A child throwing tantrums, and throwing controllers even harder; a teenager thinking they’re invincible to everything around them; a hurried adult stubborn in repetition.
These are the many faces of Dark Souls‘ frustration.
Yet Dark Souls is always cruel to be kind: pick up the sword and the shield that it offers you and you can fight those inner demons, because without them this would all be too easy. Minutes in and you’re that child – cursing your fate and the monsters who have killed you. Progress further and you’re that teenager – five minutes of unabated progress and enemies falling to your sword. Nothing can stop you now. Look at you go.
And finally you’re that adult. Progress halted through stubborn repetition, whisked through a waterfall of emotions in this fast-forward evolution, until you reach your stumbling block, falling again and again and never truly seeing why, because you’re not sure what to look for.

The enemy within
To truly progress you’ll have to cast them aside: defeat those inner demons that are holding you back. For all the heralding of Dark Souls as the judge, jury and executioner, you are your own worst enemy within its realm of Lordan. Even more so than the giant creatures that you stare at with a morbid curiosity, entranced by their appearance as they crumple you under their hammer/mace/finger for the umpteenth time, casting you aside like a feather in the wind.
You feel angry because this is unexpected: years of gaming past have taught you, trained you, for this, but that experience does you no good here. In fact it only hinders you, as Dark Souls doesn’t play by your rules, and the quicker you’re able to adapt the quicker you’ll be on your way. Whether you cast flames or cast aside bodies with the sharp edge of a sword, the enemy is always the same: your exuberant mind and your inexperienced fingers.
So Dark Souls, then, is a game to be learned. To be observed and studied. A rare beast in this industry where there are always so many hands grasping out to you in the dark, leading you along the merry path to “Well done, you… did it?”.

Order in the chaos
Stare long enough and you see that there’s some method to this madness. Everything here has a purpose, even if most of those purposes all point in your direction with poison-tipped darts. Walk, swing a sword, block with a shield – you see that every decision is a commitment, and not one to be taken lightly.
Die once, and you lose the souls you’ve collected from your journey so far. Die again on the journey back to your body to reclaim them, and they’re gone for good. “No worries,” some might think, but you’ll be less relaxed when you find souls act as your currency for both items and levelling, spent at bonfires that litter the environment like beacons of hope kindled in the dark. But even they stab you in the back as they comfort you with their warmth, reincarnating every enemy you’ve faced along the way. Dark Souls is less executioner, more a sick necromancer, never letting you truly die and escape this world. You will die again. And again. And again.
You’ll die until Dark Souls finally holds a mirror up to you and shows you that you’ve been fighting with yourself all along.
So now you finally see it, no longer faced with mistimed swings. Instead they’re replaced by a pin point riposte. A parry. A lunge. A slash and a stab. Fumbling fingers soon learn their place, like a Starcraft veteran hovering over hotkeys or a Street Fighter superstar, playing their part in rhythmic synchronicity, and you see Dark Souls’ combat for what it truly is: a fine ballet.

The mystery ruined
It’s that skill you need to traverse Lordan, in what is a world whose intrigue has worn away with the passage of time. The great discoveries took place when Dark Souls first saw the light of day on consoles, when the inexperienced were thrown in like guinea pigs to test the toxic waters. Now innumerable wikis and FAQs lay bare those secrets, and friends are only too eager to offer advice, and while it may be hard, it would be wise to shun them in favour of the first time experience.
Because Lordan is a world worth experiencing blind, traversed easier once your fingers have learned what they’re meant to be doing and can guide you through not unchallenged but more capably. You’ll wind your way through the interconnected labyrinth, twisting in every which direction before twisting back on yourself, more directed and detailed than its semi open world title may let on.
It’s a world that only makes heavier your heart in the worst of times, and at others provides a sweeping vista to lift your spirits. A world that feels tired, worn even, not lived in but bled for, left to decay. Hiding secrets in every corner, connected via halls, forests and castles all built for the sole purpose of carrying the echo of your footsteps to your ears and making you run that little bit faster.
It’s a world recreated pixel-for-pixel in its PC debut, awakening the demons in the very community that asked for it. Contrasting outrage and joy. Dark Souls is always the experience of dual emotions.

The PC experience
From’s openness in their struggles with the movement of their land of Lordan to the PC carried similarities of every cry for help from those locked within its lands. And it’s fitting, then, in a game where community is the only real thing that gets you through — summoning fellow players to help you slay those demons that halt your progress — that the Dark Souls community stepped up to the plate to help From take those last few steps.
With a simple patch — no larger than 150KB – they’ve taken Dark Souls from a recreation and turned it into a release worthy of the platform. It may not be feature rich, but then Dark Souls is never the game of extravagancy. It asks you to be utilitarian. Lightweight. And its performance is no different.
A barely serviceable keyboard and mouse scheme aside, there are no noticeable bugs here. None of the crashes that plagued the console version. No more of that dreadful Blighttown lag or awkward responsiveness. Dark Souls’ performance is perhaps the only reliable thing you can latch onto amidst the dark, and it brings you closer than ever to apologizing for being just so mad at its dreadful console performance.

Old veterans returned
For those who are awakening to Lordan for the second time, the clarity is both awe-inspiring and at the same time a little bit iconoclastic — but look a little deeper, with learned eyes, and you see Dark Souls still has something to say. A chance to bend it to your will, perhaps. To test its bounds. And a familiarity that can bite: you’re ever your own worst enemy.
And for those just awaking, who are haunted by their own demons, you couldn’t have chosen a better time to join the hollow undead. For once all the cards are in your favour. You’ll have a newfound clarity some of us never had the first time around, and those creatures you face will be all the more horrifying for it.
One day, perhaps, you will defeat those inner demons holding you from Dark Souls success. Not mastery, but a control of yourself you never knew you had, because no one can ever truly tame Lordan and the monsters that reside there. The best you can ever do is say “I Defeated”, and that, truly, is the one and only face of Dark Souls joy.
Good:
- Rewards those willing to learn
- A twisted fantasy world that stands tall in a genre full of dragons and elves
- An otherwise stable and bug-free PC release
- Extra content leaves this release as the most feature complete, best performing version of the game to date
Bad:
- Keyboard & mouse support may as well be non-existent
- Requires a community patch to achieve acceptable visuals
- Pre-patch resolution is blurry and annoying
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I know it’s called “Dark” Souls, but is it really as dark as those screenshots suggest? If so, how can you see anything?
I was almost expecting the review to end with “And then john was a zombie.” <_<
Finally had a chance to play the PC version last night. Been ages since I played the game, got my butt handed to me until I settled back into "the rhythm" as it were. Can't believe the asylum demon killed me twice! TWICE! Then eventually my fingers remembered what to do. Much facepalming.
And yeah needs that graphics patch. Looks rather plain without. Looks rather crisp and clean with.
caitsith01,
It is, but keep in mind those are small shots. And you can adjust brightness. That said I like to keep it close to suggested settings, it makes it rather moody that way…
It is supposed to be dark throughout many of the areas.
It all adds to the atmosphere, your character has a shining light that seems to come from within to help light your path, but it doesn’t help you to see enemies lurking in the distance.
This is one of the most atmospheric games I have played, on par with S.T.A.L.K.E.R in thar regard.
While the PC port wasn’t as polished as some had hoped (before FROM shattered our dreams and explained the resolution issues) it is still the definitive version of the game.
Unfortunately some of the framerate bugs are still present, but nowhere near as bad as the console versions – and no, its not my PC, just about everyone I know who has played it experiences issues with framerate at one time or another, but overall, it doesn’t detract from the game.
The game is a harsh, cruel mistress, you really are your own worst enemy and the sooner you work that out, the better. One thing I love is that if you get a bit ahead of yourself, say you travel back from Sens to firelink shrine at a high Soul Level, it is still possible to die going back through the starting areas, the game is never safe and unless you do it properly, you will die even in lower areas.
Absolutely brilliant, its a shame there still seem to be many connection issues, whether these are due to the servers, the GFWL software or just peoples inability to set their networks up properly, there seems to be far too many ‘Summoning Failed’ messages popping up for my liking.
The fact that it is on the PC also leads to people who want to ruin your experience, by wait of cheating and/or hacking, manipulating their save games to be a low soul level with high stats, running around in endgame armour at soul level 20 etc.
Being invaded by these people really ruins the game, as normally when you were invaded, you always felt like you had a chance, a shot at beating the dark phantom now tip toeing down the hallways of your world and while there were savegame hacks for the 360 version, I don’t think it was anywhere near as bad as what I have seen so far on the PC version. I had the PS3 version and AFAIK there was none of that.
Framerate issues? Oh good thought it might be just me and my cruddy system trying to run the hi-res patch. Nothing gamebreaking yet, just not silky smooth.
Oh and I haven’t de-hollowfied yet so haven’t had issues with other players – yet. Complete lack of experience meant I kept getting owned by BFs on the 360 version so I’m putting that off as long as possible. Having problems with mobs as it is. (although I’m *finally* starting to get the hang of backstabs – a little..)
I watched a friend go in blind having never played the console version.
Amusing observations : Game loaded he went into settings to crank everything up, then tried to return to the main menu.He had to press half the keys on the keyboard before he found the one that backed out of a menu.
Eventually he gets into the actual game proper, and proceeds to stab a few zombies and step into the first room full of urns and a giant beastie appears.
Spent the next 20 minutes laughing my ass off ass he repeatedly gets ganked by said large monster and running back into the room to try again.
I had to leave shortly after , but he swears he’s further into the game now and enjoying it at any rate ;D
I know of the DoF fix and other mod by the same awesome guy but what is this high resolution ‘patch’ you mention?
*waits patiently at you feet*…
Also, anti-aliasing in Dark Souls PC is not true AA as it is just an advanced blue filter. Turn it off and either use third party tools to get rid of the jaggies or play as the jaggy god intended :P.
It is better than drunk vision…
pinothyj,
Yeah I was referring to the mod. I’m pretty sure you knew I was referring to the mod, but in case you missed it, the mod is what I’m referring to. The mod. That mod which is a mod that mods the game in a mod kind of fashion. Have I mentioned I meant the mod yet?
pinothyj,
*blur