
Arkane Studios are making Dishonored, and they’re also making some claims overnight about what exactly it is that gamers want. “I have a great deal of faith in those people [young gamers],” said Arkane’s Harvey Smith. “When we release a game like this kids sometimes come to us and say ‘this game blew my mind; I didn’t know games could do this; I only played very linear games before’.”
“That’s what we like to hear. I actually have more faith in the 13-year-olds as they’re playing things like Day Z or Dwarf Fortress or Eve Online,” said Smith. “They’re hungry for highly interactive, non-dogmatic experiences, I think.”
We’ll be bringing you more from Dishonored early next month at an upcoming hands-on session.
Source: Playstation.Blog (via VG247)
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Man, I notice all those games have near vertical learning curves. I hope this doesn’t set a precedent – it was not at all fun trying to figure out DF or EVE
It’s a shooter, it can only get complicated so much.
Fairly big call from them that Dishonoured delivers, I’m honestly getting quite sick of this particular hypetrain.
However, do agree with what they’re saying, I love big open games (he forgot to mention minecraft), but will always have a soft-spot for the simplicity of CoD or the limited openness of GTA/Creed et al.
Oh for an edit option… DayZ and ArmA are also shooters and they’re quite dynamic and open. Not quite sure what I meant, other than I don’t think they can really elevate themselves into the same realm as the games they name-drop. If they can however, maybe it will live up to the hype, but so far it seems it has a story that you have to play through… there’s some linearity right there.
well FPS, technically can get as complicated as it wants to be… nothing says FPS can’t be, i mean it doesn’t mean a thing whether it’s first person or isometric or hell… global planet view when it comes to complexity, just depends on how they design it…
System shock 1 was an FPS… one with mind boggling depth, if that’s not an example of how much one can cram into an FPS and get awesome cocktail out of it i don’t know what is.
This should be a real “no shit Sherlock” moment except that so incredibly few game studios and publishers have understood this. Fact is that Minecraft is a really bad game with an amazing core concept of freedom and it sells 10 million copies. A badly made game without ANY marketing sells over 10 million copies, holy shit, yet this doesn’t seem to even register on most game developers radar preferring to call it luck. No it wasn’t lucky it was fucking inevitable.
I totally agree with that and that is because the studios that make games like these are far to idealistic and inexperienced. They intentionally make the game of their dreams and in doing so both fail to build a bridge for those trying to cross over and committing to incredibly over ambitious projects that inevitably fall far short of the mark. This is also the brilliance of Minecraft, so simple it couldn’t fail.
Still NO SHIT SHERLOK, even Bethesda don’t make proper sandbox games and seems scared to actually try. We ain’t seen nothing yet.
Fact is Minecraft is bad?
Oh, do tell?!
“They’re hungry for highly interactive, non-dogmatic experiences, I think.”
They’re hungry for highly interactive, griefing experiences, I think.
There, all fixed!
2 of the 3 games he mentions are basically 90% griefing, 10% anything else.
The 13 year olds i have come across whilst gaming are NOT what i want to think of when i think about the future of gaming.
I think he has a point. He says the core concept is awesome which causes people to have immense fun and love the game but despite being at v1.3 it still feels like a highly incomplete beta product. I could point to thousands of things that i’ve had issues with and things that NEED to be in the game that any other developer would have implemented. And I’ve also heard it’s horribly programmed.