Incorporating many of the technical lessons learned from RAGE.
By Tim Colwill on September 6, 2012 at 10:30 am
The impending release of the DOOM 3 BFG Edition was quickly interpreted as some sort of HD remake, but id Software’s Tim Willits says that this is just not the case.
“We’ve actually put a heck of a lot of RAGE tech into the DOOM 3 engine to kind of modernise the game,” he said.
“We have the RAGE input control, checkpoints, we’ve updated the lighting so it’s brighter, we changed the flashlight, tweaked ammo, we’ve put the RAGE network layer in to make it run faster at low latency, and we added 3D support, multi-display support for PC.”
But id didn’t stop there, says Willits. “We went through every single level of the original and things that were really frustrating or not fun, we made them more enjoyable,” he said. “A number of publishers have put together compilation packs and said to people ‘oh hey, three old games for 20 bucks, this is great!’ But we’ve really worked hard to make this version of DOOM 3 more than just a re-release.”