‘Planetary Annihilation’ Kickstarter reaches goal with two weeks to go

Planetary Annihilation

By on August 30, 2012 at 2:37 pm

Half a dozen people have been emailing us all day to let us know that the Planetary Annihilation Kickstarter, an interplanetary RTS from the people behind Total Annihilation, has reached its $900,000 goal and will be developed.

At the time of writing the drive has raised $936,000, with 15 days to go. The team are planning to announce new stretch goals on top of the already-announced ones, including naval units and water planets at $1,100,000, and gas giants and improved orbital units at $1,300,000.

For more info on Planetary Annihilation, check out their Kickstarter page.

Source: All of you

14 comments (Leave your own)

my money… it’s all gone…

 
 

I am very close to bumping my pledge up to $100!! Beta access at $50 is awesome, but Alpha access!?!?! GODDAMN I AM TEMPTED… Quick someone convince me one way or the other!

 

Personally I wouldn’t spend $100 on a game that isn’t in development yet. Promises are very easy to make in the gaming world. Also, making games to a feature list seems like a pretty poor idea in general. But hey it’s only money so whatever.

I’m a big TA/SupCom fan but I’m not putting down money until I see some gameplay.

 

minkelz,

its a different way of thinking about things. You’re not just overpaying to buy the game, your supporting something, making it happen and getting involved!

its not without its pitfalls, and I certainly wouldn’t throw my money around willy nilly on kickstarter, but these guys have a pretty good track record IMO and I’d LOVE to see where this goes so why not.

 
nightwatch1708

Already put in for the $95 +$15 for postage a while ago so will get a nice boxed edition

 

Yeah I understand the sentiment, and the game has some cool ideas. I’m just concerned about the gameplay taking a back seat to cool ideas/meeting the feature list requirements. Of course TA was amazing because it had unique ideas that were so different to AoE/C&C/SC but I guarantee they had many more cool ideas they cut for gameplay reasons. Quotes like “we’re not shooting for realism we’re shooting for awesome” worry me, I’ve sat in game dev meetings and they’re never short of cool ideas. It’s all about the implementation.

I just don’t see how they can make a better game than SupCom with 1/10th the budget (for some reason supcom = 10mil is in my head but that might be way off).

Then again, a game doesn’t have to be good to succeed, sometimes you just need to get some hype going and getting a community buzzing for a new game is enough (cough Starcraft 2).

 

ashigaru:
I am very close to bumping my pledge up to $100!! Beta access at $50 is awesome, but Alpha access!?!?! GODDAMN I AM TEMPTED… Quick someone convince me one way or the other!

It is not that great. Being alpha for Krater was great except that you were sick of the game by the end of it because you only ever experience a select window of gaming.

I did have a more enjoyable time when I was in the closed beta for Uru Online because there was a lot of information that needed to checked and processed instead of being a bug-monkey…

 

minkelz,

totally get that, its an extremely ambitious project, but that’s why its so exciting! I’d happily waste a few bucks to flip a coin on it and potentially see it burn up entering the atmosphere. I’d rather that than rue the loss of what might have been.

not trying to convince you or anything *cough* Gas Planets *cough* because normally I’d be the sceptic lol.

 
Relaxed_Possum

ashigaru,

This has passed through my mind too

 

I’m just getting the game for $20, beta access and alpha access is nice and all but I’m the type of person that would get bored of a game after playing enough beta of it so I would rather wait till it is released….if the makes sense.

 

Yeah I’ve decided on Beta only. I don’t really need to get in too early and get sick of the game. I’d much prefer to do all the good stuff a bit later when it’s more polished. IN the meantime XViper will be the voice for our collective thoughts :P

 

Game’s not exciting until they confirm naval combat.

 

minkelz:
Yeah I understand the sentiment, and the game has some cool ideas. I’m just concerned about the gameplay taking a back seat to cool ideas/meeting the feature list requirements. Of course TA was amazing because it had unique ideas that were so different to AoE/C&C/SC but I guarantee they had many more cool ideas they cut for gameplay reasons. Quotes like “we’re not shooting for realism we’re shooting for awesome” worry me, I’ve sat in game dev meetings and they’re never short of cool ideas. It’s all about the implementation.

I just don’t see how they can make a better game than SupCom with 1/10th the budget (for some reason supcom = 10mil is in my head but that might be way off).

I’m a tad worried about this too. Theres a forum post which tracks features in game which has reassured me however. It looks like its going to be a TA sequeal with a sprinkling of supcom ( http://forums.uberent.com/forums/viewtopic.php?f=61&t=34022 ).

To be honest the best new idea in this game is the ability to fight simultaneously across multiple maps (planets and moons), destroy some of those maps with super weapons (Asteroids, death lasers etc) shrinking the battlespace and forcing players to come out and fight conventionally in the late game since they destroyed most of the battlespace in the mid game. It sounds like a nice answer to the turtle mania of supcom 1 to me.

 
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