The Sniper Challenge for Hitman: Absolution has been out for some time now, and console players have already enjoyed the detached delight of picking off Richard Strong Jr. and his team of bodyguards as they socialise on a nearby rooftop. With the Sniper Challenge just now being released for PC though, it’s a great opportunity for PC players to get a preview at the engine powering Hitman: Absolution, to see what it’s capable of and how it handles.
The Sniper Challenge is automatically made available on Steam to those of you who pre-order Absolution, and successfully completing various tasks in it will unlock weapons and additional extras in the main game (when it releases). It’s a test of knowing the paths taken by the guards and knowing when and at whom to fire to maximise your kill points, while staying unnoticed for long enough to take out the primary target and escape unseen.
But besides all that, it’s a great chance to see what Absolution is shaping up like on PC.

Sniping’s a good job, mate
The PC version of Absolution is being handled by Nixxes, who you may remember as previously working for Square Enix on the PC version of their other recent multi-platformer, Deus Ex: Human Revolution. The DXHR PC port was generally considered to be one of the best of many recent multi-platform titles, and it’s perhaps no surprise that hiring a dedicated company to specifically handle the PC version results in a better product.
Cracking open the Sniper Challenge reveals a solid set of graphics options, including refresh rate, vsync, texture filtering, SSAO, AA, and individual texture quality, shadow and LOD controls, as we can see below.

I cranked everything to Ultra and fired it up, and unsurprisingly, Absolution looks good. Frame rates hovered around 65-70, and everything was crisp and smooth. The level takes place over a skyscraper rooftop in the setting sun, and golden lights and deep shadows play across the scene, making it necessary to use your ‘instinct’ to locate guards hiding in crowds or lounging in alcoves. Occasionally a plane or chopper will pass across the sun, sweeping the roof in a gigantic moving shadow for a brief second. It’s well done, and although the polycount is visibly low on some of the models, it’s still a very pretty game.

I’m not a crazed gunman, Dad, I’m an assassin
So is Sniper Challenge on its own worth pre-ordering Absolution for? It’s certainly a good bit of fun and a reasonable way to see how your machine will handle the final game, but it’s not particularly deep and will probably only appeal to the dedicated high-score-achiever after the first hour or two of shooting and giggling. Plus, after every attempt the game hits you with a (thankfully skippable) video, reminding you how amazing Absolution is going to be (which is a bit on the nose since you would have had to pre-order it to get the Sniper Challenge anyway).
I’ve taken the liberty of capturing one of my more successful Sniper Challenge rounds below – take a look for yourself or, alternatively, download it from the file library. A YouTube version is also available, if you’re having trouble with the player.
You can use the following bbCode
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What the hell is this seeing through walls bullshit?
Looks promising.
I hope there will be an option to turn off the flying points whenever you hit someone. Doesn’t help with immersion.
Also, the wall-hack “Instinct” sucks, but you don’t have to use it so its no biggy.
Yeah, it’s completely optional Tera, you don’t have to use it if you don’t want to :)
@Tim I hope so, my hitman just kills he ain’t no super hero.
What was the system specs used? If you don’t have a top machine then I’m disappointed, because its clear they could have done more!
I want PC games to push the hardware available, ultra settings should be for the top end cards only on release like in the golden era of gaming.
I’m running an i7 3820, with a GTX 670 and 16GB of ram :)
At the end of the day, as long as there are two people left on the planet, someone is gonna want someone dead.
@Tim nice specs but why the low res of 1440×900?
That’s the max my monitor does I’m afraid! Saving up for a new one at the moment :)
Hmmm… was it necessary though to snipe so many?
as in was it possible to do it the old fashion silent assassin way? with just 1 target dead? Or is it actually worth more score to just wipe all the guards out?
Monitors are cheap as chips; how much are they paying you there at iiNode?
Also, who else said “Sniping’s a good job, mate” in the accent :P?
^^…
The mission requirement is for the target AND all the guards, unfortunately! Otherwise it’d be the easiest thing in the world.
Oh, I do okay! But I just shelled for the new computer, so you know, baby steps.
Chips you say?
Hmmmm well ok i guess specifically for this case that might be indeed the case…
but the reason why i am a bit wary is because normally in Hitman series the difficulty is the opposite, ie: killing the target WITHOUT killing anyone else… which is rewarded the highest rank and money.
ie: clean kill, just the target dies, no detection, no complications… usually with no bullet or just exactly one bullet, the one that kills the target.
so it feels odd to have a Hitman where you are expected to kill them all short of the civies.
no bullet drop… /sigh
yeah :\
I guess being 47 he would already have done ballistics prior to taking the shots, be nice to do some of this though. Do you get more points for people on the move?
A moving headshot that pushes someone off the building (hiding the body) as part of a headshot spree gives you a nice bonus.
Getting two targets in the head as they pass each other and pushing them off the building is even better (moving headshot x 2, hide body x 2, combo plus whatever headshot spree you’re in)!
The hair trigger on PC looks too easy (press shift).
On the Xbox you have to gently squeeze the trigger about half way to use hair-trigger (bullet time) then squeeze the trigger all the way to fire. I found I needed practice to make this work properly. Too often moving your thumb can make you squeeze the index finger and mess up a good shot.
rathborne,
you mean the control scheme you idiot. You can easily hook up a gamepad to a pc. I’ve seen the xbox 360 version its terrible, it has auto aim assist which makes shit alot more easier. PC requires skill, xbox requires retarded players I will not be using a gamepad for a gimmicky squeeze the trigger shit.
gambla,
If we want to get picky then, yes, the I could be referring to the control scheme. I play games on the Xbox so I really didn’t care about being picky in this regard.
Holding down the shift key (a button that is either on or off) to go bullet time seems a lot easier than having to squeeze the right trigger and hold it while still moving around to line up a shot with the right thumb view-stick.
I haven’t noticed any auto-aiming on the Xbox version but I may have turned this off before playing (habit).
Anyway, I’m really keen to get the full game after playing this!
Well that’s bloody pointless isn’t it? It’s like giving somebody a test drive of a car after they’ve bought the thing. Anybody know if they’ll open it up to everybody after the game’s released?
Whilst it is a preorder bonus atm I assume that it will get a public release eventually, without trying out the sniper mission I am unlikely to put faith in a reboot of an existing franchise (Can you really blame me?). The game looks ok but the mission is conveniently set at the time of day to best show off their new lighting.
They probably won’t open up the challenge to non-pre-order customers because it unlocks a new weapon in the full game just for having it and accumulating points unlocks further bonuses such as longer hair-trigger, faster reloading, etc.
If they did open it up to the public they could simply deactivate the awarding of bonus equipment.