PC favourite developer Firaxis knows which side its bread is buttered on and has made significant effort to ensure our version of XCOM: Enemy Unknown wasn’t derailed by its simultaneous release on PlayStation 3 and Xbox 360. For on thing, the developer split off two UI teams from the get-go.
“The PC version for us is a big deal. With a shooter or an action game you may be able to fall into the dangerous trap of porting the UI, but for us that was never an option,” designer Jake Solomon told Polygon.
“We’ve had two separate teams working the whole time on the UI, one on PC and one on console. We’re pretty excited that they look very different and feel very different.”
One important practical difference is the grid view available to PC users, but not to console players; tool tips are also available more readily to mouse users, and the PC version has a higher maximum resolution and zoom level.
Plus, only Steam users can earn a unique achievement – Bubonic – spread by anybody who joins a multiplayer match with Solomon. Neat. XCOM: Enemy Unknown arrives in October.