Minecraft 1.3: Temples, traps, and a world of adventure

Minecraft

Minecraft 1.3.1’s major new feature is the ability to trade with NPCs found in the villages dotted sparsely throughout your world. By ‘using’ any of the villagers, players are presented with a trade panel which details that particular NPC’s demands and saleable items. More often than not, villagers wish to trade their goods for emeralds, the product of the latest block to be added to Minecraft. Unfortunately, they are extremely rare which prevents trading from being a truly viable source of food or difficult to obtain items, especially in the early game. Allow me to provide an example.

After many hours of traipsing from biome to biome, just hoping to see a friendly, non-mob face, I finally stumbled upon an NPC village. My audible frustration at being unable to trade for anything of value with my meagre, decidedly emerald-less possessions, set the neighbours cat on edge for the rest of the day.

I set my jaw, built a tall landmark, and struck out in search of emerald with which to appease these tribal rip-off merchants. Minutes away from succumbing to the temptation of supplementary mapping tools, I stumbled upon my first temple. I’d heard rumours that these now deserted monuments to some forgotten, squarish deity often housed a fortune in emeralds and gold. I gingerly made my way down into the structure, only to find a largeish inner room decidedly devoid of loot-laden chests.

A pattern of coloured blocks in the floor captured my attention, and I foolhardily broke one from above. A long fall to the treasure room below nearly took my life.

With my single remaining heart, I greedily cast my gaze about the room, trying to decide which of the four chests to open first. Until, that is, I noticed the barely audible hissing sound coming from below me. For four seconds I attempted to discern how I had upset a creeper from within a sealed chamber, until the TNT trap that I had unwittingly triggered violently ended my ruminations.

Evidently I had managed to trigger one of the nefarious traps present in the desert and jungle temples introduced in Minecraft 1.3.1. As of this version, there are only two trap types, one for each temple type. The temples and their environmental traps are a welcome new threat to the many worlds of Minecraft. With increased variety and frequency, temples could prove a refreshing change of pace and focus.

The long fabled Adventure mode is now available for use, though it is still a mere shadow of its promised potential. It is currently only available through the use of a console command, and is best applied to multiplayer users entering your world. By setting a player to Adventure mode in your world, they are unable to build or mine, set things on fire, or use buckets, and they are only able to interact with mobs and the environment (buttons, switches, doors, chests, dispensers etc). Even in this nascent form, the concept of creating a “level” or “course” for Adventure mode players to play is fairly interesting.

Version 1.3.1 also includes a number of other smaller additions and refinements which bear noting: Fans of Creative mode will certainly be pleased with the new inventory screen, which now includes a search panel that allows for quick block selection by an indexed list that shrinks based on text entered into the search field.

Singleplayer games now internally use a multiplayer server, which means that they can be opened up to allow LAN connections. This is a relatively minor change, but it does mean that wanting to take your world into multiplayer doesn’t require you to copy your save across for the server to use, thus branching the state of your world.

In order to give the leveling system some more hooks, experience orbs now drop from certain ore blocks, when smelting items, or destroying mob spawners. Players can also now craft writable books which can then be authored and titled, while non-premium players can now play in demo mode which restricts them to five game days per world, singleplayer only.

The full changelog is available here.

If you’d like to play Minecraft on the amazing games.on.net Minecraft server, head over here for all the details on how to join.

6 comments (Leave your own)

A frustrating update. I never seem to be able to find villages, or anything exciting in most of my generated worlds.

 

Spent a bit of time playing MC on Saturday night. Was pretty amazing when we found a village and spent the next hour claiming their house as a fortress for the night.

Sun came back up and we legged it out of town with all of their possessions :P

 

nice work Cas hahahah

wow seems like lots has changed since I’ve last updated and played.. that was back when wolfs were first introduced O_o I shall load this up tonight and have a go

 

i have a similar experience hellboy… i only even seem to find villages in deserts. no where else :/

 

zombywolf,
zombywolf, hellboy1975,
I believe NPC Villages only occur in the Plains and Desert biomes, so that makes a lot of sense :)

They also require a piece of flat terrain to inhabit. If you just want to see what an NPC Village can do, you could create a new world with the Ultraflat option selected. It should’t take long for you to find a village in that case, though it would be outside of the context of your regular Survival world which may take the shine off it for you.

Good luck!

 

There’s a village right next to my house from an earlier version. I don’t think it was at my original spawn, but fairly close. I wasn’t even looking for it, it just happened to be over the hill I chose for my house.

 
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