I’m pretty much Project: Eternity‘s biggest fan now. As part of their latest update, they’ve added some stretch goals for when they hit $2.3 mill. These include some ‘Godlike’ races, which the team describe as being like D&D’s aasimar, tieflings and genasi.
If you don’t already know what those are, you probably wouldn’t find it interesting anyway — but what is interesting are their gameplay modes that ramp the difficulty up to 11, 12 and 13 respectively.
The first is ‘Expert Mode’, which the team describe as ‘similar to hardcore mode in Fallout: New Vegas‘. All the more punitive and nasty game mechanics will be switched on and all the more helpful ones switched off, in and out of combat. “We’re not saying we’re going to have weighty gold (for real, we’re not saying that), but if we did, you can bet that would be automatically turned on by Expert Mode.” But that’s just the beginning.
Next is the ‘Trial of Iron’, or permadeath. You get one save that persists through the entire game and when you die your game is deleted. SIGH. Finally, there is the ‘Path of the Damned’. So say you’re playing on Easy mode and there’s like two orcs fighters in an area (y’know trashmobs) — if you play on Hard, those orcs fighters might become high-level casters with a hobgoblin bodyguard. In ‘Path of the Damned’ mode, they’ll all be there. Fighters, casters and bodyguard. Not to mention the combat mechanics are all ramped up high enough to make you cry.
The best part? If only one of these isn’t enough for you, how about two of them? How about all three of them? That’s right, you can play with all three of these modes turned on simultaneously, if you really want to hate yourself. So if you haven’t backed Project: Eternity yet, or maybe you’d like to increase your donation, head over to their Kickstarter and get your wallet out.