a clip of the assault rifle was one of the best feeling things in a videogame.
Few games have guns that feel ‘bad’ anymore, but it is still the special game whose gun feels great. You know a shooter the moment you fire that first shot and feel that virtual kick to the stomach—or, sadly, when you don’t. That’s why I love chunky guns so much. You start playing a new shooter, you fire that first, fist-sized bullet, and you just know you are going to enjoy the time you spend with this game.
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Cod 2 Kar98k. Girl you chunky.
Yeah I agree with you on the idea of chunky vs soft guns in games. Some of my favourite examples is the classic Ak-47 from every CS iteration. It’s always had that big crack when you fire it. Every other FPS I’ve played that has an AK-47 just doesn’t feel anywhere near as chunky. Same goes for the AWP. What a beast.
In contrast I find the M4 in CS GO to just feel meh. Same goes with a lot of the Modern Warfare iterations post MW1.Some rather meh guns that felt weak compared to their portrayals in other games.
BF3 seems to have nailed the chunkiness factor fairly well though, and as such it’s a pleasure to mix up the different guns to see how they’ve portrayed them.
It’s amazing how you can be put off a gun from something that seems so fundamental :P
I remember the Chronicles of Riddick games having nice gun physics whereby shooting a gun (in particular the assault rifle) was incredibly satisfying in so many ways.
The super shotgun in Doom 2, point blank against a pinky. Every time I did it I’d feel that rush of endorphin to the brain, whoa.
Out of all the FPS games I’ve played, I’d have to say Killing floor has the best feeling pistols in any game. Unfortunately the other guns aren’t as good.. But dem dual 9mm’s.. so good.
The Unreal Tournament weapons are still some of the meatiest weapons in any game IMHO… Flak Cannon is like the ultimate shotgun and the ability to load 6 rockets into the rocket launcher was just insane. Hell, even the Shock Rifle was meaty if you knew how to use it right.
I must admit, my love of guns with a solid kick to them really makes the game more fun; There are quite a few games that just simply by the guns feeling wrong I’ve just dropped.
bek,
Please, the shotguns- Hell, most guns in that game really did have an awesome feel to them. The devs did a solid job making them so well.
ashigaru,
I always smiled sadistically whenever I landed a killing blow with the Pump Shotty in CS. The satisfying “Chink-chink” of the pump was the best part after leaving your opponent in a puddle of his own mess.
This was always made more satisfying if you’d jumped out from behind a box or around a corner and slagged the poor bastard right in the face.
Flak-cannon and mini gun from UT will forever and ever remain the chunk-dogs, if chunky was ever graceful it was pumping those things…
i have to admit tho, best feel and the nostalgia ride, firing the ac 130 in Cod4 ‘death from above’ and the .50 cal in ‘one shot, one kill’
Yup!!! Such a good feeling. That or the BS 1 shot deagle kills. Favourite moment with one was running as a T to A via catwalk, coming up the stairs and snapping one person behind the boxes, and the 2 more with awps who were near the carwreck. All with just 3 bullets. Ahhh soo good!
THIS!!! Flak Cannon is sooo much fun, especially being able to use either mode, shotty or nades :D
To clarify, I’m talking about 1.5/6 … not source, or any of those other terrible rehashes :P
and you’re talking about Dust 2 aren’t you…?
I get excited every time I see “You know what I love?” in an article heading here – some of the best articles around.
Quake 3′s weapons were way ‘meatier’ than UT’s toys.
Quake 1′s were even meatier then Q3′s :P
The hunting rifle/shotgun from the S.T.A.L.K.E.R. series is the bee’s knee’s for chunky guns. That thing felt like it was a cannon strapped to your arm. Sounded like one too.
The Revolver from HL1/2 springs to mind.
The shotty from F.E.A.R 1. Oh yeah, you know what I mean…
the railgun and BFG…chunkkkyyyy. Agree with the halo assault rifle, that thing was a monster lol. God i love halo 1, i really need to get an xbox 360 for that HD remake it got!
My fave would still have to be the triple chaingun from Turok Evolution. Loved going crazy with that thing.
What? The halo assault rifle was pathetic, like the klobb in goldeneye. The pistol had a bit of kick though.
Speaking of goldeneye though, the ar-34 and rcp-90 had plenty of chunky punch. The magnum on hl2 is awesome too. Cs 1.6 wins on all counts of chunkiness though.
The guns in Soldier of Fortune 2 had a bit of kick to them. I don’t recall them all in detail, but I do remember running around with dual micro-uzi’s and feeling a bit nauseated when I was done with some poor bastard’s corpse. A little much, that was. :S I do believe the shotguns were pretty decent though.
Also, Deus Ex HR, revolver with incendiary ammo. I managed to save Malik with that one almost alone.
yes.
yesyes.
I Disagree, The only gun that felt “chunky” in halo was the sniper rifle.
and the handgun, HALO pistol was so god damn powerful it was not funny, and it made the choice of weapons especially in multiplayer DEAD OBVIOUS.
like seriously… HALO assault rifle? CHUNKY? well it did sound chunky it sound i guess, but…
THE DAMN THING WAS SO INACCURATE you’d be lucky if more than 10 bullet out of the 60 hit your target at anything beyond 100m.
the thing is shielded? and ur on a high difficulty? you might as well throw bubble gum at it.
Like seriously, i agree with the general point, but HALO assault rifle was the OPPOSITE of chunky in actual capability in game, and the reverse with the pistol… hence why the pistol was NERFED in the subsequent game and the assault rifle… well… history.
It was ESPECIALLY DEAD OBVIOUS in the PC version of HALO where equipped with the master race like accuracy, the pistol of HALO shred most other guns (except sniper rifle and plasma based guns on some map) to bits…
and where the assault rifle super inaccurate trait were a liability to the maximum as it turns the weapon impotent compared to most other weapon for almost all situation save for the shortest engagement range and only when ammo for any other weapon is rare.
wait, i lie… the assault rifle did have one semi use… you could use it to reset shield regeneration timer when you are out of ammo in your ‘REAL GUN’ magazine and need to reload but the target is about to regen his shield.
so the assault rifle might be completely USELESS at actually killing shielded target at any real distance save for the shortest, but i guess i could still use it to ping the shield so long as at least 1 bullet hits him if i am really desperate to stop the shield from regenerating.
I think I’ll have to put a vote on the nail gun from Quake 4. When I used to play it on the X-Fi soundcard with a 7.1 surround sound system and the OpenAL drivers that gun sounded incredible in the metal corridors of the Strogg base.
Best memory of the gun was crawling in an L-shaped vent only to find a gunner (http://quake.wikia.com/wiki/Gunner_(Q4)) waiting for me on an elevated platform. Crawled back out of sight while the gunner fired his nail gun at the vent missing most of the time.
When he missed I could hear and feel the muted thud of the nails hitting the outside wall but when he managed to get a few shots into the vent with me I was rewarding with a deafening clang of nail on metal that reverberated from the front speakers to the rear!
Only comparison I can think of is the sensation of paintball rounds smacking that barrel you opted to use as cover!
Yus :)
The transition from Quake II’s railgun (once voted “Most Chunkiest” by its peers) to Quake III’s pew-pew-laser-beam version was thoroughly disappointing.
Meltagun, WH40K Space Marine
Callisto NTG alt fire, Perfect Dark
I think I understand where the author is coming from, as there is a difference between a gun feeling ‘chunky’ as opposed to ‘meaty’. The latter includes the resulting pain caused, whereas the former is really just about the look and sound. If the assault rifle did a little more damage then the look and sound of it would definitely be more suited, but unfortunately it’s more than useless on Heroic or above. But I do have to agree with these comments about the pistol, it really was a buttkicker.
Nexi mentioned Callisto NTG alt fire from Perfect Dark, and holy sh!t is this true. Also I think an underrated weapon is the standard pistol from ODST, which was amazing at successive headshots, however that game might be beyond the care-factor of this PC-heavy audience. I don’t blame you though.
Most weapons from DoD:S. Smashing people with a Kar98k always made my day. Even the M1 Garand had a kick while you were shooting it. Hell, all the guns have their points (except the assault weapons in the Thompson and the MP-40).
The AWP in any CS game also.