“EA get too much crap for not being innovative,” says DICE general manager

Karl Magnus Troedsson

It’s fair to say that EA have a reputation for releasing sequels to existing IP, and not so much for innovation – right? But in an interview with Gamasutra, DICE general manager Karl Magnus Troedsson says it’s not fair.

“Now, that might sound strange coming from me, working on Battlefield. We’ve been around for 10 years, and we just keep doing more of the same, but being innovative in that space,” he has said. “Innovation is something that actually changes something for the better, renews something — and I think we do that all the time,” he said. “But some of them are big and some of them are small, and some people disagree, saying, ‘That’s not an innovation!’ and it’s like, ‘No, maybe not for you, but for the people playing the game it’s a big thing.’”

“EA is actually very prone to try out new things,” Troedsson said. “And I have to say that sometimes I think we get too much crap for not being innovative. We do release new IPs, and we do take care of IPs that have been out there. And perhaps not so successful, but we try to get new things out there as well.”

Source: Gamasutra

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10 comments (Leave your own)

I have no doubt they are treated unfairly, especially in comparison to Steam. But Steam still retains allot of gamer’s trust (they must’ve clicked “agree “a month ago), whereas EA has a long record of crap moves.

Innovation is waay down the list of reasons to dislike EA.

 

To be fair, most of DICE’s games, at least, have been fairly innovative. BF1942 was incredibly innovative and is still my favourite game of all time. Vietnam was also pretty solid in that regard, as was BF2. Even BC2 had a lot of interesting features. BF3 is the only one that hasn’t really been a big leap forward.

I do agree with Debri, innovation is definitely a long way down the list of reasons to dislike EA.

 
jerichosainte

“Innovation is something that actually changes something for the better, renews something — and I think we do that all the time,”

ROFL

Making BF3 worse with stupid little glitches, removed features like commander and also killing squad work is not innovative and you haven’t been doing it at all DICE.

Agreed the engine is innovative (but again they nerfed destruction from FB1 to FB2). They had a great engine with FB1 and could of added to that with BF3 and re-introduce the features that made BF2 great. But they just keep going backwards in terms of gameplay.

 

jerichosainte:
…but again they nerfed destruction from FB1 to FB2). They had a great engine with FB1 and could of added to that with BF3 and re-introduce the features that made BF2 great. But they just keep going backwards in terms of gameplay.

How have they nerfed destruction from FB1 to FB2? BF3 has terrain deformation, which was not active (or at least not as refined/obvious) in BC2, and the destruction in the CQ maps is far, far more refined/complex than anything in FB1. Take your rose coloured glasses off, man. ;)

 

“EA is actually very prone to try out new things,” Troedsson said. “And I have to say that sometimes I think we get too much crap for not being innovative. We do release new IPs, and we do take care of IPs that have been out there. And perhaps not so successful, but we try to get new things out there as well.”

Spot the reference to an upcoming Mirror’s Edge sequel in there. ;)

 

I think the innovation he thinks hes doing is making new graphic engines….lol.

All the battlefields have been reskinned games, which were good and i loved. Except for battlefield 3, such an abortion.

 

EA may innovate and try new things but far too often those “innovations” end up biting gamers in the arse. *cough*Origin*cough*

 

the last game that they produced that didn’t have a damn number in it was Syndicate.. and that was a remake.

Their entire lineup for next year all has numbers at the end of them so far. So much for INNOVASHUN!

 

shlaimon:
IAll the battlefields have been reskinned games

Yeah, Nah, that’s simplifying things a bit too much.

 

c0mc0: How have they nerfed destruction from FB1 to FB2? BF3 has terrain deformation, which was not active (or at least not as refined/obvious) in BC2, and the destruction in the CQ maps is far, far more refined/complex than anything in FB1. Take your rose coloured glasses off, man. ;)

Frosbite 1.5 had terrain deformation too as seen in Battlefield 1943, just a shame they never released it on PC it was incredibly fun.

 
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