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	<title>Comments on: From Alice to Indie: How a boy from Adelaide went to the big time and came home again</title>
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	<link>http://games.on.net/2012/09/from-alice-to-indie-how-a-boy-from-adelaide-went-to-the-big-time-and-came-home-again/</link>
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		<title>By: pinothyj</title>
		<link>http://games.on.net/2012/09/from-alice-to-indie-how-a-boy-from-adelaide-went-to-the-big-time-and-came-home-again/#comment-5884</link>
		<dc:creator>pinothyj</dc:creator>
		<pubDate>Fri, 07 Sep 2012 12:02:07 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=4639#comment-5884</guid>
		<description><![CDATA[If Ken Wong stays with the GoN community when December rolls around we all know what his secret santa recipient is going to get in his e-stocking. :D! 

But seriously:
&quot;Oh wow, I did not know you bought the game.&quot;
&quot;I didn&#039;t: the art director for Alice: Madness Returns bought it for me for Christmas.&quot;
&quot;…&quot;]]></description>
		<content:encoded><![CDATA[<p>If Ken Wong stays with the GoN community when December rolls around we all know what his secret santa recipient is going to get in his e-stocking. :D! </p>
<p>But seriously:<br />
&#8220;Oh wow, I did not know you bought the game.&#8221;<br />
&#8220;I didn&#8217;t: the art director for Alice: Madness Returns bought it for me for Christmas.&#8221;<br />
&#8220;…&#8221;</p>
]]></content:encoded>
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		<title>By: inz</title>
		<link>http://games.on.net/2012/09/from-alice-to-indie-how-a-boy-from-adelaide-went-to-the-big-time-and-came-home-again/#comment-5643</link>
		<dc:creator>inz</dc:creator>
		<pubDate>Wed, 05 Sep 2012 07:57:46 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=4639#comment-5643</guid>
		<description><![CDATA[You raise some valid points. I guess if the shoe were on the other foot I think I might not as made as braver decision.

Kudos to you :)]]></description>
		<content:encoded><![CDATA[<p>You raise some valid points. I guess if the shoe were on the other foot I think I might not as made as braver decision.</p>
<p>Kudos to you :)</p>
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		<title>By: kenwong</title>
		<link>http://games.on.net/2012/09/from-alice-to-indie-how-a-boy-from-adelaide-went-to-the-big-time-and-came-home-again/#comment-5593</link>
		<dc:creator>kenwong</dc:creator>
		<pubDate>Wed, 05 Sep 2012 01:58:54 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=4639#comment-5593</guid>
		<description><![CDATA[&lt;strong&gt;&lt;a href=&quot;#comment-5540&quot; rel=&quot;nofollow&quot;&gt;inz&lt;/a&gt;&lt;/strong&gt;, 

thanks for the applause. profit isn&#039;t my primary motivation... completing a solo project is. i don&#039;t feel like i&#039;ve shot myself in the foot - completing a project on my own should open more career avenues, not close them off. 

&lt;strong&gt;&lt;a href=&quot;#comment-5570&quot; rel=&quot;nofollow&quot;&gt;gammad&lt;/a&gt;&lt;/strong&gt;, 

well, firstly, i haven&#039;t thrown anything away. if you leave the traditional games industry for a year they don&#039;t bar you from coming back in :P. i wouldn&#039;t dismiss mobile gamers so readily. the few hundred people who have played early builds of hackycat have been really supportive. also, my pedigree might not be as impressive as you think; which is part of the reason why i&#039;m tackling this challenge.

these comments have been interesting. i think many people imagine a game developer&#039;s dream is to work on a halo or an assassin&#039;s creed... and for many it is. to be honest, alice: madness returns was that dream for me. i got to work with a fantastic team on a well-funded, multi-platform project where i had a huge amount of creative freedom - in an exotic city. it took three years. i might want to do that again sometime, but for me the next adventure is to take all i&#039;ve learnt and apply it to a personal project.]]></description>
		<content:encoded><![CDATA[<p><strong><a href="#comment-5540" rel="nofollow">inz</a></strong>, </p>
<p>thanks for the applause. profit isn&#8217;t my primary motivation&#8230; completing a solo project is. i don&#8217;t feel like i&#8217;ve shot myself in the foot &#8211; completing a project on my own should open more career avenues, not close them off. </p>
<p><strong><a href="#comment-5570" rel="nofollow">gammad</a></strong>, </p>
<p>well, firstly, i haven&#8217;t thrown anything away. if you leave the traditional games industry for a year they don&#8217;t bar you from coming back in :P. i wouldn&#8217;t dismiss mobile gamers so readily. the few hundred people who have played early builds of hackycat have been really supportive. also, my pedigree might not be as impressive as you think; which is part of the reason why i&#8217;m tackling this challenge.</p>
<p>these comments have been interesting. i think many people imagine a game developer&#8217;s dream is to work on a halo or an assassin&#8217;s creed&#8230; and for many it is. to be honest, alice: madness returns was that dream for me. i got to work with a fantastic team on a well-funded, multi-platform project where i had a huge amount of creative freedom &#8211; in an exotic city. it took three years. i might want to do that again sometime, but for me the next adventure is to take all i&#8217;ve learnt and apply it to a personal project.</p>
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		<title>By: vcatkiller</title>
		<link>http://games.on.net/2012/09/from-alice-to-indie-how-a-boy-from-adelaide-went-to-the-big-time-and-came-home-again/#comment-5586</link>
		<dc:creator>vcatkiller</dc:creator>
		<pubDate>Wed, 05 Sep 2012 01:27:35 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=4639#comment-5586</guid>
		<description><![CDATA[Yeah I&#039;ve seen it...ten billion tonnes of crap and extra tonnes of crap being added daily.  You have to produce an exceptional product to stand out above the rest.  A game that received “decent reception” doesn&#039;t sound that impressive tbh.

Oh and &quot;everyone in the world has a mobile&quot; is true.  Not everybody wants a freakin&#039; iPhone.]]></description>
		<content:encoded><![CDATA[<p>Yeah I&#8217;ve seen it&#8230;ten billion tonnes of crap and extra tonnes of crap being added daily.  You have to produce an exceptional product to stand out above the rest.  A game that received “decent reception” doesn&#8217;t sound that impressive tbh.</p>
<p>Oh and &#8220;everyone in the world has a mobile&#8221; is true.  Not everybody wants a freakin&#8217; iPhone.</p>
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		<title>By: zakynthos</title>
		<link>http://games.on.net/2012/09/from-alice-to-indie-how-a-boy-from-adelaide-went-to-the-big-time-and-came-home-again/#comment-5579</link>
		<dc:creator>zakynthos</dc:creator>
		<pubDate>Tue, 04 Sep 2012 23:17:01 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=4639#comment-5579</guid>
		<description><![CDATA[You clowns don&#039;t realize how big ios development is...! just look at the app market, you guys are an absolute disgrace criticizing someone for developing on a mobile platform, everyone in the WORLD has a mobile, get used to it, deal with it,]]></description>
		<content:encoded><![CDATA[<p>You clowns don&#8217;t realize how big ios development is&#8230;! just look at the app market, you guys are an absolute disgrace criticizing someone for developing on a mobile platform, everyone in the WORLD has a mobile, get used to it, deal with it,</p>
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		<title>By: gammad</title>
		<link>http://games.on.net/2012/09/from-alice-to-indie-how-a-boy-from-adelaide-went-to-the-big-time-and-came-home-again/#comment-5570</link>
		<dc:creator>gammad</dc:creator>
		<pubDate>Tue, 04 Sep 2012 13:45:00 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=4639#comment-5570</guid>
		<description><![CDATA[&lt;blockquote cite=&quot;comment-5540&quot;&gt;

&lt;strong&gt;&lt;a href=&quot;#comment-5540&quot; rel=&quot;nofollow&quot;&gt;inz&lt;/a&gt;&lt;/strong&gt;: 
Hard to feel like he hasn’t shot himself in the foot on this one. Granted it’s what he wants to do and I applaud him for that, but leaving the Spicy Horse development company as the Art Director to make an independent iOS game that might not even turn a profit… seems silly.
&lt;/blockquote&gt;

I wouldn&#039;t look at it that way.. its ignoring the circumstances as to why he left in the first place. What I&#039;m more disappointed in is that he has such a great pedigree of game art and yet he throws all that away on people who honestly could care less about what his previous works are.. all they care about is the 99 cent game they can screw around on the train for 5 mins one time... Whereas the Hardcores do care and do appreciate the effort.. if you want a market that will support and help you.. look no further..

This is why I say, don&#039;t knock the PC because its where nearly all the hardcores live and when a hardcore gamer cares.. they usually throw money at it (see Kickstarter).]]></description>
		<content:encoded><![CDATA[<blockquote cite="comment-5540">
<p><strong><a href="#comment-5540" rel="nofollow">inz</a></strong>:<br />
Hard to feel like he hasn’t shot himself in the foot on this one. Granted it’s what he wants to do and I applaud him for that, but leaving the Spicy Horse development company as the Art Director to make an independent iOS game that might not even turn a profit… seems silly.
</p></blockquote>
<p>I wouldn&#8217;t look at it that way.. its ignoring the circumstances as to why he left in the first place. What I&#8217;m more disappointed in is that he has such a great pedigree of game art and yet he throws all that away on people who honestly could care less about what his previous works are.. all they care about is the 99 cent game they can screw around on the train for 5 mins one time&#8230; Whereas the Hardcores do care and do appreciate the effort.. if you want a market that will support and help you.. look no further..</p>
<p>This is why I say, don&#8217;t knock the PC because its where nearly all the hardcores live and when a hardcore gamer cares.. they usually throw money at it (see Kickstarter).</p>
]]></content:encoded>
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		<title>By: kaimahi</title>
		<link>http://games.on.net/2012/09/from-alice-to-indie-how-a-boy-from-adelaide-went-to-the-big-time-and-came-home-again/#comment-5550</link>
		<dc:creator>kaimahi</dc:creator>
		<pubDate>Tue, 04 Sep 2012 09:04:19 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=4639#comment-5550</guid>
		<description><![CDATA[Great article, very interesting and best of luck Ken.]]></description>
		<content:encoded><![CDATA[<p>Great article, very interesting and best of luck Ken.</p>
]]></content:encoded>
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		<title>By: inz</title>
		<link>http://games.on.net/2012/09/from-alice-to-indie-how-a-boy-from-adelaide-went-to-the-big-time-and-came-home-again/#comment-5547</link>
		<dc:creator>inz</dc:creator>
		<pubDate>Tue, 04 Sep 2012 08:52:58 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=4639#comment-5547</guid>
		<description><![CDATA[In other news... something completely unrelated...

and with that - back on topic!]]></description>
		<content:encoded><![CDATA[<p>In other news&#8230; something completely unrelated&#8230;</p>
<p>and with that &#8211; back on topic!</p>
]]></content:encoded>
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		<title>By: pinothyj</title>
		<link>http://games.on.net/2012/09/from-alice-to-indie-how-a-boy-from-adelaide-went-to-the-big-time-and-came-home-again/#comment-5542</link>
		<dc:creator>pinothyj</dc:creator>
		<pubDate>Tue, 04 Sep 2012 08:12:56 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=4639#comment-5542</guid>
		<description><![CDATA[&lt;blockquote cite=&quot;comment-5527&quot;&gt;

&lt;strong&gt;&lt;a href=&quot;#comment-5527&quot; rel=&quot;nofollow&quot;&gt;matty&lt;/a&gt;&lt;/strong&gt;: 
Welcome to Gon Ken. Its like this most days.


&lt;/blockquote&gt;
Like you are above it all.

In other news, did you know that Alice&#039;s Adventure in Wonderland is actually about how stupid complex mathematics is?

True story…]]></description>
		<content:encoded><![CDATA[<blockquote cite="comment-5527">
<p><strong><a href="#comment-5527" rel="nofollow">matty</a></strong>:<br />
Welcome to Gon Ken. Its like this most days.</p>
</blockquote>
<p>Like you are above it all.</p>
<p>In other news, did you know that Alice&#8217;s Adventure in Wonderland is actually about how stupid complex mathematics is?</p>
<p>True story…</p>
]]></content:encoded>
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		<title>By: inz</title>
		<link>http://games.on.net/2012/09/from-alice-to-indie-how-a-boy-from-adelaide-went-to-the-big-time-and-came-home-again/#comment-5541</link>
		<dc:creator>inz</dc:creator>
		<pubDate>Tue, 04 Sep 2012 08:05:01 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=4639#comment-5541</guid>
		<description><![CDATA[Oh and regarding Alice: Madness Returns. I finished the game in a few days and I loved every moment of it. The thing that originally got me excited about the game was the art and the styling. All things Ken would have had a major impact on. The art and styling was not only the thing that had me shitting myself with anticipation, but also kept me playing. Loving every minute of the quirkiness of it all.]]></description>
		<content:encoded><![CDATA[<p>Oh and regarding Alice: Madness Returns. I finished the game in a few days and I loved every moment of it. The thing that originally got me excited about the game was the art and the styling. All things Ken would have had a major impact on. The art and styling was not only the thing that had me shitting myself with anticipation, but also kept me playing. Loving every minute of the quirkiness of it all.</p>
]]></content:encoded>
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		<title>By: inz</title>
		<link>http://games.on.net/2012/09/from-alice-to-indie-how-a-boy-from-adelaide-went-to-the-big-time-and-came-home-again/#comment-5540</link>
		<dc:creator>inz</dc:creator>
		<pubDate>Tue, 04 Sep 2012 08:01:34 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=4639#comment-5540</guid>
		<description><![CDATA[Hard to feel like he hasn&#039;t shot himself in the foot on this one. Granted it&#039;s what he wants to do and I applaud him for that, but leaving the Spicy Horse development company as the Art Director to make an independent iOS game that might not even turn a profit... seems silly.]]></description>
		<content:encoded><![CDATA[<p>Hard to feel like he hasn&#8217;t shot himself in the foot on this one. Granted it&#8217;s what he wants to do and I applaud him for that, but leaving the Spicy Horse development company as the Art Director to make an independent iOS game that might not even turn a profit&#8230; seems silly.</p>
]]></content:encoded>
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		<title>By: matty</title>
		<link>http://games.on.net/2012/09/from-alice-to-indie-how-a-boy-from-adelaide-went-to-the-big-time-and-came-home-again/#comment-5527</link>
		<dc:creator>matty</dc:creator>
		<pubDate>Tue, 04 Sep 2012 06:39:25 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=4639#comment-5527</guid>
		<description><![CDATA[Welcome to Gon Ken. Its like this most days.]]></description>
		<content:encoded><![CDATA[<p>Welcome to Gon Ken. Its like this most days.</p>
]]></content:encoded>
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		<title>By: ruddaga</title>
		<link>http://games.on.net/2012/09/from-alice-to-indie-how-a-boy-from-adelaide-went-to-the-big-time-and-came-home-again/#comment-5524</link>
		<dc:creator>ruddaga</dc:creator>
		<pubDate>Tue, 04 Sep 2012 06:03:43 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=4639#comment-5524</guid>
		<description><![CDATA[Wow what&#039;s with all the negative comments. The dudes gone from little old Adelaide, worked as the art director for a pretty major release for 2011 (well.. mind you I personally didn&#039;t like the game, but the only thing I did like was the art design) and now has decided to venture off and do his own thing. I&#039;m not sure if you guys are just trolling because the dude is replying personally in the comments section, or if it&#039;s just jealousy cause the guy has gone off, done things none of you will ever do and now can afford to choose his own path in life. 

Sure I won&#039;t personally buy Hackeycat, and I can&#039;t stand the IOS market Fruit Ninja&#039;esque stuff that&#039;s flooding the scene, but I have no doubt that this will appeal to the casual gamer (as I&#039;m guessing it&#039;s supposed to) and the guy will get some extra $ to go off and work on his next project.


Personally I respect the dude for going off to a foreign country, putting his life on hold and getting a chance that alot of us gamers only dream about. Live and let live people. When it&#039;s all said and done,  I may not approve of the way certain people live their lives and their life style choices, but who am I to try and try and crush their dreams.  Good luck mate.]]></description>
		<content:encoded><![CDATA[<p>Wow what&#8217;s with all the negative comments. The dudes gone from little old Adelaide, worked as the art director for a pretty major release for 2011 (well.. mind you I personally didn&#8217;t like the game, but the only thing I did like was the art design) and now has decided to venture off and do his own thing. I&#8217;m not sure if you guys are just trolling because the dude is replying personally in the comments section, or if it&#8217;s just jealousy cause the guy has gone off, done things none of you will ever do and now can afford to choose his own path in life. </p>
<p>Sure I won&#8217;t personally buy Hackeycat, and I can&#8217;t stand the IOS market Fruit Ninja&#8217;esque stuff that&#8217;s flooding the scene, but I have no doubt that this will appeal to the casual gamer (as I&#8217;m guessing it&#8217;s supposed to) and the guy will get some extra $ to go off and work on his next project.</p>
<p>Personally I respect the dude for going off to a foreign country, putting his life on hold and getting a chance that alot of us gamers only dream about. Live and let live people. When it&#8217;s all said and done,  I may not approve of the way certain people live their lives and their life style choices, but who am I to try and try and crush their dreams.  Good luck mate.</p>
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		<title>By: vcatkiller</title>
		<link>http://games.on.net/2012/09/from-alice-to-indie-how-a-boy-from-adelaide-went-to-the-big-time-and-came-home-again/#comment-5522</link>
		<dc:creator>vcatkiller</dc:creator>
		<pubDate>Tue, 04 Sep 2012 05:51:31 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=4639#comment-5522</guid>
		<description><![CDATA[Personal?  Yeah whatever.  Just don&#039;t expect me to hire you to build a treehouse for me.  Beside, I have no desire to buy the right backyard to suit it, if you catch my drift.  Could be the most addictive treehouse ever, but I&#039;ll never have the chance to play in it. &lt;_&lt;]]></description>
		<content:encoded><![CDATA[<p>Personal?  Yeah whatever.  Just don&#8217;t expect me to hire you to build a treehouse for me.  Beside, I have no desire to buy the right backyard to suit it, if you catch my drift.  Could be the most addictive treehouse ever, but I&#8217;ll never have the chance to play in it. &lt;_&lt;</p>
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		<title>By: kenwong</title>
		<link>http://games.on.net/2012/09/from-alice-to-indie-how-a-boy-from-adelaide-went-to-the-big-time-and-came-home-again/#comment-5520</link>
		<dc:creator>kenwong</dc:creator>
		<pubDate>Tue, 04 Sep 2012 05:45:49 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=4639#comment-5520</guid>
		<description><![CDATA[&lt;strong&gt;&lt;a href=&quot;#comment-5510&quot; rel=&quot;nofollow&quot;&gt;vcatkiller&lt;/a&gt;&lt;/strong&gt;, 

um. well think about it more like going from designing hotels that only rich people can afford to building an epic treehouse in your backyard. sure, the treehouse has less money involved and won&#039;t be as famous, but it&#039;ll be personal, i&#039;ll have the freedom to design it how i want to, and it&#039;ll be with my own two hands. i wouldn&#039;t say it&#039;s less stressful - i imagine it&#039;s a bit like being a solo musician without a record deal. 

&lt;strong&gt;&lt;a href=&quot;#comment-5512&quot; rel=&quot;nofollow&quot;&gt;gammad&lt;/a&gt;&lt;/strong&gt;, 

sure, there&#039;s piracy on iOS. i&#039;d argue that you don&#039;t lose as many sales, since those who go to the trouble of pirating on iOS don&#039;t typically pay for apps anyway. there&#039;s some evidence that piracy may actually increases sales. anyway, i don&#039;t look down on PC at all - i chose iOS for my first solo game primarily because it&#039;s a market i&#039;m familiar with and interested in. i&#039;d love to work on another PC game in the future.]]></description>
		<content:encoded><![CDATA[<p><strong><a href="#comment-5510" rel="nofollow">vcatkiller</a></strong>, </p>
<p>um. well think about it more like going from designing hotels that only rich people can afford to building an epic treehouse in your backyard. sure, the treehouse has less money involved and won&#8217;t be as famous, but it&#8217;ll be personal, i&#8217;ll have the freedom to design it how i want to, and it&#8217;ll be with my own two hands. i wouldn&#8217;t say it&#8217;s less stressful &#8211; i imagine it&#8217;s a bit like being a solo musician without a record deal. </p>
<p><strong><a href="#comment-5512" rel="nofollow">gammad</a></strong>, </p>
<p>sure, there&#8217;s piracy on iOS. i&#8217;d argue that you don&#8217;t lose as many sales, since those who go to the trouble of pirating on iOS don&#8217;t typically pay for apps anyway. there&#8217;s some evidence that piracy may actually increases sales. anyway, i don&#8217;t look down on PC at all &#8211; i chose iOS for my first solo game primarily because it&#8217;s a market i&#8217;m familiar with and interested in. i&#8217;d love to work on another PC game in the future.</p>
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		<title>By: Andy Corrigan</title>
		<link>http://games.on.net/2012/09/from-alice-to-indie-how-a-boy-from-adelaide-went-to-the-big-time-and-came-home-again/#comment-5516</link>
		<dc:creator>Andy Corrigan</dc:creator>
		<pubDate>Tue, 04 Sep 2012 05:09:05 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=4639#comment-5516</guid>
		<description><![CDATA[Shame some have missed the point of this.

Aussie games development is practically just Indies now, and a lot of those indies invariably turn to the most accessible formats when starting out. That means iOS and mobile before building up the experience to branch out into other areas.

Ken has experience at a big studio, yes, but it takes a brave person to give that up to start from the ground up and see what he/she can achieve on their own terms. Hackycat is a first step, and like mentioned above, Hackycat isn&#039;t a game to dismiss; it&#039;s addictive as hell.

If you want the Aussie development scene to thrive again, Ken and all the guys showcasing games at events like AVCON; these are the guys that you want to be supporting, as they&#039;re the ones that will grow the industry over here.

Thanks.]]></description>
		<content:encoded><![CDATA[<p>Shame some have missed the point of this.</p>
<p>Aussie games development is practically just Indies now, and a lot of those indies invariably turn to the most accessible formats when starting out. That means iOS and mobile before building up the experience to branch out into other areas.</p>
<p>Ken has experience at a big studio, yes, but it takes a brave person to give that up to start from the ground up and see what he/she can achieve on their own terms. Hackycat is a first step, and like mentioned above, Hackycat isn&#8217;t a game to dismiss; it&#8217;s addictive as hell.</p>
<p>If you want the Aussie development scene to thrive again, Ken and all the guys showcasing games at events like AVCON; these are the guys that you want to be supporting, as they&#8217;re the ones that will grow the industry over here.</p>
<p>Thanks.</p>
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		<title>By: James O'Connor</title>
		<link>http://games.on.net/2012/09/from-alice-to-indie-how-a-boy-from-adelaide-went-to-the-big-time-and-came-home-again/#comment-5514</link>
		<dc:creator>James O'Connor</dc:creator>
		<pubDate>Tue, 04 Sep 2012 04:36:01 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=4639#comment-5514</guid>
		<description><![CDATA[For the record I&#039;ve played Hackycat several times and it is horrifyingly addictive and fun.]]></description>
		<content:encoded><![CDATA[<p>For the record I&#8217;ve played Hackycat several times and it is horrifyingly addictive and fun.</p>
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		<title>By: gammad</title>
		<link>http://games.on.net/2012/09/from-alice-to-indie-how-a-boy-from-adelaide-went-to-the-big-time-and-came-home-again/#comment-5512</link>
		<dc:creator>gammad</dc:creator>
		<pubDate>Tue, 04 Sep 2012 04:33:13 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=4639#comment-5512</guid>
		<description><![CDATA[You say the PC market is full of pirates.. but hey the IOS market is also full of pirates too. You&#039;re aware of this right?]]></description>
		<content:encoded><![CDATA[<p>You say the PC market is full of pirates.. but hey the IOS market is also full of pirates too. You&#8217;re aware of this right?</p>
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		<title>By: vcatkiller</title>
		<link>http://games.on.net/2012/09/from-alice-to-indie-how-a-boy-from-adelaide-went-to-the-big-time-and-came-home-again/#comment-5510</link>
		<dc:creator>vcatkiller</dc:creator>
		<pubDate>Tue, 04 Sep 2012 04:26:35 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=4639#comment-5510</guid>
		<description><![CDATA[You know, as much as this game speaks to me on so many different levels, I have to say this is like going from designing 5 star hotels with a team of dedicated experts to building a shed in somebody&#039;s backyard out of bits of corrugated iron you found lying around.  Still, I guess there&#039;s far less stress in something like this, and seeing as, in this article&#039;s words, it&#039;s receiving &quot;decent reception&quot; you might make some pocket money out of it, so good luck wit that... &lt;_&lt;]]></description>
		<content:encoded><![CDATA[<p>You know, as much as this game speaks to me on so many different levels, I have to say this is like going from designing 5 star hotels with a team of dedicated experts to building a shed in somebody&#8217;s backyard out of bits of corrugated iron you found lying around.  Still, I guess there&#8217;s far less stress in something like this, and seeing as, in this article&#8217;s words, it&#8217;s receiving &#8220;decent reception&#8221; you might make some pocket money out of it, so good luck wit that&#8230; &lt;_&lt;</p>
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		<title>By: villageidiot</title>
		<link>http://games.on.net/2012/09/from-alice-to-indie-how-a-boy-from-adelaide-went-to-the-big-time-and-came-home-again/#comment-5509</link>
		<dc:creator>villageidiot</dc:creator>
		<pubDate>Tue, 04 Sep 2012 03:47:17 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=4639#comment-5509</guid>
		<description><![CDATA[No... I didn&#039;t miss it, but really it&#039;s just another iOS game in amongst thousands and thousands of like products hoping to be the next angry birds or fruit ninja. 

Your previous work is beautiful and I&#039;m sure that will continue in the future, but for  now... It&#039;s a cat with a mustache for 99cents on the app store.]]></description>
		<content:encoded><![CDATA[<p>No&#8230; I didn&#8217;t miss it, but really it&#8217;s just another iOS game in amongst thousands and thousands of like products hoping to be the next angry birds or fruit ninja. </p>
<p>Your previous work is beautiful and I&#8217;m sure that will continue in the future, but for  now&#8230; It&#8217;s a cat with a mustache for 99cents on the app store.</p>
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		<title>By: kenwong</title>
		<link>http://games.on.net/2012/09/from-alice-to-indie-how-a-boy-from-adelaide-went-to-the-big-time-and-came-home-again/#comment-5508</link>
		<dc:creator>kenwong</dc:creator>
		<pubDate>Tue, 04 Sep 2012 03:26:43 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=4639#comment-5508</guid>
		<description><![CDATA[&lt;strong&gt;&lt;a href=&quot;#comment-5502&quot; rel=&quot;nofollow&quot;&gt;villageidiot&lt;/a&gt;&lt;/strong&gt;, 

maybe you missed the bit about me also designing, programming, animating and doing the marketing for my own game now. i was drawing mustaches on things when i was an art director too.]]></description>
		<content:encoded><![CDATA[<p><strong><a href="#comment-5502" rel="nofollow">villageidiot</a></strong>, </p>
<p>maybe you missed the bit about me also designing, programming, animating and doing the marketing for my own game now. i was drawing mustaches on things when i was an art director too.</p>
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		<title>By: villageidiot</title>
		<link>http://games.on.net/2012/09/from-alice-to-indie-how-a-boy-from-adelaide-went-to-the-big-time-and-came-home-again/#comment-5502</link>
		<dc:creator>villageidiot</dc:creator>
		<pubDate>Tue, 04 Sep 2012 01:16:03 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=4639#comment-5502</guid>
		<description><![CDATA[Interesting article... But all I got was &quot;former art director is now just drawing cats with mustaches&quot;]]></description>
		<content:encoded><![CDATA[<p>Interesting article&#8230; But all I got was &#8220;former art director is now just drawing cats with mustaches&#8221;</p>
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