New gameplay footage of Borderlands 2, also Randy Pitchford talks co-op and game design

There’s some new Borderlands 2 footage available, but you’ve really got to want this one. At an hour long this video is really only for the very excited or the very dedicated. If you’re willing to put that time aside though, you’ll earn yourself a look at Gearbox CEO Randy Pitchford looking at some co-op in the upcoming game, talking about the game’s production and even a bit of the controversial Mechromancer. So check it out below! It comes to us via GameSpot.

15 comments (Leave your own)

Also, Mechromancer is coming out October 16th, much earlier than their predicted 60-90 days. http://kotaku.com/5939958/borderlands-2-has-four-post+release-campaign-dlcs-planned

 

Plus IGN has done a very similar hour-long video to Gamespot’s, also featuring Randy answering mostly the same questions, but featuring the 2 classes that aren’t shown in Gamespot’s demo. Linky: http://www.youtube.com/watch?v=HVmmt9_kCiw

 

if the co-op game design still revolves around just upping mob health I’ll pass

 
charliebrownau

I enjoyed Borderlands 1 . In the end it wasnt worth full retail price thou . Replay factor wasnt in it for me .

Problem I found is every time you wanted to play coop with someone is they were at a different stage . Or you lost your save game since you re installed and it didnt store it in the game folder .

Maybe if the game stored it on steam cloud or had a way of balancing the skill level progress I might look into it when Borderlands 2 is on special for AU$5-AU$20

For the moment GRO , Torchlight 2 and Orcs Must Die 2 is enough coop/team based gaming for me currently

 

That was a nice interview. Watching the game being played was very cool, and there were some very interesting questions. Can’t wait.

 

diamondd:
if the co-op game design still revolves around just upping mob health I’ll pass

What? It was significantly harder when you had more players.

charliebrownau:
I enjoyed Borderlands 1 . In the end it wasnt worth full retail price thou . Replay factor wasnt in it for me .

Problem I found is every time you wanted to play coop with someone is they were at a different stage . Or you lost your save game since you re installed and it didnt store it in the game folder .

Maybe if the game stored it on steam cloud or had a way of balancing the skill level progress I might look into it when Borderlands 2 is on special for AU$5-AU$20

For the moment GRO , Torchlight 2 and Orcs Must Die 2 is enough coop/team based gaming for me currently

Again, what? There’s cloud saving in number one (at least now there is, I know it wasn’t there at release) It didn’t matter if people were at a different stage, you either just continued with them or leave, make a game yourself and wait for people to join so you could continue your quests, This is one of the game that’s worth the asking price I’ve put 70ish hours into borderlands 1, played through multiple times as different classes, there’s a tonne of more replayability then OMD 1/2.

 

Borderlands 1 was boring as hell, i dont see what the hype is over this. And trying to make a game on PC was horrible, had to use hamachi. Will stick clear of this.

I went 1/4 with borderlands1 on steam paid 44$ for it, such a rip off.

 

Horses for courses I suppose. I myself can’t wait to play the sequel to a game I got a lot of hours of enjoyment out of.

 

shlaimon:
Borderlands 1 was boring as hell, i dont see what the hype is over this. And trying to make a game on PC was horrible, had to use hamachi. Will stick clear of this.

I went 1/4 with borderlands1 on steam paid 44$ for it, such a rip off.

They’re using Steamworks for multiplayer in this one, it’ll work a lot better than Gamespy did in BLands 1

 

Also BLands 1 sold about 5 million copies, so it was definitely a popular game and worthy of a sequel.

I’ve put about 120 hours in across PC and PS3, love it in co-op.

 

Looks like Borderlands 1

 

subw00fer: What? It was significantly harder when you had more players.

*significantly duller

I wanted to like it, and it really wasn’t that bad by myself but co-op was like watching paint dry. Maybe my friends just weren’t helping with the damage enough, but my firefly siren went from ripping through enemies by myself in a fun and still challenging fashion, to holding down the left mouse button to dispense 3 clips into everything because they have a million hit points.

*waits to be called a noob*

 

diamondd: *significantly duller

I wanted to like it, and it really wasn’t that bad by myself but co-op was like watching paint dry. Maybe my friends just weren’t helping with the damage enough, but my firefly siren went from ripping through enemies by myself in a fun and still challenging fashion, to holding down the left mouse button to dispense 3 clips into everything because they have a million hit points.

*waits to be called a noob*

Had exactly the same problem. Could not have enjoyed a co-op game less, especially when mobs end up just having more and more health.

 

diamondd,

Got a step further than me then. I finished the game solo after my friends abandoned the co-op, just with the hope that the gameplay would improve or change-up a bit. But it was the same combat the whole way through, no real tactics or tricks to killing enemies just strafe jump/float around and shoot stuff (or in the case of the boss, stand still and hold down the trigger).

I see BL2 has added an enemy with a frontal shield this time around, giving a bit of a change to the gameplay and a tad of variation to the co-op tactics. But I’m waiting to see what other enemies there are that do things like that to change up the gameplay from the incredibly generic melee and ranged enemies that populated BL1.

I really hope they manage to improve that area of the game, it’s definitely something I could get right into with just a bit of combat diversity.

 

syncourt,

yeah, I tried to rely on a guns a bit more so it almost played out like an RPG version of Serious Sam or something. It was OK, but not OK enough to get me excited about this.

the whole way through I really really really thought it needed more active skills. Phase Walk is cool, but I could have really done with another 5 or 10 cool skills lol.

 
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