Game's multiplayer is a "low-quality third-person Call of Duty clone," says lead designer.
By Tim Colwill on August 30, 2012 at 9:14 am
Many people including us here at games.on.net have praised Spec Ops: The Line for a gripping, morally grey single-player campaign, but the game’s lead designer has come out swinging against publisher 2K for what he calls a “relentless” approach in forcing them to have “tacked-on multiplayer” that was “basically a low-quality Call of Duty clone in third-person”.
“There’s no doubt that it’s an overall failure,” said lead designer Cory Davis. “It sheds a negative light on all of the meaningful things we did in the single-player experience. I don’t even feel like it’s part of the overall package – it’s another game rammed onto the disk like a cancerous growth, threatening to destroy the best things about the experience that the team at Yager put their heart and souls into creating.”
“It was literally a check box that the financial predictions said we needed, and 2K was relentless in making sure that it happened – even at the detriment of the overall project and the perception of the game”, he said. The multiplayer side of the game was developer externally by Darkside Studios for inclusion into the title, not by Yager themselves. Still, Davis praised 2K for taking a gamble on their game: “They took a hell of a lot of risk with the project that other publishers would not have had the balls to take,” Davis concluded.