Games You Should Be Playing: Faster Than Light (FTL)

Faster Than Light FTL

I’d probably be in the majority of people who, before now, had never heard of the sub-genre known as “Roguelike” (as embarrassing as this might be for an old school PC gamer/journo). Wikipedia determines games “characterized by level randomization, permanent death, and turn-based movement” to fit into this very small box, and has seemed to have a small revival of sorts lately, with the introduction of permadeath modes in Torchlight, Diablo 3 and the impressively difficult Dungeons of Dredmor.

The problem lies, however, in introducing a new generation of players to a traditionally niche mode in a manner where the learning curve isn’t completely ridiculous, or the difficulty overwhelmingly unapproachable.

Faster Than Light, or FTL, entered public life as a Kickstarter, like most indie games nowadays, and went on to gross funding of just over $200,000 – an almost 2000% expansion of its original target. As a result, development was significantly expedited and the entire post-alpha refining process was shared and contributed to by the games’ backers. A host of new features were added, including achievements, the ability to save games and a host of new items, antagonists and ships.

So what’s it all about? FTL puts you in the captains shoes of a small warp-capable spaceship, tasked with completing a recurring mission as the last hope to a Galactic Federation, as all the while a heavily armed and very large rebel fleet tracks you across the galaxy. Unlike other titles, control of your ship is from an almost static, top down viewpoint, where the majority of your actions are managing crew, upgrading your ship, making life or death decisions and issuing commands in the event of an attack.

Your ship is divided into various sections that control the different functions of your bog standard space vessel, including Life Support, Weapons, Engines, Pilots and so forth. Each game starts with a skeleton crew, some preassigned stats (depending on the makeup of your ship) and a bit of scrap. As the name suggests, you will be jumping your way through the galaxy, planet by planet, with each new location spawning a randomized event. It could be an attack, a desperate civilian colony in trouble, or a merchant offering you a deal you can’t refuse.

Each action is dictated via an adventure style screen of words with choices, clearly stating the situation at hand and the possible repercussions of your choices. Very few things are black and white, and making some seemingly “easy” decisions can find you in serious trouble. You might find that attacking a pirate ship (instead of helping it) trapped in an asteroid belt is akin to free scrap, until it blows up too close and tears up half your hull, or its pirate buddy could warp in behind you and force a provocation.

FTL does not pull any punches, nor does the “easy” mode offer any favours — risky or just plain stupid decisions will dictate how long you survive.  Early on, death will be quick and cruel, based on your inability to multitask your crew or sufficiently target threats. As you replay, you will not only unlock new ships, but realise the best routes through each galaxy, where to allocate very limited resources or whether its worth being too cruel or too kind. In most cases, being selfish and safe may keep you moving, but it’s just not as much fun.

But I’ve found most of the difficulty comes in managing your resources. Each warp, regardless of how safe the galaxy is or how well equipped you are, can be a blessing or a curse. You might stumble across a cache of everything you need, like fuel for jumps or missiles for heavy weapons. You could locate a merchant vessel or station, offering the latest and greatest in auto repair drones, but you’re just two scraps short of the price. Or the opposite, splurging on a costly repair only to find someone on the next jump offering a weapon of immense power for the same price.

But that’s not to say keeping everyone alive is any easier. Your ships can be boarded by other crews, fires can break out or your life support system can be taken out, drowning your men in their own CO2. You can jump into the path of a bomber who disables your weapons, leaving you neutered and useless to domination as you struggle to repair them. The fun is in developing various strategies to fend off each and every sort of attack, based on what upgrades or equipment you have available at the time.

The developers claim that the randomization of almost every element is what forces the player to create their own story, each time they spawn a new ship. In most cases, you will eventually die without much warning, meaning that every single action or decision is imperative to your survival. Simply playing it safe or being ultra aggressive will not provide easy routes to victory in FTL, where a roll of the dice and your ability to think on your feet quickly will mean the difference between destruction or the next jump.

The sheer brilliance of this game is evident by the speed of which its popularity has spread. As of Monday night, the game had been released for a few days, alongside Black Mesa, arguably the most anticipated HL2 mod of the past 5-6 years — but it’s FTL that 90% of my Steam friends list are playing at any given time. At the bargain basement price of $10, you would be an idiot not to take a look at what is, to me, one of the best indie games of the year.

FTL is currently available for purchase through GOG.com, Steam, or direct from the developer (which also gets you a Steam code).

22 comments (Leave your own)

Nice write up review thing!

Warning though, this is addictive, bought it yesterday to see what it was, suddenly 5 hours later and 1:30am I realised I really needed to go to bed :<

 

I agree with makena. Watch out this one will hook you. I purchased it the day it came out (Saturday I think) and I just can’t stop playing it. Probably close to 100 playthroughs already and only beaten it once. (Mainly because I suck.)

I thouroughly recommend it. If this is the quality of the kickstarter games we’re going to get, then I reaaallly look forward some a good era of gaming coming.

 

so good. so so so good

 

Totally awesome game. Best $8 I have ever spent.

 

Yah, thread going on over here for more game discussion:

http://games.on.net/forums/viewtopic.php?f=260&t=196790

It’s sooo scarily addictive. I have limited gaming time and this has taken up 100% of that over the weekend. Best $9 indie game I’ve ever bought :)

 

The first thing i thought on playing the Battlestations rpg/boardgame (http://www.boardgamegeek.com/boardgame/12350/battlestations) was that it would make an awesome pc game.

Glad someone took the risk to make a compy game in the same style.

 
 

Haha I just wishlisted this on GOG yesterday. So I should just stop being cheap and buy it then? Ok. *toddles off to GOG to buy*

 

vcatkiller:
Haha I just wishlisted this on GOG yesterday.So I should just stop being cheap and buy it then?Ok.*toddles off to GOG to buy*

see you next year

 
MuscularTeeth

bastard write ups. constantly chewing up my hard earned monies. lucky this one is only $8.
i look forward to firing it up

 

“I’d probably be in the majority of people who, before now, had never heard of the sub-genre known as “Roguelike” (as embarrassing as this might be for an old school PC gamer/journo).”

Not embarassing… it’s a weird and somewhat redundant term made up by D&D type ultranerds which is suddenly the Cool Game Description of the Week TM. It will soon submerge back to the depths of uncoolitude from whence it came.

 

Yeah I knew the term roguelike when it was still unpopular. Loved me some Angband and Nethack I did. Been a while though…

 
James Pinnell

I don’t feel sorry for any of you! You are all now damned to be as addicted as I :)

 

Oh managed to tear myself away from this thing. WHAT HAVE YOU DONE? *goes back to play some more*

 

Anyone who hasn’t bought it yet, you really should get it straight from the developer’s site. Why? Because it’s the only way to get the game for all three main platforms (Windows, Mac and Linux), plus you get a Steam key anyway so you don’t lose out if you insist on doing all your gaming in Steam. GOG has the benefit of a few extras such as a soundtrack sampler and some artwork, but you only get the Windows build.

Anyways, ’tis a great game.

 

Haha. I was just looking at this on steam and added it to my wishlist to grab later. :D

 

James Pinnell:
I don’t feel sorry for any of you! You are all now damned to be as addicted as I :)

Why would you do this to us? You’re a monster.

 

ElectroTyrian: if you insist on doing all your gaming in Steam

Do people do this?

I bought through GOG because I oppose DRM (i.e. Steam) and want to support their excellent project as much as possible so that they keep releasing awesome classic and indie games.

 

caitsith01,

Yes they do. If it’s not on Steam, they don’t want to know about it. Which is probably why Steam Greenlight is so important for a lot of developers.

I oppose DRM as well (which includes Steam), but since it basically blocks access to most games I can understand why a lot of gamers don’t think about it. But there’s enough older commercial titles and newer indie games to provide way too much gaming for the time I have available, so I don’t care. :)

 

Very addictive, in a very oldschool way.

Great game, been watching it for quite a while. Thank god we can finally play it. Play it. Play it. Play it. Play it….

 

tajin:
Very addictive, in a very oldschool way.

Great game, been watching it for quite a while. Thank god we can finally play it. Play it. Play it. Play it. Play it….

Yeah, right up until you get fired because you forgot to go into work. :)

 

yep, so I just lost 4 hours… dont know where it went, one minute I was clicking “paypal” and the next the room was really dark and I was hungry WTF!

 
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