Sitrep: Children of the Build Engine

blood

I, much like most PC shooter-kids now somewhere in the wrong half of their twenties, spent a huge amount of time killing everyone and growing up relatively well-adjusted with a whole lot of FPS games fittingly built on Ken Silverman’s Build Engine.

When Monolith’s former CEO Jace Hall up-and-declared he was seriously thinking about rebooting Blood earlier in the week, I did a sex face. Great game. Full of invention. Lot of risks taken. In fact, if you look back over these 2.5D shooters that were coming out circa mid-to-late 90s, you don’t see nearly as much identikit as you see right now. What you see are devs unfettered by the contraints of big business that often hem them in today, and it’s almost a little sad how remakeable these old things are. I don’t think we’ll be the saying the same thing about a lot of what we’re playing now ten odd years down the track.

In further retrospect, it’s also kind of awesome how many bases these games managed to cover back in the day. We got ninjas, we got rubes, we got crook-ed law­-men, we got sorcerers!

Shadow Warrior

Easily my fave Build effort of all time. WHO WANTA SOME WANG? Man, I did. I mean, what. An endearing and testosteronic caricature on par with The Duke himself, Lo Wang’s misadventures were all about the katana. I went crazy with that thing. Although farcical, the strangest thing about Shadow Warrior was its pensive oriental atmosphere occasionally suggested something more sincere at times. Dare I wish Lo-Wang to return as dour and po-faced?

Redneck Rampage

YES. Moon pies and pork rinds for all! Remember the “gut” meter? Hilarious. I’d be letting trouser-coughs rip all over Hickston in an unsubtle crusade to not hit anything with mah trusty ry-fell ‘cos too drunk. Smash an excessive amount of backwoods hooch and you’d eventually wind up chundering into the dirt, all fuzzy and defenseless. It remains a cautionary tale for today’s youth, surely.

TekWar

I stand by the promise and concept of this game, even if it was totally goddamn awful to play. Not sure how many people give a toss much less remember William Shatner’s TekWar books (I have one! Somewhere! I don’t remember anything about it!), but the game was pretty much a day in the life of a guy with a gun and authority storming into office blocks shooting secretaries and then riding the subway. And look at that brick Ferrari, come on.

Outlaws

We’re straying out of Build Engine territory a bit now, but the song remains the same. One of LucasArts’ most interesting original ideas was also one of its most cultish, famously beloved by John Romero. The Outlaws Mod for Half-Life did it some nostalgic justice, but there’s a shortage of classic Western shooters out there right now – and James Anderson would whip John Marston with his gangly cartoon limbs, easy.

Heretic

This is Doom engine stuff, but the precursor to HeXen (which should also be here, what the hell is wrong with me) was insanely badass and even kicked you in the colon for trying to cheat. Chuck Doom’s ALL WEAPONS RAWR cheat in and it’ll go, “Trying to cheat, eh? Now you die!” And then you die, just like it said. I liked its honesty.

18 comments (Leave your own)

One thing about Build engine games, apart from Duke Nukem 3D, they where damn hard! Blood and Redneck Rampage can be brutally hard.

The games really did a lot of interesting stuff with 3D Realms be hide most of them, they had the freedom to do what they wanted.

Other interesting games from the era (Happy to see Outlaws there), Rise of the Triad was actually based on Wolfenstein 3D but it really looked like it could compare to Doom and Build engines. It had heaps of
first features too panoramic skies, simulated dynamic lighting, fog, bullet holes, breakable glass and level-over-level!

 

Oh and simulated looking up and down, which quickly made its way in to Build too.

 

Wow, so much sentimentality on GON lately. Not that I mind. :)

If you’re talking “Children of Build” then you could almost point at Witchhaven 1&2 as well. I never really liked them much but I’m sure there are folk with fond memories of them. In fact there were a bunch of games built with Build – it was like the Unreal engine of the 90s in some way.

 
Toby McCasker

vcatkiller,

Blargh, Witchaven! Oh man. “Crapstone,” indeed. The first game, at least, was purty terrible. Remake it just to kill it with fire?

 
James Pinnell

I bloody love Redneck Rampage! So underrated!

 

I’ll take any dark, horror FPS games.

 

Shadow warrior and Strife remake please. Will spend my monies!

 

Redneck rampage please! One of my all time fav games.

 

angeredsoul:
Shadow warrior and Strife remake please. Will spend my monies!

My mates were fully into Strife… I never had the game so didn’t get the chance for it to grow on me (much like Diablo 1). I heard that Strife co-op was wicked fun!

 

Strife was cool for its age. One of the last commercial Doom engine releases if I’m not mistaken. I particularly liked how they did the RPG elements in that one, never got a chance to try coop sadly. I think I’d be able to find it in one of my CD boxes stashed somewhere. (little tricky atm as I just moved)

 

Wow the build engine was a master piece, so many games that felt fresh and new

The engine was so easy to pick and start mapping for as well

I remember playing with build editor and mapping for Duke 3d

There was some fantastic mods as well (penthouse paradise)

 

Before Deus Ex. There was Strife. First person rpg with multiple endings and paths, yet it gets almost no mention anywhere, unfair in my opinion.

 

Hey Toby,
How do you reckon this will go down with Lucius over at XL Engine. He’s been working (solo) on rebuilds of Blood and Outlaw for quite some time (along with my all time favourite, Daggerall, and also Dark Forces).
http://xlengine.com/?page_id=56

Maybe he’ll be stoked, who knows?

 

Hell yeah, I’d prefer shadow warrior over duke nukem anytime. That game was incredible.

*slice* “You’re half the man you used to be!”

Oh and the level editor was pretty nice, despite the limitations of the build engine. (multi story buildings were impossible without the use of teleporters). I remember having great fun building customized vehicles in the editor and driving them around. So easy.

 
Toby McCasker

joelofdeath,

Hey, Daggerfall. “Halt! Halt! Halt!” Great stuff. I dare say he ought to have a chat with Jace Hall; show him what he’s been up to, maybe get on board in some way. Either that or bellow “Nooooo!” to the heavens.

 

I was thinking of the XLEngine when Jace mentioned the remake initially. It would be cool if the two of them could work together and get a real nice Blood remake happening. From early screens it looks like Lucius had made great strides with his work, I’ve been watching progress of XLEngine for a very long time. (mostly because of Daggerfall but Blood will be cool too)

 

Everyone needs to learn about Tekwar!

I remember the catching flies with chopsticks in Shadow Warrior.

 

No, wait… the proper quote is “Well the children have to learn about Tekwar.”

 
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