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	<title>Comments on: Sitrep: Children of the Build Engine</title>
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	<lastBuildDate>Tue, 18 Jun 2013 04:58:49 +0000</lastBuildDate>
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		<title>By: Marius</title>
		<link>http://games.on.net/2012/08/sitrep-children-of-the-build-engine/#comment-3311</link>
		<dc:creator>Marius</dc:creator>
		<pubDate>Fri, 10 Aug 2012 15:09:50 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=2828#comment-3311</guid>
		<description><![CDATA[No, wait... the proper quote is &quot;Well the children have to learn about Tekwar.&quot;]]></description>
		<content:encoded><![CDATA[<p>No, wait&#8230; the proper quote is &#8220;Well the children have to learn about Tekwar.&#8221;</p>
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		<title>By: Marius</title>
		<link>http://games.on.net/2012/08/sitrep-children-of-the-build-engine/#comment-3310</link>
		<dc:creator>Marius</dc:creator>
		<pubDate>Fri, 10 Aug 2012 15:02:39 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=2828#comment-3310</guid>
		<description><![CDATA[Everyone needs to learn about Tekwar!

I remember the catching flies with chopsticks in Shadow Warrior.]]></description>
		<content:encoded><![CDATA[<p>Everyone needs to learn about Tekwar!</p>
<p>I remember the catching flies with chopsticks in Shadow Warrior.</p>
]]></content:encoded>
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		<title>By: vcatkiller</title>
		<link>http://games.on.net/2012/08/sitrep-children-of-the-build-engine/#comment-3206</link>
		<dc:creator>vcatkiller</dc:creator>
		<pubDate>Fri, 10 Aug 2012 04:31:05 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=2828#comment-3206</guid>
		<description><![CDATA[I was thinking of the XLEngine when Jace mentioned the remake initially.  It would be cool if the two of them could work together and get a real nice Blood remake happening.  From early screens it looks like Lucius had made great strides with his work, I&#039;ve been watching progress of XLEngine for a very long time.  (mostly because of Daggerfall but Blood will be cool too)]]></description>
		<content:encoded><![CDATA[<p>I was thinking of the XLEngine when Jace mentioned the remake initially.  It would be cool if the two of them could work together and get a real nice Blood remake happening.  From early screens it looks like Lucius had made great strides with his work, I&#8217;ve been watching progress of XLEngine for a very long time.  (mostly because of Daggerfall but Blood will be cool too)</p>
]]></content:encoded>
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		<title>By: Toby McCasker</title>
		<link>http://games.on.net/2012/08/sitrep-children-of-the-build-engine/#comment-3204</link>
		<dc:creator>Toby McCasker</dc:creator>
		<pubDate>Fri, 10 Aug 2012 04:18:32 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=2828#comment-3204</guid>
		<description><![CDATA[&lt;strong&gt;&lt;a href=&quot;#comment-3160&quot; rel=&quot;nofollow&quot;&gt;joelofdeath&lt;/a&gt;&lt;/strong&gt;, 

Hey, Daggerfall. &quot;Halt! Halt! Halt!&quot; Great stuff. I dare say he ought to have a chat with Jace Hall; show him what he&#039;s been up to, maybe get on board in some way. Either that or bellow &quot;Nooooo!&quot; to the heavens.]]></description>
		<content:encoded><![CDATA[<p><strong><a href="#comment-3160" rel="nofollow">joelofdeath</a></strong>, </p>
<p>Hey, Daggerfall. &#8220;Halt! Halt! Halt!&#8221; Great stuff. I dare say he ought to have a chat with Jace Hall; show him what he&#8217;s been up to, maybe get on board in some way. Either that or bellow &#8220;Nooooo!&#8221; to the heavens.</p>
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		<title>By: tajin</title>
		<link>http://games.on.net/2012/08/sitrep-children-of-the-build-engine/#comment-3166</link>
		<dc:creator>tajin</dc:creator>
		<pubDate>Thu, 09 Aug 2012 15:58:23 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=2828#comment-3166</guid>
		<description><![CDATA[Hell yeah, I&#039;d prefer shadow warrior over duke nukem anytime. That game was incredible.

*slice* &quot;You&#039;re half the man you used to be!&quot;


Oh and the level editor was pretty nice, despite the limitations of the build engine. (multi story buildings were impossible without the use of teleporters). I remember having great fun building customized vehicles in the editor and driving them around. So easy.]]></description>
		<content:encoded><![CDATA[<p>Hell yeah, I&#8217;d prefer shadow warrior over duke nukem anytime. That game was incredible.</p>
<p>*slice* &#8220;You&#8217;re half the man you used to be!&#8221;</p>
<p>Oh and the level editor was pretty nice, despite the limitations of the build engine. (multi story buildings were impossible without the use of teleporters). I remember having great fun building customized vehicles in the editor and driving them around. So easy.</p>
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		<title>By: joelofdeath</title>
		<link>http://games.on.net/2012/08/sitrep-children-of-the-build-engine/#comment-3160</link>
		<dc:creator>joelofdeath</dc:creator>
		<pubDate>Thu, 09 Aug 2012 12:22:21 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=2828#comment-3160</guid>
		<description><![CDATA[Hey Toby, 
How do you reckon this will go down with Lucius over at XL Engine. He&#039;s been working (solo) on rebuilds of Blood and Outlaw for quite some time (along with my all time favourite, Daggerall, and also Dark Forces). 
http://xlengine.com/?page_id=56

Maybe he&#039;ll be stoked, who knows?]]></description>
		<content:encoded><![CDATA[<p>Hey Toby,<br />
How do you reckon this will go down with Lucius over at XL Engine. He&#8217;s been working (solo) on rebuilds of Blood and Outlaw for quite some time (along with my all time favourite, Daggerall, and also Dark Forces).<br />
<a href="http://xlengine.com/?page_id=56" rel="nofollow">http://xlengine.com/?page_id=56</a></p>
<p>Maybe he&#8217;ll be stoked, who knows?</p>
]]></content:encoded>
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		<title>By: angeredsoul</title>
		<link>http://games.on.net/2012/08/sitrep-children-of-the-build-engine/#comment-3158</link>
		<dc:creator>angeredsoul</dc:creator>
		<pubDate>Thu, 09 Aug 2012 11:30:19 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=2828#comment-3158</guid>
		<description><![CDATA[Before Deus Ex. There was Strife. First person rpg with multiple endings and paths, yet it gets almost no mention anywhere, unfair in my opinion.]]></description>
		<content:encoded><![CDATA[<p>Before Deus Ex. There was Strife. First person rpg with multiple endings and paths, yet it gets almost no mention anywhere, unfair in my opinion.</p>
]]></content:encoded>
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		<title>By: Ozwarpig84</title>
		<link>http://games.on.net/2012/08/sitrep-children-of-the-build-engine/#comment-3145</link>
		<dc:creator>Ozwarpig84</dc:creator>
		<pubDate>Thu, 09 Aug 2012 09:27:09 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=2828#comment-3145</guid>
		<description><![CDATA[Wow the build engine was a master piece, so many games that felt fresh and new

The engine was so easy to pick and start mapping for as well

I remember playing with build editor and mapping for Duke 3d 

There was some fantastic mods as well (penthouse paradise)]]></description>
		<content:encoded><![CDATA[<p>Wow the build engine was a master piece, so many games that felt fresh and new</p>
<p>The engine was so easy to pick and start mapping for as well</p>
<p>I remember playing with build editor and mapping for Duke 3d </p>
<p>There was some fantastic mods as well (penthouse paradise)</p>
]]></content:encoded>
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		<title>By: vcatkiller</title>
		<link>http://games.on.net/2012/08/sitrep-children-of-the-build-engine/#comment-3139</link>
		<dc:creator>vcatkiller</dc:creator>
		<pubDate>Thu, 09 Aug 2012 08:13:36 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=2828#comment-3139</guid>
		<description><![CDATA[Strife was cool for its age.  One of the last commercial Doom engine releases if I&#039;m not mistaken.  I particularly liked how they did the RPG elements in that one, never got a chance to try coop sadly.  I think I&#039;d be able to find it in one of my CD boxes stashed somewhere.  (little tricky atm as I just moved)]]></description>
		<content:encoded><![CDATA[<p>Strife was cool for its age.  One of the last commercial Doom engine releases if I&#8217;m not mistaken.  I particularly liked how they did the RPG elements in that one, never got a chance to try coop sadly.  I think I&#8217;d be able to find it in one of my CD boxes stashed somewhere.  (little tricky atm as I just moved)</p>
]]></content:encoded>
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		<title>By: mugsy</title>
		<link>http://games.on.net/2012/08/sitrep-children-of-the-build-engine/#comment-3135</link>
		<dc:creator>mugsy</dc:creator>
		<pubDate>Thu, 09 Aug 2012 07:46:29 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=2828#comment-3135</guid>
		<description><![CDATA[&lt;blockquote cite=&quot;comment-3124&quot;&gt;
&lt;strong&gt;&lt;a href=&quot;#comment-3124&quot; rel=&quot;nofollow&quot;&gt;angeredsoul&lt;/a&gt;&lt;/strong&gt;: 
Shadow warrior and Strife remake please. Will spend my monies!
&lt;/blockquote&gt;
My mates were fully into Strife... I never had the game so didn&#039;t get the chance for it to grow on me (much like Diablo 1). I heard that Strife co-op was wicked fun!]]></description>
		<content:encoded><![CDATA[<blockquote cite="comment-3124"><p>
<strong><a href="#comment-3124" rel="nofollow">angeredsoul</a></strong>:<br />
Shadow warrior and Strife remake please. Will spend my monies!
</p></blockquote>
<p>My mates were fully into Strife&#8230; I never had the game so didn&#8217;t get the chance for it to grow on me (much like Diablo 1). I heard that Strife co-op was wicked fun!</p>
]]></content:encoded>
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		<title>By: aliensf</title>
		<link>http://games.on.net/2012/08/sitrep-children-of-the-build-engine/#comment-3125</link>
		<dc:creator>aliensf</dc:creator>
		<pubDate>Thu, 09 Aug 2012 07:02:35 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=2828#comment-3125</guid>
		<description><![CDATA[Redneck rampage please! One of my all time fav games.]]></description>
		<content:encoded><![CDATA[<p>Redneck rampage please! One of my all time fav games.</p>
]]></content:encoded>
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		<title>By: angeredsoul</title>
		<link>http://games.on.net/2012/08/sitrep-children-of-the-build-engine/#comment-3124</link>
		<dc:creator>angeredsoul</dc:creator>
		<pubDate>Thu, 09 Aug 2012 06:55:48 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=2828#comment-3124</guid>
		<description><![CDATA[Shadow warrior and Strife remake please. Will spend my monies!]]></description>
		<content:encoded><![CDATA[<p>Shadow warrior and Strife remake please. Will spend my monies!</p>
]]></content:encoded>
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		<title>By: syncourt</title>
		<link>http://games.on.net/2012/08/sitrep-children-of-the-build-engine/#comment-3113</link>
		<dc:creator>syncourt</dc:creator>
		<pubDate>Thu, 09 Aug 2012 05:42:28 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=2828#comment-3113</guid>
		<description><![CDATA[I&#039;ll take any dark, horror FPS games.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;ll take any dark, horror FPS games.</p>
]]></content:encoded>
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		<title>By: James Pinnell</title>
		<link>http://games.on.net/2012/08/sitrep-children-of-the-build-engine/#comment-3106</link>
		<dc:creator>James Pinnell</dc:creator>
		<pubDate>Thu, 09 Aug 2012 05:18:11 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=2828#comment-3106</guid>
		<description><![CDATA[I bloody love Redneck Rampage! So underrated!]]></description>
		<content:encoded><![CDATA[<p>I bloody love Redneck Rampage! So underrated!</p>
]]></content:encoded>
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		<title>By: Toby McCasker</title>
		<link>http://games.on.net/2012/08/sitrep-children-of-the-build-engine/#comment-3100</link>
		<dc:creator>Toby McCasker</dc:creator>
		<pubDate>Thu, 09 Aug 2012 04:48:21 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=2828#comment-3100</guid>
		<description><![CDATA[&lt;strong&gt;&lt;a href=&quot;#comment-3097&quot; rel=&quot;nofollow&quot;&gt;vcatkiller&lt;/a&gt;&lt;/strong&gt;, 

Blargh, Witchaven! Oh man. &quot;Crapstone,&quot; indeed. The first game, at least, was purty terrible. Remake it just to kill it with fire?]]></description>
		<content:encoded><![CDATA[<p><strong><a href="#comment-3097" rel="nofollow">vcatkiller</a></strong>, </p>
<p>Blargh, Witchaven! Oh man. &#8220;Crapstone,&#8221; indeed. The first game, at least, was purty terrible. Remake it just to kill it with fire?</p>
]]></content:encoded>
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		<title>By: vcatkiller</title>
		<link>http://games.on.net/2012/08/sitrep-children-of-the-build-engine/#comment-3097</link>
		<dc:creator>vcatkiller</dc:creator>
		<pubDate>Thu, 09 Aug 2012 04:34:53 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=2828#comment-3097</guid>
		<description><![CDATA[Wow, so much sentimentality on GON lately.  Not that I mind.  :)

If you&#039;re talking &quot;Children of Build&quot; then you could almost point at Witchhaven 1&amp;2 as well.  I never really liked them much but I&#039;m sure there are folk with fond memories of them.  In fact there were a bunch of games built with Build - it was like the Unreal engine of the 90s in some way.]]></description>
		<content:encoded><![CDATA[<p>Wow, so much sentimentality on GON lately.  Not that I mind.  :)</p>
<p>If you&#8217;re talking &#8220;Children of Build&#8221; then you could almost point at Witchhaven 1&amp;2 as well.  I never really liked them much but I&#8217;m sure there are folk with fond memories of them.  In fact there were a bunch of games built with Build &#8211; it was like the Unreal engine of the 90s in some way.</p>
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		<title>By: edward</title>
		<link>http://games.on.net/2012/08/sitrep-children-of-the-build-engine/#comment-3085</link>
		<dc:creator>edward</dc:creator>
		<pubDate>Thu, 09 Aug 2012 03:40:32 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=2828#comment-3085</guid>
		<description><![CDATA[Oh and simulated looking up and down, which quickly made its way in to Build too.]]></description>
		<content:encoded><![CDATA[<p>Oh and simulated looking up and down, which quickly made its way in to Build too.</p>
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		<title>By: edward</title>
		<link>http://games.on.net/2012/08/sitrep-children-of-the-build-engine/#comment-3084</link>
		<dc:creator>edward</dc:creator>
		<pubDate>Thu, 09 Aug 2012 03:40:01 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=2828#comment-3084</guid>
		<description><![CDATA[One thing about Build engine games, apart from Duke Nukem 3D, they where damn hard! Blood and Redneck Rampage can be brutally hard.

The games really did a lot of interesting stuff with 3D Realms be hide most of them, they had the freedom to do what they wanted.

Other interesting games from the era (Happy to see Outlaws there), Rise of the Triad was actually based on Wolfenstein 3D but it really looked like it could compare to Doom and Build engines. It had heaps of 
first features too panoramic skies, simulated dynamic lighting, fog, bullet holes, breakable glass and level-over-level!]]></description>
		<content:encoded><![CDATA[<p>One thing about Build engine games, apart from Duke Nukem 3D, they where damn hard! Blood and Redneck Rampage can be brutally hard.</p>
<p>The games really did a lot of interesting stuff with 3D Realms be hide most of them, they had the freedom to do what they wanted.</p>
<p>Other interesting games from the era (Happy to see Outlaws there), Rise of the Triad was actually based on Wolfenstein 3D but it really looked like it could compare to Doom and Build engines. It had heaps of<br />
first features too panoramic skies, simulated dynamic lighting, fog, bullet holes, breakable glass and level-over-level!</p>
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