Last night, vehicular Battlefield 3 expansion Armored Kill went live, baby — for PS3 owners, at least. Great news for rivetheads, but for those of us who don’t give a care, there is actually a reason to part with said singular care. With Armored Kill’s release comes an udderly massive swag of tweaks ‘n changes to the game proper. The list is long and those PC-centric UI fixes are very welcome, but here’s what immediately struck me in the cataracts with a totem pole:
12 Gauge buckshot close range damage has been slightly increased
What the actual. Didn’t the exact opposite of this need to happen? There’s a reason a whole lot of servers demand a shottie ban: We’re all scrubs. Well, that and the fact these noobsticks impart even the most inept of militant stragglers with terrifying killing power. The Girlfriend Mode of BF3, surely.
FIM92 and IGLA now lock on to air vehicles at both lower altitudes and longer distances
Thank heavens for that, particularly in the case of the humble IGLA. As if it wasn’t hard enough to deal with a fully pimped out chopper, your guys on the ground couldn’t even target them right with the only tools available to them. Fling a missile at long range and it’d just get beaten away with flares (which’d then reload well before you could ready another shot), but now at least you can shunt one right up that heli’s gullet as it buzzes you.
Belt Fed Machine guns are now more accurate when standing and firing while aiming. This affects the M240, M249, Type88, Pecheneg, and LSAT
As a career Support guy (I can’t aim, and letting go of the trigger makes me sad), this is great. Even under ideal circumstances it frequently took a quarter of your extended mag to do the same kind of damage as an Assault or Engi just passing through. Balancing issues sure, but look at my M249. It is a chainsaw that shoots bullets. Now, thankfully, everyone will notice.
Removed flares from gunner position in helicopters. With the right combination of unlocks, an attack helicopter could be effectively invulnerable to lock on missiles. Removing the flares from the gunner balances the attack helicopter against ground fire
TAKE THAT, YOU SONS OF MATERNAL CANINES. For my priceless Faberge egg collection, this is the most overdue tweak to proceedings by far. With two seasoned pilots at the controls, helicopters transcend insanity and instead become a carving knife at the edge of your scrotum. Which makes sense on a practical level (dedicated players deserve to do well) sure, but in the interests of actually being able play BF3 without contemplating the end days, hooray.
Changed how MCOM station defend/attack kill score is calculated. Victim no longer needs to arm/disarm the crate but rather be in a 5 meter radius of the crate. Also increased kills needed for the Crate Defend Ribbon from 2 to 4. Overall, these changes should make it somewhat easier to get the ribbon, while increasing the opportunity for strategic play around MCOM stations
Very interesting and I like this a lot. Rush was starting to get very stagnant indeedily, precisely because everyone had worked out exactly how to troll the objectives to the point of Why Bother Playing This Mode. Ribbons I care not a fig for (I have enough Encouragement Awards from high school), but Zerg swarm firefights > yawnfest spawn-camping.