Sitrep: To Be, Or Not To Be, Jason Statham

Jason Statham

Question: Why do you play shooters? Wait, that’s as broad as my knowledge of obscure internet porn starlets, so, rabbit hole: Who do you want to be when you play a shooter?

A lot of devs seem to believe that a huge percentage of male gamers subscribe to an increasingly stereotypical male power fantasy when blowing shiz up, that being the well-built, weary and weapons-savvy fighting hero sometimes in need of a wig. Is this really true? Is it? Do a whole lot of us sit there going, “Man, I wish I was Jason Statham,” while poking distressedly at an unenviable bicep?

The immersion afforded by a first-person perspective is often at its best when it’s as close to a virtual reality as it can be

I don’t buy it. The gameplay reality of this stereotype is that he’s often downright invincible. The hordes can’t touch you. Coupla bullets’ll fix any and all incoming Emmets. Then you’re home in time for pancakes and powerful intercourse with a dazzling blonde.

I got to thinking earlier this year when I was checking out Dishonored. Man, the protagonist – demonic assassin Corvo – is just full of killing power. He can do anything, decimate everyone effortlessly.

It felt more like a process of deciding how to win rather than fighting to win. In what is an otherwise awesome-looking title, this was the one thing I just couldn’t get into. I realised, then, that I just want to play me.

By me, I mean some guy. Or girl, I’m cool with that. Fem-Shep for copious victory. You know, whoever. Gordon Freeman. That’s why I loved Half-Life so much. Who was this guy? Exactly. The immersion afforded by a first-person perspective is often at its best when it’s as close to a virtual reality as it can be. It’s why Far Cry 3 seems so appealing, why even something as far-flung and sci-fi as Prey 2 (please come back) flicks my interest switch: Wherever you go, there you are. Here’s a gun.

I don’t play shooters to trip on the idealised invincible powerhouse. Escapism yes, but only so I can be somewhere I’d never ordinarily be working out my aggression from behind an unreasonably large piece of artillery. More and more, I’m finding each game – or single-player game, anyway – that I start and finish to be a personal journey I only play once. That’s the story, that’s what happened, it doesn’t need telling again. If I’ve just been a passenger in a super-human Chevy, I don’t feel like it’s been a fulfilling one.

Shooters are not very complimentary in this regard. They’re shooters. The genre is inherently arcadey, but I can’t help but feel this generation’s emphasis on Jason Stathams and multiplayer has helped dilute the potential shown by games like the original Deus Ex, like Fallout 3, like the aforementioned Half-Life. In my darker, more cynical moments, I sometimes wonder if it’s the real reason Valve haven’t given us Half-Life 3. There’s little room for the everyman epic. Those are the shooters that resonated with me the most, the ones I probably won’t ever forget. Not because of the shooting itself, but because I was there, man. I saw it.

And it almost got me.

8 comments (Leave your own)

Good article. I agree, to an extent but I’m not sure I fully understood what you’re getting at.

The Crysis games are great power fantasies, and I definitely enjoyed playing Warhead as Jason Statham.

I also spent an unreasonable amount of time wondering who the hell Gordon Freeman actually is while playing as him. It’s so strange and yet wonderful that people get so immersed and involved in the Half-Life series because the ambiguity of the protagonist allow the player to absolutely step into his shoes and fully control his actions.

 

As much as i love Jason Statham, this is a good article and i completely agree. There needs to be a better balance between arcadey competitive warfighters and those more ‘linear’ story FPSes

 

Unfortunately, I’m not really sure how fun it would be to play an FPS where your totally firearm inept character spends a couple of minutes trying to work out how to put ammo back into the gun or other things along those lines.

Would be fun to find out though!

 

aeolusc:
Unfortunately, I’m not really sure how fun it would be to play an FPS where your totally firearm inept character spends a couple of minutes trying to work out how to put ammo back into the gun or other things along those lines.

Would be fun to find out though!

I think he’s talking more like the “Metal Gear” series, where enemies will kill you if you don’t play carefully… Or the “Thief” series. I really enjoyed both series.

 

Well to be honest the lines between RPG and FPS are blurring. Eventually there will be a flash point where they will join as the original limitation that separated the genre’s (primarily hardware and software capabilities) is being broken down.

Having a game with the fast and furious gameplay of a lot of modern shooters, plus the ability to actually interact/meet/get to know characters in a gameworld is something that will eventually happen. Like with No One Lives Forever the conversations between the soldiers gave them a human feel even in the dark comedy of that game. You weren’t killing clone number 3million you were killing a dude who possibly had a family and a story of his own.

Bringing that interactivity to the genre and giving the single player as much focus as the multiplayer is something that has been avoided for far too long.

 

“Question: Why do you play shooters?”

I play shooters to act out my fantasies. The only shooter I play is Mass Effect.

 
lord-ezekiel

Jason Statham is awesome.
He is one of this generations best action/thriller stars, along with Liam Neeson!

 

Best film with Jason Statham so far has been Snatch. All the others have failed to use his full potential.

He kinda needs his own Bourne or Unknown as he has the skill for it, just needs the script…

 
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