Much of the furious money shower that is Kickstarter has so far found its way into a plethora of independent gaming projects, many by developers who had either left or been fired from larger studios. Many of these games managed to reach and exceed their funding targets to the extent that they were able to pump that extra dosh into expediting their projects into beta faster than many had anticipated. But are these games actually living up to their lofty claims of vivid gaming experiences, now that the shackles of the publisher are gone?
One of the first non-Double Fine, non-Exile games to be funded was Ravaged by 2Dawn Studios, a ragtag group of developers with credentials ranging from the Battlefield series to Desert Combat, arguably one of the best FPS mods ever made.
Promising to combine the explosive, Mad-Max style of post apocalyptic wasteland with a traditional open world battlefield, the emphasis in Ravaged is all about the vehicles. From incredibly twitchy and fragile gyro-copters (you can tell these guys worked on Battlefield!) to beefy roll-caged utes with Gatling guns and rocket launchers welded to the tray and roof, there’s a bit of desert-roaming kit for everyone. Their demonstration videos were initially also impressive, allowing for multiple views, intricate control over movement and reasonably realistic physics for suspension and landing.
So when the developers approached us to take a look at the beta, we were certainly intrigued. Very few games like these start out with a PC focus, and I’ve always had a bit of a soft spot for vehicle-centric carnage. So I dropped my key into Steam, booted up the client and… hrm. All the servers were empty. One of the problems with obscure titles is that, well, no-one knows about them, especially when they are in beta. Thankfully, the developers were gracious enough to call some of their best community players to arms and show this little Aussie journo a thing or two.
One of the first things I noticed about Ravaged was that there’s very little fanfare to it all. You join a server, pick a class and a spawn, and you’re dropped in next to a selection of (rapidly spawning, thankfully) vehicles. The UI does a great job of highlighting what’s going on – you can easily see where you need to attack, defend or “steal”, in the case of a particular map mode where you are ripping off your enemy’s fuel reserves. Controlling the vehicles is, unsurprisingly, straight out of Battlefield. You use the numkeys to change seats if you want to be a gunner or a driver, the mouse to navigate the direction and WASD to control acceleration and wide movement. The weapons feel great – loud and meaty, peppering the environment as you race across the desert, flying over makeshift jumps, enormous shattered bridges, etc.
There were about 10 people in the server at peak, so I couldn’t really get a scale for an enormous battle, but the maps are enormous and designed especially for vehicle moment. Running across anywhere feels painfully slow and I’d imagine that’s on purpose. The same goes with the sheer fragile nature of the individual – people can barely survive a few shots and there isn’t a lot of natural cover on the few maps I played. Tactics are the name of the game, and the ability to jump into moving vehicles (again, Ala Battlefield) or join another player is welcome. There’s just something really savage and awesome about racing ramshackle machines across the desert, firing out the back while a gyro-copter covers you with a rocket launcher.

Being in beta, however, shows that the game client still has a fair way to go. There is an extraordinary amount of texture pop-in, particularly at the start of each match and occasional spawn. The graphic options on offer are good (albeit DX9), but you can see there’s still a lot of room for refining some of the small things, including the sound (missiles, specifically, sound terrible). There are tons of little glitches as well – I was constantly getting stuck on objects in the map and wedged between rocks, or witnessing strange non interactive animations, such as when a vehicle explodes, its wheels roll down imaginary ground to disappear. But there’s so much promise here, especially when you check out some of the upcoming vehicles – like a slow moving mobile fortress, which is nothing short of brilliance.
With more time, more players and more vehicles, Ravaged could easily be one of the PC’s stand-out multiplayer experiences – the team say they put more of an emphasis on fun rather than realism, and it shows. The matches I had with the guys were crazy, hilariously over-the-top and most importantly, enjoyable. I didn’t feel like I was waiting around to get to the action, since there was always a vehicle nearby to jump into or a battle being raged just over the next hill. Ravaged is definitely a game to keep an eye on.
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I don’t recall an NDA with the beta so- at the moment, apart form the minor annoyance of the texture popping – my only real gripe is the vehicle controls. I like that the gyrocopter is hard to fly, but the ground vehicles are too unforgiving – the lag time between your wheels turning and the vehicle actually turning is annoying and the very digital feel of that turning is bad too – your wheels are either straight ahead or hard left/right. If they can fix that, for me, it will be be friggin magnificent.
Also kudos to the devs for taking a lot of input from the community on the beta forums.
oh, I haven’t played in a couple of weeks – looks like the steering issue has been addressed – yay 2Dawn :D
The game was just patched today btw, so ill be checking it out again soon :D
http://www.2dawn.com/item/83-changelog-094201
a3gis,
Yeah I was going to say, I didn’t notice any steering issues when I was playing.
Looking forward to this. Fingers crossed for a mid range price-point so I can get a few copies for friends.
Check out the clan 4 pack for $60 then, $15 per game is damned good value.
Squads were also added in todays build. :-)
aww man, that sucks. was going to play TF2 tonight – but now i need to play Ravaged again AND my beta key for War of the Roses just game through :( plz can we have the 90′s back? with one or two good releases a year? ;P
Looks like some Serious Sam in there too with the smart a** remarks :D
That’s a very small range I must say :P. What about their previous unsuccessful attempts at “Battlefield clones”? Frontlines and Homefront.
Their short involvement with official Battlefield development was limited to prototyping features for Battlefield 2. Which turned out little like the Desert Combat mod apart from simply being “modern” (DC was actually set during the 1991 Gulf War).
As much as Desert Combat changed and added to Battlefield 1942, it largely relied on it’s content and features. The majority of it’s playerbase also promptly migrated to BF2, suggesting few appreciated DC’s unique aspects and just wanted a modern FPS with helicopters & jets.
So when EA DICE layed them off, they didn’t have much else to go on but their reputation as ‘the guys who gave us DC’. They had to go to a different platform (Unreal Engine) and start from scratch.
That said, if they want to stubbornly continue developing alternatives to Battlefield good on them. Right now is probably as best a time as ever, considering the backlash from part of the community towards the recent state of the franchise.
You broke the WOTR NDA by telling people that.
This game has promise, the PC needs a good new PC exclusive MP title (Red Orchestra 2 did satisfy that gap for a while imo).
To be honest, there was little to go on (their studio doesn’t have an enormous following) so I wasn’t aware of their in depth history. But since they are making what is essentially a full version of the work they did on BF and their mod, what I mentioned was a fair chunk of their experience.
2Dawn is a virtual studio, the name itself is a play on words as all the devs have day jobs and stay up “until dawn” working on Ravaged. Some are from Desert Combat, Desert Conflict, BF2, Frontlines and Homefront, though not one is from all of those games, and yet others are from none of them.
The game seems to be interesting. Certainly her pile.