Assassin’s Creed III PC specs revealed, DRM not included

Assassin's Creed III

The system requirements for Assassin’s Creed III have been revealed, over at Ubisoft’s Customer Support page. These are the minimum specs required to run the game properl, they claim, adding that laptop versions of these cards may work but are not supported — “These chipsets are the only ones that will run this game.”

And remember, Ubisoft doesn’t use always-on DRM anymore! Click through to check them out.

Supported OS: Windows Vista (SP2) / Windows 7 (SP1) / Windows 8
Processor: 2.66 GHz Intel Core2 Duo E6700 or 3.00 GHz AMD Athlon 64 X2 6000+ or better recommended
RAM: 2 GB (4 GB recommended)
Video Card: 512 MB DirectX 9.0c-compliant with Shader Model 4.0 or higher (see supported list)*
Sound Card: DirectX 9.0c-compliant (5.1 surround sound recommended)
DVD-ROM: Dual-layer drive
Hard Drive Space: 17 GB
Peripherals Supported: Windows-compatible keyboard, mouse, optional controller (Xbox 360 Controller for Windows recommended)
Multiplayer: 256 kbps or faster broadband connection

Supported Video Cards at Time of Release:
AMD Radeon HD 3870 / 4000 / 5000 / 6000 / 7000 series or better
NVIDIA GeForce 8600 GT / 9 / 100 / 200 / 300 / 400 / 500 / 600 series or better

Source: Ubisoft Customer Support (via IGN)

5 comments (Leave your own)

Wait. Ubisoft advancing PC gaming by ditching XP support?

 

palzer0:
Wait. Ubisoft advancing PC gaming by ditching XP support?

Which is weird because they’re still using DX9.

 

They’re going to cause confusion with those reqs, many people won’t know that a shader model 4.0 card is advertised mainly as a Direct X 10 card, by saying a Direct X 9.0c complaint GPU with Shader Model 4.0 support, they’re going to confuse lots of people. Not sure why they didn’t just say a DX10 card.

 

I think it’s just them saying “You’re on your own if you’re running XP”. I expect AC3 to work on XP but Ubisoft not officially giving support for it (since it’s too bloody old to spend the time on)

 

The always-on DRM thing is pretty muddy these days isn’t it? Sure, UBI drm was invasive nonsense on single player games like Assassins Creed 2 – but since Brotherhood / Revelations added multi the DRM was redundant anyway since you were connecting to their servers no matter what for multi.

They may put on a big show about the DRM being ‘gone’ – but if you do anything but singleplayer it’s still phoning home in a big way.

 
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